Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
Cathársis
Mercury
Level 160
God Stats
4W - 6L
1,681 SR
Queue Stats
228W - 172L
1,709 Elo+
Party 1
Artemis
Artemis
InfinityGold11
Artemis
Level 123
God Stats
91W - 84L
1,614 SR
Queue Stats
1,045W - 972L
1,683 Elo+
Solo
Hercules
Hercules
SaintGrendell
Hercules
Level 160
God Stats
0W - 3L
1,614 SR
Queue Stats
86W - 85L
1,583 Elo+
Solo
Xing Tian
Xing Tian
TheBKboy
Xing Tian
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 9L
1,713 Elo+
Solo
Team Averages
Level 132
1,582 SR
1,638 Elo+

VS

Team Averages
Level 150
1,608 SR
1,695 Elo+
Charybdis
Charybdis
 
Charybdis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
EquivocalReality
Freya
Level 159
God Stats
5W - 7L
1,516 SR
Queue Stats
185W - 189L
1,625 Elo+
Solo
Fenrir
Fenrir
Lucharizard
Fenrir
Level 160
God Stats
11W - 5L
1,804 SR
Queue Stats
339W - 136L
1,881 Elo+
Party 2
Ganesha
Ganesha
Paradox
Ganesha
Level 160
God Stats
6W - 0L
1,491 SR
Queue Stats
203W - 73L
1,851 Elo+
Party 2
Hera
Hera
meister247
Hera
Level 114
God Stats
11W - 3L
1,727 SR
Queue Stats
162W - 180L
1,616 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
10
0 / 0 / 0
5,613
561
2,819
3,202
1,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Mercury
Cathársis
Mercury
9
1 / 2 / 0
5,093
509
1,632
7,459
2,520
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 2 / 1
4,625
463
6,431
6,788
1,902
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hercules
SaintGrendell
Hercules
10
0 / 4 / 0
5,326
533
3,292
9,182
5,280
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
TheBKboy
Xing Tian
7
0 / 2 / 1
4,542
454
3,295
8,825
4,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
3 / 0 / 2
5,745
575
7,369
8,277
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

11
3 / 0 / 2
6,555
656
4,383
5,801
2,173
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Fenrir
9
4 / 0 / 5
6,036
604
4,156
5,712
2,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ganesha
Paradox
Ganesha
8
0 / 0 / 5
5,109
511
2,452
6,111
3,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 1 / 4
5,592
559
3,013
4,116
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
1
Kills
10
10
Deaths
1
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
0
0
0
0
W
Charybdis
 
Charybdis
3
0
2
4
L
Mercury
Cathársis
Mercury
1
2
0
0.5
W
3
0
2
4
L
0
2
1
0.25
W
Fenrir
4
0
5
6.5
W
Ganesha
Paradox
Ganesha
0
0
5
2.5
L
Hercules
SaintGrendell
Hercules
0
4
0
0
L
Xing Tian
TheBKboy
Xing Tian
0
2
1
0.25
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,469
Damage
21,373
35,456
Taken
30,017
15,454
Mitigated
11,754
9,048
Healing
16,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
2,819
201
0
668
3,202
1,352
0
1,133
2,069
43,816
0
W
Charybdis
 
Charybdis
7,369
4,683
0
5,835
8,277
2,573
0
1,653
6,624
0
51,124
L
Mercury
Cathársis
Mercury
1,632
433
0
789
7,459
2,520
0
1,063
6,362
0
33,292
W
4,383
1,406
0
4,286
5,801
2,173
0
0
5,801
37,348
0
L
6,431
2,830
0
3,040
6,788
1,902
0
1,762
5,026
0
32,700
W
Fenrir
4,156
1,442
0
1,565
5,712
2,250
0
611
5,101
0
33,364
W
Ganesha
Paradox
Ganesha
2,452
388
1,560
2,054
6,111
3,319
0
1,560
4,551
13,889
0
L
Hercules
SaintGrendell
Hercules
3,292
852
0
2,725
9,182
5,280
0
3,286
5,494
0
34,716
L
Xing Tian
TheBKboy
Xing Tian
3,295
449
0
1,826
8,825
4,400
0
2,168
6,657
12,096
0
W
3,013
555
0
750
4,116
1,439
0
2,290
1,826
47,451
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,199
Gold Earned
29,037
295
Minions Killed
350
0
Camps Cleared
0
984,860
Distance Traveled
977,011
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
5,613
561
82
8
0
208,313
2
W
Charybdis
5,745
575
98
10
0
162,528
1
L
Mercury
5,093
509
67
7
0
234,423
0
W
Freya
6,555
656
82
8
0
182,817
3
L
Artemis
4,625
463
62
6
0
157,494
4
W
Fenrir
6,036
604
71
7
0
249,420
0
W
Ganesha
5,109
511
3
0
0
189,052
7
L
Hercules
5,326
533
68
7
0
184,176
4
L
Xing Tian
4,542
454
16
2
0
200,454
4
W
Hera
5,592
559
96
10
0
193,194
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role