Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
SPECTRERB
Zhong Kui
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 44L
983 Elo+
Party 2
Hercules
Hercules
alexyousseif
Hercules
Level 35
God Stats
0W - 5L
1,500 SR
Queue Stats
13W - 60L
1,067 Elo+
Party 2
Team Averages
Level 36
1,500 SR
1,183 Elo+

VS

Team Averages
Level 58
1,436 SR
1,352 Elo+
Bakasura
Bakasura
 
Bakasura
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
H0ND4_3UR0_M33T
Tiamat
Level 28
God Stats
4W - 4L
1,182 SR
Queue Stats
39W - 98L
1,146 Elo+
Party 1
Jormungandr
Jormungandr
Mr Jack SK
Jormungandr
Level 108
God Stats
19W - 17L
1,626 SR
Queue Stats
57W - 77L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
16
8 / 3 / 8
11,834
740
13,714
11,963
4,935
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
SPECTRERB
Zhong Kui
15
5 / 4 / 13
11,554
722
19,603
14,289
9,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hercules
alexyousseif
Hercules
15
5 / 6 / 10
11,118
695
10,560
19,515
18,455
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
7 / 6 / 4
11,951
747
16,267
17,907
9,075
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
4 / 8 / 7
10,611
663
10,223
15,491
9,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
Mr Jack SK
Jormungandr
15
2 / 4 / 9
11,115
695
11,382
21,543
24,734
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
33
18
Kills
13
13
Deaths
18
31
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
8
3
8
4
W
Bakasura
 
Bakasura
7
6
4
1.5
W
4
8
7
0.94
W
Jormungandr
Mr Jack SK
Jormungandr
2
4
9
1.63
L
Zhong Kui
SPECTRERB
Zhong Kui
5
4
13
2.88
L
Hercules
alexyousseif
Hercules
5
6
10
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,877
Damage
37,872
45,767
Taken
54,941
32,798
Mitigated
43,374
6,145
Healing
6,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
13,714
2,585
179
654
11,963
4,935
324
7,238
4,280
33,196
0
W
Bakasura
 
Bakasura
16,267
11,814
0
2,552
17,907
9,075
1,530
9,246
8,661
0
33,520
W
10,223
1,311
0
1,768
15,491
9,565
921
8,847
6,644
25,583
0
W
Jormungandr
Mr Jack SK
Jormungandr
11,382
2,007
571
1,577
21,543
24,734
469
15,563
5,980
39,359
0
L
Zhong Kui
SPECTRERB
Zhong Kui
19,603
4,900
0
873
14,289
9,408
880
7,313
6,746
50,091
0
L
Hercules
alexyousseif
Hercules
10,560
4,563
654
3,785
19,515
18,455
230
7,054
10,844
0
30,060

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,506
Gold Earned
33,677
155
Minions Killed
122
1
Camps Cleared
7
762,936
Distance Traveled
791,377
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,834
740
45
3
1
260,304
1
W
Bakasura
11,951
747
37
2
6
265,716
0
W
Tiamat
10,611
663
25
2
1
268,181
0
W
Jormungandr
11,115
695
60
4
0
257,480
1
L
Zhong Kui
11,554
722
80
5
0
232,051
1
L
Hercules
11,118
695
30
2
0
270,581
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role