Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
AlbinoHammer
Jormungandr
Level 24
God Stats
7W - 9L
1,482 SR
Queue Stats
24W - 37L
1,315 Elo+
Party 1
Neith
Neith
DonnyD1999
Neith
Level 47
God Stats
0W - 2L
1,254 SR
Queue Stats
52W - 74L
1,413 Elo+
Party 1
Osiris
Osiris
ObesityEatsAll
Osiris
Level 40
God Stats
6W - 8L
1,500 SR
Queue Stats
35W - 62L
1,313 Elo+
Party 1
Ymir
Ymir
WaRUntold
Ymir
Level 69
God Stats
2W - 3L
1,681 SR
Queue Stats
37W - 28L
1,448 Elo+
Solo
Team Averages
Level 63
1,483 SR
1,398 Elo+

VS

Team Averages
Level 80
1,554 SR
1,383 Elo+
Ganesha
Ganesha
Iko00
Ganesha
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 85L
1,450 Elo+
Solo
Olorun
Olorun
NΔZIRENO
Olorun
Level 65
God Stats
20W - 10L
1,598 SR
Queue Stats
199W - 214L
1,349 Elo+
Solo
Set
Set
Sairento2244
Set
Level 65
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 29L
1,309 Elo+
Solo
Apollo
Apollo
SinnerAsh
Apollo
Level 63
God Stats
3W - 2L
1,482 SR
Queue Stats
64W - 60L
1,403 Elo+
Solo
Baron Samedi
Baron Samedi
patotron
Baron Samedi
Level 88
God Stats
8W - 7L
1,690 SR
Queue Stats
305W - 309L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 4 / 2
5,607
431
4,795
13,586
5,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
AlbinoHammer
Jormungandr
10
0 / 1 / 0
6,103
469
1,861
6,641
3,421
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Neith
10
1 / 4 / 1
6,248
481
3,733
8,161
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 2 / 1
6,732
518
4,357
9,887
6,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ymir
10
2 / 2 / 3
6,587
507
2,886
11,085
8,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Iko00
Ganesha
13
0 / 1 / 9
7,915
609
3,901
7,459
6,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Olorun
NΔZIRENO
Olorun
13
3 / 1 / 3
8,099
623
12,449
8,585
3,946
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
4 / 1 / 4
7,703
593
7,856
12,243
5,459
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Apollo
SinnerAsh
Apollo
12
6 / 2 / 2
7,616
586
6,476
6,719
2,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Baron Samedi
patotron
Baron Samedi
14
0 / 0 / 1
7,872
606
4,441
5,921
3,006
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
5
Kills
13
13
Deaths
5
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
4
2
0.25
L
Jormungandr
AlbinoHammer
Jormungandr
0
1
0
0
L
Neith
1
4
1
0.38
W
Ganesha
Iko00
Ganesha
0
1
9
4.5
W
Olorun
NΔZIRENO
Olorun
3
1
3
4.5
L
2
2
1
1.25
W
4
1
4
6
W
Apollo
SinnerAsh
Apollo
6
2
2
3.5
L
Ymir
2
2
3
1.75
W
Baron Samedi
patotron
Baron Samedi
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,632
Damage
35,123
49,360
Taken
40,927
26,897
Mitigated
21,671
12,850
Healing
15,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
4,795
723
568
4,090
13,586
5,296
0
7,712
5,874
34,980
0
L
Jormungandr
AlbinoHammer
Jormungandr
1,861
258
0
1,110
6,641
3,421
0
3,173
3,468
36,854
0
L
Neith
3,733
1,738
0
1,838
8,161
3,079
0
1,760
6,401
0
40,859
W
Ganesha
Iko00
Ganesha
3,901
341
0
2,214
7,459
6,753
76
979
6,480
28,105
0
W
Olorun
NΔZIRENO
Olorun
12,449
6,256
216
5,445
8,585
3,946
1,394
3,559
5,026
68,499
0
L
4,357
1,400
0
2,516
9,887
6,148
0
4,536
5,351
0
46,577
W
7,856
3,172
0
2,669
12,243
5,459
57
2,599
9,644
0
56,306
W
Apollo
SinnerAsh
Apollo
6,476
4,325
0
1,479
6,719
2,507
793
959
5,760
0
45,347
L
Ymir
2,886
1,061
0
2,728
11,085
8,953
0
3,610
7,475
13,989
0
W
Baron Samedi
patotron
Baron Samedi
4,441
441
229
2,956
5,921
3,006
123
1,446
4,475
56,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,277
Gold Earned
39,205
305
Minions Killed
423
0
Camps Cleared
0
1,152,252
Distance Traveled
1,302,534
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,607
431
69
5
0
232,996
3
L
Jormungandr
6,103
469
68
5
0
182,904
3
L
Neith
6,248
481
68
5
0
221,531
1
W
Ganesha
7,915
609
10
1
0
271,264
8
W
Olorun
8,099
623
117
9
0
244,310
2
L
Osiris
6,732
518
79
6
0
280,214
0
W
Set
7,703
593
83
6
0
297,454
4
W
Apollo
7,616
586
102
8
0
261,266
0
L
Ymir
6,587
507
21
2
0
234,607
0
W
Baron Samedi
7,872
606
111
9
0
228,240
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role