Player Matchup

Osiris
Osiris
CommieWhacker69
Osiris
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
172W - 142L
1,589 Elo+
Party 2
Cthulhu
Cthulhu
Squaaaadup
Cthulhu
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 49L
1,349 Elo+
Party 2
Danzaburou
Danzaburou
raspberritic
Danzaburou
Level 109
God Stats
8W - 5L
1,698 SR
Queue Stats
179W - 159L
1,484 Elo+
Party 2
Team Averages
Level 79
1,566 SR
1,474 Elo+

VS

Team Averages
Level 43
1,500 SR
1,282 Elo+
Fenrir
Fenrir
DontPanicInc
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,233 Elo+
Solo
Jing Wei
Jing Wei
Panndah
Jing Wei
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,273 Elo+
Party 1
Olorun
Olorun
tms2016
Olorun
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,340 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 9
7,819
782
8,169
11,541
12,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
Squaaaadup
Cthulhu
14
6 / 1 / 9
8,961
896
12,205
8,147
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
raspberritic
Danzaburou
14
9 / 3 / 5
9,225
923
10,896
7,151
3,888
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
2 / 5 / 1
7,413
741
4,536
12,789
7,715
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Jing Wei
Panndah
Jing Wei
11
2 / 7 / 1
7,023
702
5,631
12,540
4,905
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
tms2016
Olorun
10
0 / 5 / 4
6,804
680
7,477
10,675
5,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
10
17
Kills
4
5
Deaths
17
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
1
9
6.5
L
Fenrir
2
5
1
0.5
L
Jing Wei
Panndah
Jing Wei
2
7
1
0.36
W
Cthulhu
Squaaaadup
Cthulhu
6
1
9
10.5
W
Danzaburou
raspberritic
Danzaburou
9
3
5
3.83
L
Olorun
tms2016
Olorun
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,270
Damage
17,644
26,839
Taken
36,004
21,235
Mitigated
17,869
4,758
Healing
4,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,169
3,165
0
1,836
11,541
12,786
94
3,223
8,133
0
22,534
L
Fenrir
4,536
1,920
0
1,220
12,789
7,715
0
3,804
8,985
0
10,832
L
Jing Wei
Panndah
Jing Wei
5,631
4,822
0
260
12,540
4,905
0
5,121
7,419
0
16,166
W
Cthulhu
Squaaaadup
Cthulhu
12,205
774
246
1,397
8,147
4,561
246
2,738
5,251
30,809
0
W
Danzaburou
raspberritic
Danzaburou
10,896
5,725
0
1,279
7,151
3,888
903
793
6,296
0
34,722
L
Olorun
tms2016
Olorun
7,477
3,889
500
2,081
10,675
5,249
0
3,674
7,001
18,447
3,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,005
Gold Earned
21,240
114
Minions Killed
72
7
Camps Cleared
3
564,806
Distance Traveled
490,093
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,819
782
32
3
4
201,054
2
L
Fenrir
7,413
741
16
2
2
180,319
3
L
Jing Wei
7,023
702
27
3
0
182,157
2
W
Cthulhu
8,961
896
37
4
0
206,657
2
W
Danzaburou
9,225
923
45
5
3
157,095
1
L
Olorun
6,804
680
29
3
1
127,617
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role