Player Matchup

Mercury
Mercury
Alien repellent
Mercury
Level 106
God Stats
23W - 25L
1,587 SR
Queue Stats
125W - 147L
1,460 Elo+
Party 1
Mulan
Mulan
BLACKOUT5371
Mulan
Level 124
God Stats
7W - 2L
1,500 SR
Queue Stats
110W - 102L
1,550 Elo+
Party 2
Charybdis
Charybdis
JadedHoneyBadger
Charybdis
Level 156
God Stats
9W - 7L
1,500 SR
Queue Stats
225W - 230L
1,562 Elo+
Party 2
Ares
Ares
Sixty two cents
Ares
Level 159
God Stats
16W - 12L
1,674 SR
Queue Stats
796W - 821L
1,509 Elo+
Party 1
Baron Samedi
Baron Samedi
WastedSeamen42
Baron Samedi
Level 158
God Stats
3W - 2L
1,643 SR
Queue Stats
133W - 133L
1,527 Elo+
Party 2
Team Averages
Level 141
1,581 SR
1,522 Elo+

VS

Team Averages
Level 91
1,547 SR
1,553 Elo+
Da Ji
Da Ji
BathTubb
Da Ji
Level 119
God Stats
0W - 1L
1,300 SR
Queue Stats
55W - 44L
1,586 Elo+
Party 3
Chang'e
Chang'e
OiiNamiSwan
Chang'e
Level 108
God Stats
9W - 4L
1,814 SR
Queue Stats
68W - 64L
1,527 Elo+
Party 4
Cerberus
Cerberus
PETTY x PAUL
Cerberus
Level 89
God Stats
4W - 4L
1,570 SR
Queue Stats
228W - 232L
1,543 Elo+
Party 4
Horus
Horus
RubberDuckky
Horus
Level 128
God Stats
1W - 2L
1,550 SR
Queue Stats
59W - 49L
1,609 Elo+
Party 3
Neith
Neith
Shark899138
Neith
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 7
9,152
763
8,463
7,302
3,562
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 0 / 11
8,841
737
11,891
10,224
8,994
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
18
7 / 0 / 5
9,932
828
18,550
10,036
4,944
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

17
2 / 1 / 8
10,045
837
7,616
12,752
15,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Baron Samedi
WastedSeamen42
Baron Samedi
15
1 / 3 / 10
8,683
724
11,213
9,479
4,764
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
BathTubb
Da Ji
15
2 / 2 / 1
8,452
704
8,284
13,575
7,194
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
OiiNamiSwan
Chang'e
16
0 / 3 / 1
8,908
742
8,048
10,773
5,107
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cerberus
PETTY x PAUL
Cerberus
15
0 / 2 / 2
8,592
716
7,129
16,765
19,382
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
1 / 5 / 2
8,401
700
7,326
21,093
19,925
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
1 / 3 / 0
8,195
683
7,272
10,055
5,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
14
Kills
4
4
Deaths
15
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
W
2
0
11
7.5
L
Da Ji
BathTubb
Da Ji
2
2
1
1.25
W
Charybdis
7
0
5
9.5
L
Chang'e
OiiNamiSwan
Chang'e
0
3
1
0.17
L
Cerberus
PETTY x PAUL
Cerberus
0
2
2
0.5
L
1
5
2
0.4
L
1
3
0
0.33
W
2
1
8
6
W
Baron Samedi
WastedSeamen42
Baron Samedi
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,733
Damage
38,059
49,793
Taken
72,261
37,342
Mitigated
57,602
14,519
Healing
15,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,463
2,603
0
1,617
7,302
3,562
1,295
3,970
3,332
0
33,165
W
11,891
1,774
0
2,548
10,224
8,994
262
1,983
8,241
0
21,924
L
Da Ji
BathTubb
Da Ji
8,284
1,424
0
742
13,575
7,194
24
3,833
9,613
0
24,283
W
Charybdis
18,550
11,017
0
3,294
10,036
4,944
2,934
2,949
7,087
0
50,470
L
Chang'e
OiiNamiSwan
Chang'e
8,048
116
2,760
3,274
10,773
5,107
0
2,311
7,235
32,996
0
L
Cerberus
PETTY x PAUL
Cerberus
7,129
121
180
2,383
16,765
19,382
0
4,982
11,710
26,615
0
L
7,326
3,742
2,431
3,577
21,093
19,925
35
4,910
15,839
0
25,361
L
7,272
2,544
0
555
10,055
5,994
0
2,793
7,053
0
18,555
W
7,616
917
0
1,535
12,752
15,078
0
4,475
8,277
31,140
0
W
Baron Samedi
WastedSeamen42
Baron Samedi
11,213
982
2,992
2,533
9,479
4,764
112
1,800
7,679
26,888
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,653
Gold Earned
42,548
248
Minions Killed
216
0
Camps Cleared
0
1,343,945
Distance Traveled
1,213,935
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,152
763
68
6
0
331,754
1
W
Mulan
8,841
737
24
2
0
259,441
0
L
Da Ji
8,452
704
24
2
0
254,198
0
W
Charybdis
9,932
828
58
5
0
250,217
3
L
Chang'e
8,908
742
75
6
0
240,587
1
L
Cerberus
8,592
716
53
4
0
244,616
0
L
Horus
8,401
700
39
3
0
251,501
2
L
Neith
8,195
683
25
2
0
223,033
2
W
Ares
10,045
837
51
4
0
258,127
1
W
Baron Samedi
8,683
724
47
4
0
244,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role