Player Matchup

Merlin
Merlin
 
Merlin
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
 
Ravana
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Loki
Loki
CarlicosxDzgz
Loki
Level 125
God Stats
4W - 5L
1,455 SR
Queue Stats
51W - 39L
1,561 Elo+
Solo
Zhong Kui
Zhong Kui
Pewlsar
Zhong Kui
Level 152
God Stats
0W - 2L
1,605 SR
Queue Stats
10W - 18L
1,374 Elo+
Solo
Bellona
Bellona
Scepkaner
Bellona
Level 60
God Stats
4W - 6L
1,422 SR
Queue Stats
93W - 108L
1,438 Elo+
Party 2
Team Averages
Level 101
1,497 SR
1,475 Elo+

VS

Team Averages
Level 98
1,579 SR
1,479 Elo+
Lancelot
Lancelot
 
Lancelot
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
AngelsSaint
Izanami
Level 85
God Stats
3W - 0L
1,689 SR
Queue Stats
115W - 125L
1,381 Elo+
Party 1
Nu Wa
Nu Wa
Hoang13286
Nu Wa
Level 100
God Stats
27W - 29L
1,542 SR
Queue Stats
78W - 63L
1,545 Elo+
Solo
Cupid
Cupid
ItxZackyD
Cupid
Level 29
God Stats
9W - 7L
1,500 SR
Queue Stats
22W - 25L
1,333 Elo+
Party 1
Tiamat
Tiamat
McFaster09
Tiamat
Level 127
God Stats
18W - 19L
1,662 SR
Queue Stats
65W - 53L
1,638 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
1 / 3 / 4
11,047
1,105
15,873
16,495
6,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ravana
 
Ravana
14
0 / 5 / 2
9,369
937
5,299
9,028
4,418
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
2 / 5 / 2
9,862
986
4,761
10,045
4,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Pewlsar
Zhong Kui
13
0 / 0 / 0
7,029
703
0
475
198
Bellona
Scepkaner
Bellona
15
3 / 9 / 1
10,293
1,029
9,569
23,406
20,942
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

97

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
1 / 2 / 16
10,786
1,079
10,857
12,227
6,150
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Izanami
AngelsSaint
Izanami
17
5 / 0 / 12
11,090
1,109
12,379
7,439
3,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
16
5 / 3 / 11
11,443
1,144
13,305
5,568
2,811
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
ItxZackyD
Cupid
16
4 / 0 / 13
10,971
1,097
5,555
6,807
2,948
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tiamat
McFaster09
Tiamat
17
6 / 1 / 13
11,789
1,179
12,481
8,494
5,022
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
86
6
Kills
21
22
Deaths
6
9
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
3
4
1
L
Ravana
 
Ravana
0
5
2
0.2
W
Lancelot
 
Lancelot
1
2
16
4.5
W
Izanami
AngelsSaint
Izanami
5
0
12
11
L
2
5
2
0.6
W
Nu Wa
5
3
11
3.5
W
Cupid
ItxZackyD
Cupid
4
0
13
10.5
W
Tiamat
McFaster09
Tiamat
6
1
13
12.5
L
Zhong Kui
Pewlsar
Zhong Kui
0
0
0
0
L
Bellona
Scepkaner
Bellona
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,502
Damage
54,577
59,449
Taken
40,535
36,146
Mitigated
20,137
1,547
Healing
4,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,873
314
0
165
16,495
6,483
0
7,375
9,120
61,714
0
L
Ravana
 
Ravana
5,299
1,605
0
294
9,028
4,418
0
3,127
5,901
0
11,778
W
Lancelot
 
Lancelot
10,857
1,608
0
295
12,227
6,150
0
5,010
7,217
0
32,695
W
Izanami
AngelsSaint
Izanami
12,379
8,880
0
1,219
7,439
3,206
0
3,002
4,437
0
28,399
L
4,761
1,218
0
0
10,045
4,105
0
5,451
4,594
0
10,170
W
Nu Wa
13,305
2,109
0
0
5,568
2,811
0
1,305
4,263
28,598
0
W
Cupid
ItxZackyD
Cupid
5,555
2,587
273
185
6,807
2,948
0
3,553
3,254
0
13,802
W
Tiamat
McFaster09
Tiamat
12,481
1,254
0
2,389
8,494
5,022
0
3,003
5,491
37,081
0
L
Zhong Kui
Pewlsar
Zhong Kui
0
0
0
0
475
198
0
475
0
0
0
L
Bellona
Scepkaner
Bellona
9,569
3,841
0
1,088
23,406
20,942
0
9,358
13,780
0
21,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,600
Gold Earned
56,079
162
Minions Killed
207
5
Camps Cleared
10
562,071
Distance Traveled
1,028,952
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,047
1,105
101
10
1
162,502
1
L
Ravana
9,369
937
18
2
3
172,140
0
W
Lancelot
10,786
1,079
38
4
0
238,614
3
W
Izanami
11,090
1,109
47
5
1
196,778
0
L
Loki
9,862
986
16
2
1
103,778
1
W
Nu Wa
11,443
1,144
20
2
3
187,409
0
W
Cupid
10,971
1,097
23
2
1
217,548
0
W
Tiamat
11,789
1,179
79
8
5
188,603
2
L
Zhong Kui
7,029
703
0
0
0
0
0
L
Bellona
10,293
1,029
27
3
0
123,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role