Player Matchup

Thanatos
Thanatos
Antidragonvenom
Thanatos
Level 59
God Stats
5W - 2L
1,692 SR
Queue Stats
121W - 110L
1,398 Elo+
Party 1
Jing Wei
Jing Wei
Demonfox9995
Jing Wei
Level 36
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 98L
1,404 Elo+
Party 1
Horus
Horus
elegiac-hallway
Horus
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 10L
1,214 Elo+
Solo
Cabrakan
Cabrakan
judicia1
Cabrakan
Level 12
God Stats
1W - 3L
1,255 SR
Queue Stats
2W - 11L
1,177 Elo+
Party 1
Nu Wa
Nu Wa
myadave
Nu Wa
Level 119
God Stats
11W - 16L
1,370 SR
Queue Stats
183W - 185L
1,350 Elo+
Solo
Team Averages
Level 54
1,463 SR
1,309 Elo+

VS

Team Averages
Level 105
1,617 SR
1,441 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ClayyBone
Ares
Level 109
God Stats
10W - 6L
1,672 SR
Queue Stats
33W - 22L
1,482 Elo+
Solo
Kali
Kali
NiceJorgeXP
Kali
Level 106
God Stats
8W - 7L
1,712 SR
Queue Stats
262W - 283L
1,349 Elo+
Solo
Tiamat
Tiamat
rapid_pastime3
Tiamat
Level 79
God Stats
0W - 1L
1,699 SR
Queue Stats
128W - 150L
1,375 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
16
11 / 1 / 2
10,092
594
13,595
15,020
7,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jing Wei
Demonfox9995
Jing Wei
12
0 / 3 / 1
7,338
432
3,715
10,061
3,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 0 / 2
8,200
482
3,285
11,068
8,383
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cabrakan
judicia1
Cabrakan
11
1 / 2 / 0
7,501
441
3,560
11,046
11,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nu Wa
myadave
Nu Wa
15
1 / 0 / 5
8,969
528
6,728
6,929
3,851
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
16
1 / 3 / 0
9,326
549
8,318
8,752
2,715
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
 
Neith
1
0 / 0 / 0
3,406
200
0
331
132
Ares
13
1 / 1 / 5
8,371
492
6,060
11,853
11,459
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

13
4 / 2 / 2
8,750
515
10,197
12,723
6,235
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 8 / 0
7,372
434
6,785
14,162
7,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
13
14
Kills
6
6
Deaths
14
10
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
1
3
0
0.33
L
Neith
 
Neith
0
0
0
0
W
Thanatos
11
1
2
12
L
Ares
1
1
5
3.5
W
Jing Wei
Demonfox9995
Jing Wei
0
3
1
0.17
L
4
2
2
2.5
W
1
0
2
2
W
Cabrakan
judicia1
Cabrakan
1
2
0
0.5
W
Nu Wa
myadave
Nu Wa
1
0
5
3.5
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,883
Damage
31,360
54,124
Taken
47,821
35,273
Mitigated
27,578
25,065
Healing
7,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
8,318
2,191
0
1,903
8,752
2,715
1,228
787
7,965
82,682
0
L
Neith
 
Neith
0
0
0
0
331
132
0
331
0
0
0
W
Thanatos
13,595
4,228
0
16,572
15,020
7,920
0
2,664
12,356
0
83,470
L
Ares
6,060
850
0
1,398
11,853
11,459
151
2,389
9,464
31,210
0
W
Jing Wei
Demonfox9995
Jing Wei
3,715
2,280
0
1,518
10,061
3,904
1,507
2,987
7,074
0
50,099
L
10,197
6,353
0
3,021
12,723
6,235
337
2,360
10,363
0
67,360
W
3,285
1,802
0
1,563
11,068
8,383
1,596
6,100
4,968
0
54,098
W
Cabrakan
judicia1
Cabrakan
3,560
628
249
2,416
11,046
11,215
0
3,561
7,485
14,356
0
W
Nu Wa
myadave
Nu Wa
6,728
3,446
90
2,657
6,929
3,851
649
5,244
1,685
58,469
0
L
6,785
1,468
0
1,407
14,162
7,037
756
4,421
9,741
46,791
3,105

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,100
Gold Earned
37,225
395
Minions Killed
390
0
Camps Cleared
0
1,573,199
Distance Traveled
1,273,421
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,326
549
145
9
0
293,701
0
L
Neith
3,406
200
0
0
0
0
0
W
Thanatos
10,092
594
90
5
0
384,435
0
L
Ares
8,371
492
46
3
0
309,884
0
W
Jing Wei
7,338
432
87
5
0
314,274
4
L
Kali
8,750
515
112
7
0
387,013
2
W
Horus
8,200
482
88
5
0
291,963
0
W
Cabrakan
7,501
441
21
1
0
277,201
2
W
Nu Wa
8,969
528
109
6
0
305,326
2
L
Tiamat
7,372
434
87
5
0
282,823
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role