Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
 
Nox
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Daelas
Medusa
Level 108
God Stats
3W - 3L
1,390 SR
Queue Stats
12W - 11L
1,351 Elo+
Party 2
Bacchus
Bacchus
Slau4erer
Bacchus
Level 67
God Stats
2W - 3L
1,500 SR
Queue Stats
26W - 30L
1,359 Elo+
Solo
Tsukuyomi
Tsukuyomi
elementriks
Tsukuyomi
Level 89
God Stats
11W - 9L
1,480 SR
Queue Stats
111W - 113L
1,417 Elo+
Solo
Team Averages
Level 97
1,474 SR
1,425 Elo+

VS

Team Averages
Level 46
1,290 SR
1,201 Elo+
Ares
Ares
CusJohn
Ares
Level 60
God Stats
12W - 17L
1,439 SR
Queue Stats
45W - 68L
1,299 Elo+
Party 1
Izanami
Izanami
Qweel1938
Izanami
Level 65
God Stats
7W - 9L
1,300 SR
Queue Stats
16W - 33L
1,200 Elo+
Party 1
Cthulhu
Cthulhu
Slonius78
Cthulhu
Level 55
God Stats
5W - 21L
1,236 SR
Queue Stats
8W - 35L
1,095 Elo+
Party 1
Loki
Loki
foxirk
Loki
Level 24
God Stats
2W - 9L
1,192 SR
Queue Stats
2W - 13L
1,148 Elo+
Party 1
Zeus
Zeus
Жаболитик
Zeus
Level 28
God Stats
0W - 4L
1,283 SR
Queue Stats
14W - 36L
1,260 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
18
3 / 0 / 1
11,203
622
5,121
7,675
5,437
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nox
 
Nox
16
3 / 0 / 1
10,762
598
4,082
8,460
3,987
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
Daelas
Medusa
16
6 / 1 / 4
9,881
549
12,884
12,275
5,263
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Slau4erer
Bacchus
13
0 / 1 / 9
8,888
494
6,891
12,207
14,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Tsukuyomi
elementriks
Tsukuyomi
16
5 / 1 / 5
10,600
589
10,700
13,718
5,989
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
CusJohn
Ares
13
1 / 5 / 1
7,567
420
3,564
16,690
16,634
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Izanami
Qweel1938
Izanami
13
0 / 4 / 0
7,330
407
4,175
12,394
4,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
Slonius78
Cthulhu
13
0 / 0 / 1
7,136
396
3,160
7,501
8,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Loki
foxirk
Loki
13
1 / 4 / 0
8,081
449
2,054
13,999
4,939
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 4 / 1
8,095
450
9,906
9,869
3,187
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
17
Kills
3
3
Deaths
17
20
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
1
3.5
W
Nox
 
Nox
3
0
1
3.5
L
Ares
CusJohn
Ares
1
5
1
0.3
W
Medusa
Daelas
Medusa
6
1
4
8
L
Izanami
Qweel1938
Izanami
0
4
0
0
W
Bacchus
Slau4erer
Bacchus
0
1
9
4.5
L
Cthulhu
Slonius78
Cthulhu
0
0
1
0.5
W
Tsukuyomi
elementriks
Tsukuyomi
5
1
5
7.5
L
Loki
foxirk
Loki
1
4
0
0.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,678
Damage
22,859
54,335
Taken
60,453
34,984
Mitigated
37,425
19,306
Healing
11,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
5,121
463
0
750
7,675
5,437
0
1,772
5,582
0
91,026
W
Nox
 
Nox
4,082
861
0
3,067
8,460
3,987
0
3,867
4,513
81,490
0
L
Ares
CusJohn
Ares
3,564
102
120
3,354
16,690
16,634
66
4,347
12,271
32,376
0
W
Medusa
Daelas
Medusa
12,884
6,961
0
4,240
12,275
5,263
146
3,887
8,350
0
85,273
L
Izanami
Qweel1938
Izanami
4,175
3,022
0
3,417
12,394
4,422
1,260
2,939
9,455
0
61,583
W
Bacchus
Slau4erer
Bacchus
6,891
1,266
0
4,200
12,207
14,308
253
4,454
7,609
26,908
0
L
Cthulhu
Slonius78
Cthulhu
3,160
0
0
849
7,501
8,243
93
1,216
6,259
32,101
0
W
Tsukuyomi
elementriks
Tsukuyomi
10,700
3,142
0
7,049
13,718
5,989
37
2,987
10,731
0
87,115
L
Loki
foxirk
Loki
2,054
938
0
3,338
13,999
4,939
245
610
13,369
0
54,186
L
9,906
2,095
0
907
9,869
3,187
0
1,646
8,126
64,768
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,334
Gold Earned
38,209
625
Minions Killed
413
0
Camps Cleared
0
1,808,585
Distance Traveled
1,609,808
25
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
11,203
622
179
10
0
375,161
3
W
Nox
10,762
598
157
9
0
350,344
10
L
Ares
7,567
420
57
3
0
310,125
1
W
Medusa
9,881
549
131
7
0
356,136
5
L
Izanami
7,330
407
109
6
0
311,477
3
W
Bacchus
8,888
494
29
2
0
361,313
3
L
Cthulhu
7,136
396
54
3
0
325,604
1
W
Tsukuyomi
10,600
589
129
7
0
365,631
4
L
Loki
8,081
449
97
5
0
340,478
3
L
Zeus
8,095
450
96
5
0
322,124
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role