Player Matchup

Neith
Neith
 
Neith
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
BigBillFisher
Janus
Level 120
God Stats
6W - 10L
1,374 SR
Queue Stats
477W - 561L
1,449 Elo+
Party 2
Cerberus
Cerberus
GR1ZZLYEcs22
Cerberus
Level 38
God Stats
10W - 6L
1,500 SR
Queue Stats
85W - 90L
1,456 Elo+
Party 2
Nemesis
Nemesis
MrJuicyJuice
Nemesis
Level 143
God Stats
4W - 3L
1,658 SR
Queue Stats
414W - 446L
1,441 Elo+
Party 2
Terra
Terra
Octiss
Terra
Level 85
God Stats
9W - 19L
1,403 SR
Queue Stats
346W - 469L
1,423 Elo+
Party 2
Team Averages
Level 102
1,487 SR
1,454 Elo+

VS

Team Averages
Level 29
1,574 SR
1,449 Elo+
Neith
Neith
BeastlyBirdy
Neith
Level 6
God Stats
1W - 1L
1,757 SR
Queue Stats
8W - 12L
1,671 Elo+
Party 1
Atlas
Atlas
FrostyWolf
Atlas
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,500 Elo+
Party 1
Chang'e
Chang'e
Girraff
Chang'e
Level 94
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 51L
1,393 Elo+
Party 1
Tsukuyomi
Tsukuyomi
ezzykillinit
Tsukuyomi
Level 18
God Stats
3W - 4L
1,500 SR
Queue Stats
24W - 26L
1,265 Elo+
Party 1
Susano
Susano
rip101
Susano
Level 21
God Stats
3W - 10L
1,611 SR
Queue Stats
18W - 24L
1,417 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
8 / 1 / 3
9,481
677
10,233
7,631
3,219
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
6 / 1 / 7
8,033
574
12,017
7,111
2,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
GR1ZZLYEcs22
Cerberus
10
1 / 0 / 9
7,238
517
4,406
13,104
12,793
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
MrJuicyJuice
Nemesis
12
6 / 1 / 0
7,768
555
5,119
9,653
3,679
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Terra
Octiss
Terra
12
4 / 2 / 9
8,273
591
8,689
12,636
8,923
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
5,439
389
5,870
9,304
4,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
9
1 / 0 / 0
6,429
459
4,721
10,739
8,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chang'e
Girraff
Chang'e
10
0 / 3 / 2
6,006
429
3,570
9,481
3,276
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tsukuyomi
ezzykillinit
Tsukuyomi
8
1 / 9 / 0
5,370
384
7,144
13,973
5,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Susano
rip101
Susano
8
1 / 7 / 0
5,436
388
6,338
14,377
5,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
6
25
Kills
4
5
Deaths
25
28
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
1
3
9.5
L
1
6
0
0.17
W
6
1
7
9.5
L
Atlas
1
0
0
1
W
Cerberus
GR1ZZLYEcs22
Cerberus
1
0
9
5.5
L
Chang'e
Girraff
Chang'e
0
3
2
0.33
W
Nemesis
MrJuicyJuice
Nemesis
6
1
0
6
W
Terra
Octiss
Terra
4
2
9
4.25
L
Tsukuyomi
ezzykillinit
Tsukuyomi
1
9
0
0.11
L
Susano
rip101
Susano
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,464
Damage
27,643
50,135
Taken
57,874
31,203
Mitigated
26,146
10,252
Healing
9,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,233
3,612
0
2,165
7,631
3,219
3,360
849
6,782
0
83,355
L
5,870
2,807
0
486
9,304
4,079
0
3,620
5,474
0
25,158
W
12,017
1,119
0
1,321
7,111
2,589
990
1,202
5,909
49,622
0
L
Atlas
4,721
1,958
0
977
10,739
8,468
0
3,882
6,646
22,681
0
W
Cerberus
GR1ZZLYEcs22
Cerberus
4,406
559
0
2,319
13,104
12,793
0
2,985
10,119
17,720
0
L
Chang'e
Girraff
Chang'e
3,570
755
260
2,777
9,481
3,276
0
4,552
4,526
23,066
0
W
Nemesis
MrJuicyJuice
Nemesis
5,119
2,297
0
2,036
9,653
3,679
0
915
8,738
0
46,099
W
Terra
Octiss
Terra
8,689
1,555
144
2,267
12,636
8,923
331
2,340
10,296
38,673
0
L
Tsukuyomi
ezzykillinit
Tsukuyomi
7,144
2,910
0
2,418
13,973
5,052
0
3,802
9,887
0
28,867
L
Susano
rip101
Susano
6,338
1,823
0
2,828
14,377
5,271
0
7,620
6,229
0
23,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,793
Gold Earned
28,680
393
Minions Killed
184
0
Camps Cleared
0
1,385,836
Distance Traveled
1,235,303
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,481
677
136
10
0
251,070
3
L
Neith
5,439
389
37
3
0
209,690
0
W
Janus
8,033
574
79
6
0
300,500
1
L
Atlas
6,429
459
24
2
0
259,574
0
W
Cerberus
7,238
517
28
2
0
289,974
2
L
Chang'e
6,006
429
50
4
0
246,958
0
W
Nemesis
7,768
555
69
5
0
269,250
0
W
Terra
8,273
591
81
6
0
275,042
0
L
Tsukuyomi
5,370
384
37
3
0
257,701
2
L
Susano
5,436
388
36
3
0
261,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role