Player Matchup

Ravana
Ravana
BertramAP
Ravana
Level 123
God Stats
2W - 4L
1,719 SR
Queue Stats
276W - 273L
1,645 Elo+
Party 3
Khepri
Khepri
Leafye64
Khepri
Level 134
God Stats
5W - 6L
1,303 SR
Queue Stats
265W - 238L
1,510 Elo+
Party 3
Janus
Janus
Sxki
Janus
Level 28
God Stats
2W - 0L
1,710 SR
Queue Stats
22W - 17L
1,524 Elo+
Party 1
Lancelot
Lancelot
XziBiD
Lancelot
Level 69
God Stats
5W - 1L
1,752 SR
Queue Stats
39W - 24L
1,613 Elo+
Party 1
Artemis
Artemis
kroer31
Artemis
Level 101
God Stats
9W - 5L
1,563 SR
Queue Stats
177W - 147L
1,644 Elo+
Party 3
Team Averages
Level 91
1,609 SR
1,587 Elo+

VS

Team Averages
Level 98
1,577 SR
1,597 Elo+
Terra
Terra
 
Terra
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
EpicCthulhu
Cthulhu
Level 97
God Stats
0W - 2L
1,698 SR
Queue Stats
6W - 6L
1,606 Elo+
Party 2
Mercury
Mercury
Robinderen
Mercury
Level 106
God Stats
1W - 2L
1,679 SR
Queue Stats
21W - 16L
1,638 Elo+
Party 2
Chronos
Chronos
andreasgta05
Chronos
Level 136
God Stats
19W - 6L
1,705 SR
Queue Stats
206W - 135L
1,626 Elo+
Party 4
Cupid
Cupid
pemarla26
Cupid
Level 108
God Stats
0W - 2L
1,303 SR
Queue Stats
207W - 145L
1,616 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BertramAP
Ravana
14
0 / 0 / 4
8,243
515
8,834
7,626
10,433
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
Leafye64
Khepri
11
0 / 1 / 6
6,955
435
6,663
11,996
11,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Janus
Sxki
Janus
14
2 / 1 / 5
8,214
513
5,718
5,468
2,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
XziBiD
Lancelot
15
6 / 4 / 4
8,679
542
12,290
11,349
5,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
kroer31
Artemis
15
4 / 0 / 3
9,316
582
10,283
10,011
4,387
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
11
0 / 4 / 5
7,419
464
6,025
16,885
13,319
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cthulhu
EpicCthulhu
Cthulhu
11
1 / 3 / 0
6,854
428
5,053
13,788
9,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
Robinderen
Mercury
14
2 / 3 / 1
8,454
528
5,429
12,205
5,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chronos
andreasgta05
Chronos
14
3 / 1 / 0
8,416
526
8,482
10,733
5,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
pemarla26
Cupid
13
0 / 2 / 1
7,373
461
4,288
10,653
4,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
12
Kills
6
6
Deaths
13
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
4
5
0.63
W
Ravana
BertramAP
Ravana
0
0
4
2
L
Cthulhu
EpicCthulhu
Cthulhu
1
3
0
0.33
W
Khepri
Leafye64
Khepri
0
1
6
3
L
Mercury
Robinderen
Mercury
2
3
1
0.83
W
Janus
Sxki
Janus
2
1
5
4.5
W
Lancelot
XziBiD
Lancelot
6
4
4
2
L
Chronos
andreasgta05
Chronos
3
1
0
3
W
Artemis
kroer31
Artemis
4
0
3
5.5
L
Cupid
pemarla26
Cupid
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,788
Damage
29,277
46,450
Taken
64,264
33,582
Mitigated
37,990
19,557
Healing
15,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
6,025
990
3,408
3,616
16,885
13,319
0
3,610
13,169
27,489
0
W
Ravana
BertramAP
Ravana
8,834
1,963
0
1,951
7,626
10,433
129
4,697
2,929
0
62,057
L
Cthulhu
EpicCthulhu
Cthulhu
5,053
347
431
750
13,788
9,095
0
3,018
10,682
41,785
0
W
Khepri
Leafye64
Khepri
6,663
1,636
376
3,494
11,996
11,449
0
6,634
5,362
19,192
0
L
Mercury
Robinderen
Mercury
5,429
2,722
0
1,071
12,205
5,554
0
1,503
10,598
0
81,950
W
Janus
Sxki
Janus
5,718
645
0
1,752
5,468
2,038
0
1,736
3,732
55,031
0
W
Lancelot
XziBiD
Lancelot
12,290
3,873
0
5,053
11,349
5,275
907
3,501
7,848
0
74,143
L
Chronos
andreasgta05
Chronos
8,482
3,841
0
2,454
10,733
5,917
884
2,785
7,802
65,900
6,866
W
Artemis
kroer31
Artemis
10,283
4,767
0
6,931
10,011
4,387
232
1,614
8,397
0
81,182
L
Cupid
pemarla26
Cupid
4,288
2,490
89
3,504
10,653
4,105
0
1,021
9,632
0
49,311

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,407
Gold Earned
38,516
513
Minions Killed
468
0
Camps Cleared
0
1,609,025
Distance Traveled
1,562,841
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,419
464
32
2
0
306,828
5
W
Ravana
8,243
515
127
8
0
309,386
2
L
Cthulhu
6,854
428
67
4
0
282,441
1
W
Khepri
6,955
435
17
1
0
291,495
1
L
Mercury
8,454
528
140
9
0
374,085
2
W
Janus
8,214
513
114
7
0
337,898
7
W
Lancelot
8,679
542
107
7
0
373,300
2
L
Chronos
8,416
526
125
8
0
320,076
5
W
Artemis
9,316
582
148
9
0
296,946
5
L
Cupid
7,373
461
104
7
0
279,411
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role