Player Matchup

Bastet
Bastet
FrechUndFrisch
Bastet
Level 62
God Stats
2W - 3L
1,454 SR
Queue Stats
5W - 12L
1,196 Elo+
Party 2
Chaac
Chaac
okok_8
Chaac
Level 66
God Stats
4W - 5L
1,123 SR
Queue Stats
375W - 412L
1,448 Elo+
Solo
Sol
Sol
thawizzad
Sol
Level 14
God Stats
2W - 3L
1,220 SR
Queue Stats
5W - 12L
1,196 Elo+
Party 2
Team Averages
Level 47
1,265 SR
1,280 Elo+

VS

Team Averages
Level 122
1,472 SR
1,476 Elo+
Scylla
Scylla
BigBillyBumSkudd
Scylla
Level 156
God Stats
4W - 4L
1,440 SR
Queue Stats
19W - 20L
1,492 Elo+
Party 1
Hercules
Hercules
Haydzc
Hercules
Level 83
God Stats
1W - 1L
1,546 SR
Queue Stats
25W - 27L
1,492 Elo+
Party 1
Thor
Thor
Mordrek_Daark
Thor
Level 127
God Stats
15W - 19L
1,429 SR
Queue Stats
214W - 252L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 7 / 2
11,197
659
10,186
17,959
7,778
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
okok_8
Chaac
14
2 / 8 / 3
11,261
662
17,941
28,306
24,257
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 7 / 2
10,754
633
12,206
16,695
7,576
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 2 / 9
12,927
760
19,550
11,534
5,287
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Haydzc
Hercules
16
2 / 1 / 12
11,236
661
11,205
20,701
23,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

19
10 / 2 / 11
13,911
818
23,269
17,101
13,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
54
5
Kills
22
22
Deaths
5
7
Assists
32
Player
Kills
Deaths
Assists
KDA
W
10
2
9
7.25
L
2
7
2
0.43
W
Hercules
Haydzc
Hercules
2
1
12
8
W
10
2
11
7.75
L
Chaac
okok_8
Chaac
2
8
3
0.44
L
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,333
Damage
54,024
62,960
Taken
49,336
39,611
Mitigated
41,564
11,670
Healing
11,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,550
1,674
0
136
11,534
5,287
112
2,547
8,987
50,349
0
L
10,186
3,157
0
3,148
17,959
7,778
0
4,969
12,571
0
27,152
W
Hercules
Haydzc
Hercules
11,205
3,112
0
5,357
20,701
23,144
596
6,324
14,377
0
24,163
W
23,269
3,313
0
5,845
17,101
13,133
1,560
2,960
14,141
0
63,439
L
Chaac
okok_8
Chaac
17,941
3,958
0
3,736
28,306
24,257
0
9,853
18,094
0
48,163
L
12,206
3,706
0
4,786
16,695
7,576
0
5,347
10,767
38,036
3,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,212
Gold Earned
38,074
170
Minions Killed
175
6
Camps Cleared
9
873,237
Distance Traveled
929,583
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
12,927
760
49
3
6
279,147
4
L
Bastet
11,197
659
31
2
2
314,492
0
W
Hercules
11,236
661
27
2
0
331,804
2
W
Thor
13,911
818
99
6
3
318,632
3
L
Chaac
11,261
662
61
4
1
296,376
2
L
Sol
10,754
633
78
5
3
262,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role