Player Matchup

Vamana
Vamana
Al-Bloushi92
Vamana
Level 155
God Stats
12W - 13L
1,577 SR
Queue Stats
1,592W - 1,525L
1,502 Elo+
Party 1
Sun Wukong
Sun Wukong
Bodders6996
Sun Wukong
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 48L
1,411 Elo+
Party 2
Hun Batz
Hun Batz
LorikTheGreat
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 64L
1,467 Elo+
Party 2
Nu Wa
Nu Wa
MustaphaQ8
Nu Wa
Level 103
God Stats
11W - 12L
1,582 SR
Queue Stats
718W - 662L
1,538 Elo+
Party 1
Tyr
Tyr
socrate48
Tyr
Level 126
God Stats
1W - 4L
1,381 SR
Queue Stats
231W - 242L
1,437 Elo+
Solo
Team Averages
Level 116
1,508 SR
1,471 Elo+

VS

Team Averages
Level 77
1,543 SR
1,399 Elo+
Athena
Athena
 
Athena
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ChrisEsk
Zhong Kui
Level 17
God Stats
1W - 2L
1,313 SR
Queue Stats
42W - 67L
1,325 Elo+
Solo
Eset
Eset
Ezeve
Eset
Level 113
God Stats
9W - 3L
1,723 SR
Queue Stats
529W - 543L
1,400 Elo+
Solo
Cthulhu
Cthulhu
Mavedyr
Cthulhu
Level 67
God Stats
5W - 2L
1,676 SR
Queue Stats
48W - 49L
1,497 Elo+
Solo
Hou Yi
Hou Yi
streamgetawaycar
Hou Yi
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 14L
1,275 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
16
1 / 6 / 9
9,947
711
13,036
22,183
23,623
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
Bodders6996
Sun Wukong
14
3 / 4 / 6
9,349
668
12,429
17,370
15,554
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
LorikTheGreat
Hun Batz
15
2 / 10 / 5
9,634
688
17,507
17,451
8,438
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Nu Wa
16
0 / 6 / 7
9,062
647
23,465
12,697
6,172
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
5 / 6 / 3
11,135
795
15,125
22,133
22,854
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
18
4 / 1 / 18
11,480
820
11,149
21,333
28,508
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Zhong Kui
ChrisEsk
Zhong Kui
18
9 / 2 / 14
11,429
816
16,041
17,096
13,569
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Magic Focus

Magic Focus

+20
Magical Power

Eset
Ezeve
Eset
16
4 / 4 / 18
10,410
744
13,205
16,569
7,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Mavedyr
Cthulhu
20
12 / 2 / 18
13,367
955
23,596
30,101
25,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
3 / 2 / 23
10,981
784
19,729
17,940
9,368
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
123
11
Kills
32
32
Deaths
11
30
Assists
91
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
1
18
13
L
Vamana
1
6
9
0.92
L
Sun Wukong
Bodders6996
Sun Wukong
3
4
6
1.5
W
Zhong Kui
ChrisEsk
Zhong Kui
9
2
14
8
W
Eset
Ezeve
Eset
4
4
18
3.25
L
Hun Batz
LorikTheGreat
Hun Batz
2
10
5
0.45
W
Cthulhu
Mavedyr
Cthulhu
12
2
18
10.5
L
Nu Wa
0
6
7
0.58
L
5
6
3
1.08
W
3
2
23
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,562
Damage
83,720
91,834
Taken
103,039
76,641
Mitigated
84,625
27,343
Healing
44,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
11,149
3,027
4,123
5,806
21,333
28,508
237
5,464
15,869
23,893
0
L
Vamana
13,036
5,072
2,253
6,372
22,183
23,623
444
13,303
8,548
0
28,264
L
Sun Wukong
Bodders6996
Sun Wukong
12,429
1,501
1,740
3,847
17,370
15,554
535
13,082
4,110
0
20,694
W
Zhong Kui
ChrisEsk
Zhong Kui
16,041
1,621
1,296
4,018
17,096
13,569
2,765
2,644
14,452
32,334
0
W
Eset
Ezeve
Eset
13,205
774
4,498
3,447
16,569
7,990
1,194
3,270
13,299
21,766
0
L
Hun Batz
LorikTheGreat
Hun Batz
17,507
3,135
585
1,008
17,451
8,438
0
11,247
6,036
0
26,225
W
Cthulhu
Mavedyr
Cthulhu
23,596
1,332
3,265
12,444
30,101
25,190
844
7,209
22,892
61,301
0
L
Nu Wa
23,465
6,474
1,127
1,100
12,697
6,172
612
10,256
2,225
37,140
0
L
15,125
2,270
2,266
7,045
22,133
22,854
333
14,737
6,924
0
26,698
W
19,729
10,248
1,674
3,982
17,940
9,368
3,155
4,878
13,062
0
41,721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,127
Gold Earned
57,667
126
Minions Killed
195
0
Camps Cleared
0
1,202,489
Distance Traveled
1,450,972
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,480
820
13
1
0
332,556
1
L
Vamana
9,947
711
31
2
0
254,267
0
L
Sun Wukong
9,349
668
16
1
0
246,085
0
W
Zhong Kui
11,429
816
49
4
0
284,387
0
W
Eset
10,410
744
20
1
0
261,547
0
L
Hun Batz
9,634
688
19
1
0
216,835
0
W
Cthulhu
13,367
955
73
5
0
312,539
0
L
Nu Wa
9,062
647
33
2
0
224,536
0
L
Tyr
11,135
795
27
2
0
260,766
1
W
Hou Yi
10,981
784
40
3
0
259,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role