Player Matchup

Horus
Horus
Eversal
Horus
Level 27
God Stats
4W - 0L
1,801 SR
Queue Stats
39W - 30L
1,440 Elo+
Party 1
Merlin
Merlin
Neuro-dex
Merlin
Level 88
God Stats
4W - 4L
1,508 SR
Queue Stats
45W - 38L
1,408 Elo+
Party 1
Chiron
Chiron
TheWhonAndOnly
Chiron
Level 98
God Stats
3W - 0L
1,477 SR
Queue Stats
49W - 37L
1,431 Elo+
Party 1
Team Averages
Level 71
1,595 SR
1,426 Elo+

VS

Team Averages
Level 103
1,540 SR
1,436 Elo+
Hercules
Hercules
Aries21
Hercules
Level 63
God Stats
1W - 1L
1,712 SR
Queue Stats
59W - 89L
1,494 Elo+
Solo
Baron Samedi
Baron Samedi
SillyGooose6615
Baron Samedi
Level 89
God Stats
8W - 13L
1,467 SR
Queue Stats
212W - 302L
1,390 Elo+
Solo
Bastet
Bastet
xxPRESTOWIGxx
Bastet
Level 157
God Stats
123W - 123L
1,440 SR
Queue Stats
1,284W - 1,415L
1,423 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Eversal
Horus
15
3 / 2 / 7
10,364
691
14,510
15,517
9,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
Neuro-dex
Merlin
16
4 / 1 / 8
10,999
733
23,971
10,345
5,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
5 / 0 / 6
10,983
732
19,016
7,664
3,576
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Aries21
Hercules
13
1 / 5 / 2
8,540
569
7,975
31,674
22,002
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
SillyGooose6615
Baron Samedi
14
1 / 6 / 1
8,842
589
11,528
18,215
8,370
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 1 / 2
8,986
599
6,332
18,117
6,720
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
12
Kills
3
3
Deaths
12
21
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hercules
Aries21
Hercules
1
5
2
0.4
W
Horus
Eversal
Horus
3
2
7
3.25
W
Merlin
Neuro-dex
Merlin
4
1
8
8
L
Baron Samedi
SillyGooose6615
Baron Samedi
1
6
1
0.25
W
5
0
6
8
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,497
Damage
25,835
33,526
Taken
68,006
18,504
Mitigated
37,092
16,380
Healing
20,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Aries21
Hercules
7,975
2,343
0
10,860
31,674
22,002
0
11,435
19,565
526
15,093
W
Horus
Eversal
Horus
14,510
7,315
3,448
5,943
15,517
9,900
345
5,332
10,085
0
26,179
W
Merlin
Neuro-dex
Merlin
23,971
1,508
0
1,316
10,345
5,028
338
3,857
6,488
70,171
0
L
Baron Samedi
SillyGooose6615
Baron Samedi
11,528
471
3,698
4,363
18,215
8,370
0
6,112
11,654
35,870
0
W
19,016
4,887
2,448
3,225
7,664
3,576
1,822
3,243
4,421
0
47,560
L
6,332
2,086
0
2,078
18,117
6,720
0
5,202
12,537
0
33,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,346
Gold Earned
26,368
214
Minions Killed
114
10
Camps Cleared
2
834,263
Distance Traveled
754,914
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,540
569
14
1
0
237,572
0
W
Horus
10,364
691
27
2
0
278,991
1
W
Merlin
10,999
733
105
7
8
268,583
1
L
Baron Samedi
8,842
589
45
3
1
229,932
3
W
Chiron
10,983
732
82
5
2
286,689
5
L
Bastet
8,986
599
55
4
1
287,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role