Player Matchup

Olorun
Olorun
 
Olorun
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DonnyD1999
Heimdallr
Level 46
God Stats
2W - 7L
1,260 SR
Queue Stats
52W - 74L
1,423 Elo+
Solo
Bacchus
Bacchus
EpicKlller38
Bacchus
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 78L
1,606 Elo+
Solo
Da Ji
Da Ji
F12-Repent-_-
Da Ji
Level 40
God Stats
19W - 27L
1,467 SR
Queue Stats
154W - 142L
1,394 Elo+
Solo
Horus
Horus
Johnnydad9189
Horus
Level 36
God Stats
6W - 2L
1,855 SR
Queue Stats
122W - 131L
1,369 Elo+
Solo
Team Averages
Level 64
1,516 SR
1,458 Elo+

VS

Team Averages
Level 112
1,573 SR
1,462 Elo+
Olorun
Olorun
 
Olorun
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Bollin69
Ah Muzen Cab
Level 122
God Stats
29W - 39L
1,365 SR
Queue Stats
323W - 333L
1,428 Elo+
Solo
Cerberus
Cerberus
Curative
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,448 Elo+
Party 1
Osiris
Osiris
Socksclawt00th
Osiris
Level 156
God Stats
1W - 1L
1,646 SR
Queue Stats
138W - 157L
1,458 Elo+
Party 1
Hera
Hera
iorwerthat
Hera
Level 127
God Stats
4W - 1L
1,856 SR
Queue Stats
146W - 154L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
2 / 3 / 3
6,823
525
8,604
12,648
5,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
DonnyD1999
Heimdallr
11
1 / 0 / 2
6,147
473
5,417
5,289
2,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
EpicKlller38
Bacchus
10
1 / 1 / 5
6,575
506
5,649
8,139
8,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

11
5 / 4 / 0
6,893
530
5,440
10,160
4,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

5
0 / 1 / 0
4,550
350
202
3,085
1,480
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
0 / 2 / 1
6,817
524
2,792
9,255
3,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Bollin69
Ah Muzen Cab
12
4 / 3 / 1
7,541
580
9,436
9,796
4,250
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cerberus
Curative
Cerberus
10
0 / 1 / 2
6,244
480
697
7,982
5,645
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

12
3 / 2 / 3
7,528
579
5,814
13,696
7,621
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
2 / 1 / 2
7,528
579
6,141
6,147
2,420
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
18
9
Kills
9
9
Deaths
9
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
2
3
3
1.17
W
Olorun
 
Olorun
0
2
1
0.25
W
Ah Muzen Cab
Bollin69
Ah Muzen Cab
4
3
1
1.5
W
Cerberus
Curative
Cerberus
0
1
2
1
L
Heimdallr
DonnyD1999
Heimdallr
1
0
2
2
L
Bacchus
EpicKlller38
Bacchus
1
1
5
3.5
L
5
4
0
1.25
L
0
1
0
0
W
3
2
3
2.25
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,312
Damage
24,880
39,321
Taken
46,876
22,782
Mitigated
23,549
13,019
Healing
13,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
8,604
4,977
251
4,512
12,648
5,817
213
2,139
10,509
53,697
0
W
Olorun
 
Olorun
2,792
693
481
5,278
9,255
3,613
412
1,449
7,806
51,521
0
W
Ah Muzen Cab
Bollin69
Ah Muzen Cab
9,436
3,999
0
2,887
9,796
4,250
0
5,872
3,924
0
44,263
W
Cerberus
Curative
Cerberus
697
143
0
1,722
7,982
5,645
31
1,560
6,422
16,945
0
L
Heimdallr
DonnyD1999
Heimdallr
5,417
2,910
0
3,290
5,289
2,330
0
2,177
3,112
0
43,154
L
Bacchus
EpicKlller38
Bacchus
5,649
1,254
0
1,955
8,139
8,910
0
1,612
6,527
18,260
0
L
5,440
1,059
0
2,028
10,160
4,245
272
2,410
7,750
0
37,105
L
202
56
0
983
3,085
1,480
0
1,292
1,793
0
9,912
W
5,814
1,971
0
750
13,696
7,621
0
4,046
9,650
0
52,970
W
6,141
1,726
72
2,064
6,147
2,420
708
1,326
4,797
50,600
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,988
Gold Earned
35,658
291
Minions Killed
377
0
Camps Cleared
0
1,052,160
Distance Traveled
1,235,476
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,823
525
108
8
0
210,516
2
W
Olorun
6,817
524
101
8
0
196,676
3
W
Ah Muzen Cab
7,541
580
55
4
0
252,890
1
W
Cerberus
6,244
480
35
3
0
269,163
4
L
Heimdallr
6,147
473
75
6
0
235,654
2
L
Bacchus
6,575
506
27
2
0
254,204
1
L
Da Ji
6,893
530
65
5
0
268,333
1
L
Horus
4,550
350
16
1
0
83,453
0
W
Osiris
7,528
579
89
7
0
265,435
1
W
Hera
7,528
579
97
7
0
251,312
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role