Player Matchup

Pele
Pele
 
Pele
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
FAZE-CRYSTALV
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,277 Elo+
Party 3
Freya
Freya
FeedSuperset618
Freya
Level 89
God Stats
2W - 2L
1,500 SR
Queue Stats
191W - 183L
1,471 Elo+
Party 1
Apollo
Apollo
MessiahGhost
Apollo
Level 89
God Stats
2W - 3L
1,622 SR
Queue Stats
85W - 90L
1,490 Elo+
Party 3
Osiris
Osiris
coolermoon
Osiris
Level 48
God Stats
2W - 3L
1,720 SR
Queue Stats
126W - 110L
1,505 Elo+
Party 1
Team Averages
Level 68
1,568 SR
1,449 Elo+

VS

Team Averages
Level 105
1,517 SR
1,501 Elo+
Chernobog
Chernobog
 
Chernobog
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
Chancho621
Bakasura
Level 122
God Stats
3W - 9L
1,500 SR
Queue Stats
348W - 324L
1,461 Elo+
Party 2
Nu Wa
Nu Wa
MiinSung
Nu Wa
Level 43
God Stats
3W - 1L
1,619 SR
Queue Stats
24W - 18L
1,607 Elo+
Party 2
Chaac
Chaac
UWillCry5416
Chaac
Level 46
God Stats
4W - 4L
1,209 SR
Queue Stats
56W - 46L
1,419 Elo+
Solo
Yemoja
Yemoja
diddysclub
Yemoja
Level 154
God Stats
2W - 1L
1,757 SR
Queue Stats
168W - 144L
1,520 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
3 / 1 / 0
6,013
547
5,067
10,095
3,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 0
4,710
428
427
7,803
4,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 1 / 2
5,575
507
5,527
7,528
3,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
10
0 / 2 / 0
5,471
497
3,072
8,389
2,813
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
coolermoon
Osiris
9
0 / 4 / 0
4,985
453
2,383
9,852
5,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
11
1 / 0 / 1
6,375
580
8,368
4,626
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bakasura
Chancho621
Bakasura
11
1 / 1 / 1
6,054
550
4,150
9,588
3,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nu Wa
MiinSung
Nu Wa
8
0 / 1 / 1
4,871
443
3,841
4,754
1,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
5 / 1 / 0
7,321
666
8,808
7,993
6,719
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Yemoja
diddysclub
Yemoja
9
1 / 0 / 3
6,243
568
3,548
3,197
1,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
3
Kills
8
8
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
1
0
3
W
Chernobog
 
Chernobog
1
0
1
1.5
W
Bakasura
Chancho621
Bakasura
1
1
1
1.5
L
0
0
0
0
L
0
1
2
1
L
Apollo
0
2
0
0
W
Nu Wa
MiinSung
Nu Wa
0
1
1
0.5
W
5
1
0
5
L
Osiris
coolermoon
Osiris
0
4
0
0
W
Yemoja
diddysclub
Yemoja
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,476
Damage
28,715
43,667
Taken
30,158
19,925
Mitigated
14,881
11,868
Healing
11,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,067
1,134
0
3,074
10,095
3,757
0
1,822
7,875
0
39,741
W
Chernobog
 
Chernobog
8,368
4,891
0
2,271
4,626
1,479
252
166
4,460
0
58,132
W
Bakasura
Chancho621
Bakasura
4,150
3,062
0
2,323
9,588
3,828
0
1,122
8,302
0
43,336
L
427
121
0
583
7,803
4,331
0
828
6,875
10,842
0
L
5,527
1,720
0
3,503
7,528
3,071
0
3,379
4,038
38,023
0
L
Apollo
3,072
2,459
0
2,297
8,389
2,813
0
566
7,798
0
42,756
W
Nu Wa
MiinSung
Nu Wa
3,841
1,309
0
500
4,754
1,578
308
2,267
2,179
19,593
0
W
8,808
1,203
0
3,754
7,993
6,719
574
1,232
6,709
8,080
42,362
L
Osiris
coolermoon
Osiris
2,383
1,511
0
2,411
9,852
5,953
173
1,975
7,336
0
18,287
W
Yemoja
diddysclub
Yemoja
3,548
880
1,910
902
3,197
1,277
138
529
2,554
22,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,754
Gold Earned
30,864
254
Minions Killed
338
0
Camps Cleared
0
1,040,534
Distance Traveled
1,017,548
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,013
547
66
6
0
242,421
0
W
Chernobog
6,375
580
97
9
0
188,866
1
W
Bakasura
6,054
550
98
9
0
254,303
2
L
Ymir
4,710
428
15
1
0
208,189
0
L
Freya
5,575
507
63
6
0
186,558
1
L
Apollo
5,471
497
81
7
0
199,966
1
W
Nu Wa
4,871
443
35
3
0
174,134
1
W
Chaac
7,321
666
78
7
0
223,278
4
L
Osiris
4,985
453
29
3
0
203,400
0
W
Yemoja
6,243
568
30
3
0
176,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role