Player Matchup

Da Ji
Da Ji
AndromedaVDS
Da Ji
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 45L
1,422 Elo+
Party 2
Hel
Hel
Hakeem Qc07
Hel
Level 61
God Stats
0W - 1L
1,346 SR
Queue Stats
25W - 36L
1,366 Elo+
Party 2
King Arthur
King Arthur
MTO1
King Arthur
Level 137
God Stats
3W - 8L
1,266 SR
Queue Stats
95W - 93L
1,544 Elo+
Solo
Team Averages
Level 109
1,371 SR
1,444 Elo+

VS

Team Averages
Level 122
1,624 SR
1,554 Elo+
Morgan Le Fay
Morgan Le Fay
WeArePariah99
Morgan Le Fay
Level 160
God Stats
8W - 8L
1,414 SR
Queue Stats
188W - 156L
1,578 Elo+
Party 1
Nemesis
Nemesis
ZuluMain
Nemesis
Level 107
God Stats
15W - 18L
1,544 SR
Queue Stats
249W - 275L
1,550 Elo+
Solo
Yemoja
Yemoja
putridpariah08
Yemoja
Level 98
God Stats
2W - 0L
1,913 SR
Queue Stats
741W - 604L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,570
597
6,842
11,501
4,991
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 6 / 1
7,254
659
7,185
11,878
4,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
MTO1
King Arthur
11
1 / 1 / 2
7,137
649
10,041
11,977
8,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
WeArePariah99
Morgan Le Fay
12
2 / 1 / 8
8,186
744
11,269
9,064
4,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nemesis
ZuluMain
Nemesis
15
10 / 1 / 3
9,654
878
10,854
10,575
6,362
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 1 / 11
8,882
807
6,990
14,615
17,597
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
35
3
Kills
13
13
Deaths
3
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
L
2
6
1
0.42
L
King Arthur
MTO1
King Arthur
1
1
2
2
W
Morgan Le Fay
WeArePariah99
Morgan Le Fay
2
1
8
6
W
Nemesis
ZuluMain
Nemesis
10
1
3
11.5
W
1
1
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,068
Damage
29,113
35,356
Taken
34,254
18,246
Mitigated
28,478
7,257
Healing
10,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,842
1,357
0
250
11,501
4,991
0
6,400
5,101
0
13,540
L
7,185
189
2,208
3,109
11,878
4,928
0
7,075
4,803
21,361
0
L
King Arthur
MTO1
King Arthur
10,041
958
0
1,690
11,977
8,327
0
5,052
6,925
0
25,366
W
Morgan Le Fay
WeArePariah99
Morgan Le Fay
11,269
1,230
213
2,164
9,064
4,519
0
1,502
7,280
32,765
0
W
Nemesis
ZuluMain
Nemesis
10,854
5,173
0
3,216
10,575
6,362
836
2,553
7,809
0
41,359
W
6,990
1,824
1,452
3,936
14,615
17,597
335
3,430
10,789
21,077
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,961
Gold Earned
26,722
80
Minions Killed
138
2
Camps Cleared
8
667,253
Distance Traveled
650,695
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,570
597
17
2
1
214,742
0
L
Hel
7,254
659
29
3
1
206,330
4
L
King Arthur
7,137
649
34
3
0
246,181
6
W
Morgan Le Fay
8,186
744
46
4
1
211,373
1
W
Nemesis
9,654
878
64
6
6
236,570
2
W
Yemoja
8,882
807
28
3
1
202,752
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role