Player Matchup

Bellona
Bellona
Fedon82
Bellona
Level 81
God Stats
1W - 1L
1,688 SR
Queue Stats
19W - 29L
1,291 Elo+
Party 2
Skadi
Skadi
sergiomeve107
Skadi
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,131 Elo+
Party 2
Olorun
Olorun
xXAnOnYm_2k13Xx
Olorun
Level 81
God Stats
3W - 3L
1,615 SR
Queue Stats
28W - 47L
1,347 Elo+
Solo
Team Averages
Level 61
1,601 SR
1,256 Elo+

VS

Team Averages
Level 73
1,541 SR
1,367 Elo+
Bellona
Bellona
FrechUndFrisch
Bellona
Level 62
God Stats
2W - 1L
1,445 SR
Queue Stats
5W - 12L
1,204 Elo+
Party 1
Fenrir
Fenrir
Heyy Pete
Fenrir
Level 143
God Stats
14W - 5L
1,751 SR
Queue Stats
204W - 111L
1,693 Elo+
Solo
Sol
Sol
thawizzad
Sol
Level 15
God Stats
2W - 3L
1,428 SR
Queue Stats
5W - 12L
1,204 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Fedon82
Bellona
12
2 / 2 / 3
7,752
705
7,352
12,702
13,668
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 4 / 4
7,992
727
8,816
9,049
4,245
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 3 / 2
7,103
646
9,581
9,248
4,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 2 / 4
7,624
693
5,595
13,143
11,552
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fenrir
Heyy Pete
Fenrir
13
7 / 1 / 2
8,224
748
12,331
11,719
8,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
0 / 3 / 4
6,633
603
8,681
8,829
4,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
19
6
Kills
9
9
Deaths
6
9
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Bellona
Fedon82
Bellona
2
2
3
1.75
W
2
2
4
2
W
Fenrir
Heyy Pete
Fenrir
7
1
2
8
L
2
4
4
1
W
0
3
4
0.67
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,749
Damage
26,607
30,999
Taken
33,691
22,181
Mitigated
24,058
5,342
Healing
7,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Fedon82
Bellona
7,352
3,300
449
1,724
12,702
13,668
0
3,134
9,208
0
23,487
W
5,595
1,152
420
1,563
13,143
11,552
0
4,041
9,102
0
9,436
W
Fenrir
Heyy Pete
Fenrir
12,331
2,969
0
2,878
11,719
8,485
0
3,115
8,604
0
28,728
L
8,816
3,054
0
0
9,049
4,245
0
2,207
6,734
0
25,289
W
8,681
3,040
0
3,036
8,829
4,021
0
2,709
6,120
26,006
3,434
L
9,581
3,565
749
2,420
9,248
4,268
0
2,804
6,287
25,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,847
Gold Earned
22,481
107
Minions Killed
103
4
Camps Cleared
5
581,062
Distance Traveled
626,428
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,752
705
30
3
2
212,458
1
W
Bellona
7,624
693
6
1
0
227,600
0
W
Fenrir
8,224
748
50
5
5
225,863
3
L
Skadi
7,992
727
50
5
0
185,388
2
W
Sol
6,633
603
47
4
0
172,965
2
L
Olorun
7,103
646
27
2
2
183,216
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role