Player Matchup

Hun Batz
Hun Batz
Arlong
Hun Batz
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
393W - 395L
1,480 Elo+
Solo
Lancelot
Lancelot
IamnotJurse
Lancelot
Level 22
God Stats
1W - 3L
1,822 SR
Queue Stats
26W - 24L
1,400 Elo+
Party 1
Xbalanque
Xbalanque
PanicSnipe
Xbalanque
Level 96
God Stats
13W - 6L
1,495 SR
Queue Stats
36W - 34L
1,458 Elo+
Party 2
Atlas
Atlas
SandGrade
Atlas
Level 147
God Stats
5W - 4L
1,490 SR
Queue Stats
71W - 65L
1,490 Elo+
Party 1
Scylla
Scylla
WolfTerra
Scylla
Level 108
God Stats
16W - 8L
1,502 SR
Queue Stats
37W - 35L
1,454 Elo+
Party 2
Team Averages
Level 96
1,562 SR
1,457 Elo+

VS

Team Averages
Level 93
1,641 SR
1,501 Elo+
Chaac
Chaac
 
Chaac
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Demon_heart_91
Cliodhna
Level 157
God Stats
0W - 1L
1,607 SR
Queue Stats
61W - 33L
1,589 Elo+
Party 3
Ra
Ra
EKPilot
Ra
Level 108
God Stats
0W - 2L
1,988 SR
Queue Stats
26W - 39L
1,490 Elo+
Party 3
Ares
Ares
UnderDogSH1988
Ares
Level 34
God Stats
0W - 1L
1,421 SR
Queue Stats
22W - 22L
1,400 Elo+
Solo
Heimdallr
Heimdallr
ZerooLife
Heimdallr
Level 127
God Stats
1W - 2L
1,690 SR
Queue Stats
134W - 84L
1,526 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Arlong
Hun Batz
11
1 / 2 / 0
6,144
614
2,174
8,962
3,395
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
IamnotJurse
Lancelot
11
1 / 1 / 1
5,965
597
3,724
5,588
2,287
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
PanicSnipe
Xbalanque
11
5 / 2 / 2
6,844
684
6,670
6,676
2,269
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
SandGrade
Atlas
10
3 / 1 / 7
5,861
586
5,452
7,126
5,610
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
WolfTerra
Scylla
10
1 / 0 / 2
5,774
577
1,373
3,512
889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 0 / 1
6,827
683
4,354
4,877
3,253
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cliodhna
10
1 / 2 / 1
5,739
574
4,650
6,901
2,408
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
0 / 1 / 2
5,951
595
2,567
3,551
1,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 4 / 0
4,870
487
2,294
7,997
4,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
ZerooLife
Heimdallr
8
0 / 4 / 0
4,628
463
1,907
7,476
2,192
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
9
11
Kills
5
6
Deaths
11
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
4
0
1
4.5
W
Hun Batz
Arlong
Hun Batz
1
2
0
0.5
L
Cliodhna
1
2
1
0.75
L
0
1
2
1
W
Lancelot
IamnotJurse
Lancelot
1
1
1
1.5
W
Xbalanque
PanicSnipe
Xbalanque
5
2
2
3
W
Atlas
SandGrade
Atlas
3
1
7
6.5
L
0
4
0
0
W
Scylla
WolfTerra
Scylla
1
0
2
2
L
Heimdallr
ZerooLife
Heimdallr
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,393
Damage
15,772
31,864
Taken
30,802
14,450
Mitigated
13,257
10,712
Healing
7,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,354
531
0
2,092
4,877
3,253
0
278
4,567
0
46,147
W
Hun Batz
Arlong
Hun Batz
2,174
255
0
3,200
8,962
3,395
1,362
0
8,962
0
38,281
L
Cliodhna
4,650
384
0
1,022
6,901
2,408
0
97
6,785
0
36,058
L
2,567
108
48
1,075
3,551
1,318
0
945
2,573
43,542
0
W
Lancelot
IamnotJurse
Lancelot
3,724
947
0
2,166
5,588
2,287
0
714
4,738
0
41,467
W
Xbalanque
PanicSnipe
Xbalanque
6,670
3,385
0
2,773
6,676
2,269
1,070
1,755
4,889
0
49,307
W
Atlas
SandGrade
Atlas
5,452
2,360
0
1,712
7,126
5,610
256
1,757
5,321
16,762
0
L
2,294
224
0
1,161
7,997
4,086
0
2,298
5,536
19,716
0
W
Scylla
WolfTerra
Scylla
1,373
352
0
861
3,512
889
54
339
3,093
38,665
0
L
Heimdallr
ZerooLife
Heimdallr
1,907
1,535
0
2,089
7,476
2,192
0
2,759
4,516
0
28,509

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,588
Gold Earned
28,015
322
Minions Killed
324
0
Camps Cleared
0
1,032,297
Distance Traveled
1,024,568
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,827
683
92
9
0
227,716
1
W
Hun Batz
6,144
614
66
7
0
207,384
3
L
Cliodhna
5,739
574
69
7
0
212,829
4
L
Ra
5,951
595
90
9
0
215,864
3
W
Lancelot
5,965
597
86
9
0
246,403
5
W
Xbalanque
6,844
684
96
10
0
180,425
1
W
Atlas
5,861
586
9
1
0
214,662
2
L
Ares
4,870
487
27
3
0
190,208
0
W
Scylla
5,774
577
65
7
0
183,423
4
L
Heimdallr
4,628
463
46
5
0
177,951
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role