Player Matchup

Anubis
Anubis
 
Anubis
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
DaGMan09
Fafnir
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 92L
1,434 Elo+
Solo
Fenrir
Fenrir
VIICVIII
Fenrir
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 248L
1,398 Elo+
Solo
Anhur
Anhur
backstroke3229
Anhur
Level 63
God Stats
3W - 6L
1,345 SR
Queue Stats
57W - 55L
1,490 Elo+
Solo
Nike
Nike
ssactanic
Nike
Level 122
God Stats
45W - 38L
1,527 SR
Queue Stats
195W - 181L
1,535 Elo+
Solo
Team Averages
Level 103
1,475 SR
1,472 Elo+

VS

Team Averages
Level 80
1,472 SR
1,459 Elo+
Hel
Hel
 
Hel
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
DonnyD1999
Agni
Level 46
God Stats
2W - 2L
1,310 SR
Queue Stats
52W - 74L
1,417 Elo+
Party 2
Medusa
Medusa
MageArchon
Medusa
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
162W - 124L
1,539 Elo+
Party 1
Bastet
Bastet
ObesityEatsAll
Bastet
Level 39
God Stats
4W - 4L
1,549 SR
Queue Stats
35W - 62L
1,296 Elo+
Party 2
Sun Wukong
Sun Wukong
SocialCrazied
Sun Wukong
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
277W - 232L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 3 / 3
7,130
509
6,955
10,900
6,258
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fafnir
DaGMan09
Fafnir
10
0 / 1 / 2
6,133
438
2,490
13,004
9,882
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fenrir
VIICVIII
Fenrir
11
1 / 6 / 5
6,733
481
5,729
15,174
6,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 4 / 0
6,170
441
2,511
7,582
2,269
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
13
6 / 3 / 0
7,740
553
8,533
12,250
8,804
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 3 / 7
7,289
521
8,416
8,632
2,954
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

13
2 / 4 / 5
7,699
550
6,696
7,682
2,703
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
MageArchon
Medusa
14
5 / 1 / 2
8,401
600
6,284
7,763
3,433
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

13
5 / 1 / 4
7,931
567
8,498
12,496
4,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
SocialCrazied
Sun Wukong
12
3 / 0 / 4
7,875
563
6,168
9,638
8,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
38
9
Kills
16
17
Deaths
9
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
2
3
3
1.17
W
Hel
 
Hel
1
3
7
1.5
L
Fafnir
DaGMan09
Fafnir
0
1
2
1
W
2
4
5
1.13
W
Medusa
MageArchon
Medusa
5
1
2
6
W
5
1
4
7
W
Sun Wukong
SocialCrazied
Sun Wukong
3
0
4
5
L
Fenrir
VIICVIII
Fenrir
1
6
5
0.58
L
0
4
0
0
L
Nike
6
3
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,218
Damage
36,062
58,910
Taken
46,211
33,417
Mitigated
22,639
19,730
Healing
16,679
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,955
313
141
5,164
10,900
6,258
282
2,567
8,299
54,729
0
W
Hel
 
Hel
8,416
607
1,008
3,138
8,632
2,954
750
272
8,360
41,598
0
L
Fafnir
DaGMan09
Fafnir
2,490
749
150
5,213
13,004
9,882
0
2,910
10,024
24,387
0
W
6,696
673
0
1,380
7,682
2,703
0
3,323
4,359
53,267
0
W
Medusa
MageArchon
Medusa
6,284
2,634
0
804
7,763
3,433
1,344
918
6,845
0
65,795
W
8,498
3,308
0
5,234
12,496
4,587
0
2,599
9,897
0
39,002
W
Sun Wukong
SocialCrazied
Sun Wukong
6,168
1,007
718
4,397
9,638
8,962
0
2,333
7,305
0
25,765
L
Fenrir
VIICVIII
Fenrir
5,729
1,241
314
5,672
15,174
6,204
0
2,780
12,268
0
38,409
L
2,511
1,088
0
2,326
7,582
2,269
225
454
7,128
0
36,714
L
Nike
8,533
922
0
750
12,250
8,804
177
5,525
6,079
0
48,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,906
Gold Earned
39,195
330
Minions Killed
371
0
Camps Cleared
0
1,244,991
Distance Traveled
1,377,362
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,130
509
91
7
0
217,989
6
W
Hel
7,289
521
73
5
0
266,889
2
L
Fafnir
6,133
438
31
2
0
241,381
0
W
Agni
7,699
550
83
6
0
246,974
1
W
Medusa
8,401
600
108
8
0
249,638
4
W
Bastet
7,931
567
76
5
0
324,884
0
W
Sun Wukong
7,875
563
31
2
0
288,977
6
L
Fenrir
6,733
481
58
4
0
268,981
6
L
Anhur
6,170
441
76
5
0
245,252
0
L
Nike
7,740
553
74
5
0
271,388
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role