Player Matchup

Lancelot
Lancelot
Cenile
Lancelot
Level 155
God Stats
33W - 16L
1,710 SR
Queue Stats
412W - 209L
1,668 Elo+
Party 3
Kumbhakarna
Kumbhakarna
MogKnight
Kumbhakarna
Level 107
God Stats
54W - 39L
1,676 SR
Queue Stats
146W - 124L
1,572 Elo+
Solo
Thor
Thor
NoAyeInTeam
Thor
Level 47
God Stats
7W - 5L
1,578 SR
Queue Stats
72W - 18L
1,740 Elo+
Party 3
Mercury
Mercury
Pavlecorba
Mercury
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,493 Elo+
Party 2
Susano
Susano
Snebema
Susano
Level 23
God Stats
1W - 2L
1,426 SR
Queue Stats
2W - 2L
1,594 Elo+
Party 2
Team Averages
Level 76
1,578 SR
1,614 Elo+

VS

Team Averages
Level 110
1,564 SR
1,614 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
Armyking26
Vulcan
Level 151
God Stats
6W - 3L
1,491 SR
Queue Stats
359W - 208L
1,719 Elo+
Party 4
Ymir
Ymir
Flamminghobo
Ymir
Level 160
God Stats
5W - 2L
1,613 SR
Queue Stats
207W - 85L
1,701 Elo+
Party 4
Lancelot
Lancelot
R41NBOW
Lancelot
Level 145
God Stats
19W - 5L
1,714 SR
Queue Stats
415W - 250L
1,690 Elo+
Party 4
Baron Samedi
Baron Samedi
WillyamNiko
Baron Samedi
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 14L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Cenile
Lancelot
17
8 / 5 / 3
12,161
1,106
19,946
21,475
18,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
MogKnight
Kumbhakarna
16
3 / 1 / 5
11,905
1,082
7,320
18,897
29,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
0 / 6 / 7
10,426
948
8,088
18,703
10,786
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mercury
Pavlecorba
Mercury
16
0 / 10 / 4
9,877
898
5,148
17,053
9,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Susano
Snebema
Susano
16
1 / 7 / 3
10,257
932
10,008
14,902
8,491
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

120

VS

Team 2 Tickets

272

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
17
4 / 5 / 12
11,200
1,018
7,954
13,046
7,851
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
Armyking26
Vulcan
18
4 / 3 / 21
12,118
1,102
26,027
8,613
5,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
3 / 0 / 24
11,370
1,034
9,206
11,572
22,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Lancelot
R41NBOW
Lancelot
19
16 / 0 / 10
13,626
1,239
27,423
11,586
18,339
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
WillyamNiko
Baron Samedi
18
2 / 4 / 17
11,251
1,023
12,444
9,783
5,855
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
113
12
Kills
29
29
Deaths
12
22
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
5
12
2
W
Vulcan
Armyking26
Vulcan
4
3
21
4.83
L
Lancelot
Cenile
Lancelot
8
5
3
1.9
W
3
0
24
15
L
Kumbhakarna
MogKnight
Kumbhakarna
3
1
5
5.5
L
0
6
7
0.58
L
Mercury
Pavlecorba
Mercury
0
10
4
0.2
W
Lancelot
R41NBOW
Lancelot
16
0
10
21
L
Susano
Snebema
Susano
1
7
3
0.36
W
Baron Samedi
WillyamNiko
Baron Samedi
2
4
17
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,510
Damage
83,054
91,030
Taken
54,600
76,400
Mitigated
59,769
6,137
Healing
5,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
7,954
4,418
0
1,258
13,046
7,851
0
1,490
11,556
0
25,846
W
Vulcan
Armyking26
Vulcan
26,027
8,798
0
144
8,613
5,386
0
2,198
6,415
56,758
0
L
Lancelot
Cenile
Lancelot
19,946
3,897
0
4,331
21,475
18,227
0
10,768
10,483
0
36,806
W
9,206
2,689
0
259
11,572
22,338
0
757
10,815
12,903
0
L
Kumbhakarna
MogKnight
Kumbhakarna
7,320
830
0
1,209
18,897
29,415
0
11,801
6,812
25,996
0
L
8,088
964
0
0
18,703
10,786
0
7,727
10,843
0
21,868
L
Mercury
Pavlecorba
Mercury
5,148
1,728
0
366
17,053
9,481
0
8,136
8,682
0
16,375
W
Lancelot
R41NBOW
Lancelot
27,423
4,424
0
250
11,586
18,339
0
1,283
10,303
0
37,271
L
Susano
Snebema
Susano
10,008
995
0
231
14,902
8,491
0
8,219
6,533
0
30,393
W
Baron Samedi
WillyamNiko
Baron Samedi
12,444
1,111
2,618
1,315
9,783
5,855
0
1,592
8,191
24,298
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,626
Gold Earned
59,565
163
Minions Killed
188
6
Camps Cleared
8
1,069,164
Distance Traveled
1,072,982
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,200
1,018
49
4
2
204,804
2
W
Vulcan
12,118
1,102
85
8
2
218,500
1
L
Lancelot
12,161
1,106
44
4
0
246,981
1
W
Ymir
11,370
1,034
7
1
0
211,863
1
L
Kumbhakarna
11,905
1,082
27
2
0
209,867
1
L
Thor
10,426
948
22
2
2
184,353
1
L
Mercury
9,877
898
21
2
1
232,740
0
W
Lancelot
13,626
1,239
16
1
4
250,147
0
L
Susano
10,257
932
49
4
3
195,223
0
W
Baron Samedi
11,251
1,023
31
3
0
187,668
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role