Player Matchup

Merlin
Merlin
BlitzAce209
Merlin
Level 61
God Stats
4W - 7L
1,322 SR
Queue Stats
12W - 21L
1,291 Elo+
Party 3
Cerberus
Cerberus
HymnOfTheFayth88
Cerberus
Level 56
God Stats
2W - 2L
1,306 SR
Queue Stats
19W - 42L
1,242 Elo+
Party 3
Pele
Pele
MrSenorCasta
Pele
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,151 Elo+
Party 1
Loki
Loki
StaySpazing
Loki
Level 144
God Stats
18W - 14L
1,564 SR
Queue Stats
372W - 399L
1,423 Elo+
Solo
Danzaburou
Danzaburou
senorcasta
Danzaburou
Level 64
God Stats
1W - 0L
1,049 SR
Queue Stats
3W - 4L
1,334 Elo+
Party 1
Team Averages
Level 82
1,348 SR
1,288 Elo+

VS

Team Averages
Level 99
1,530 SR
1,439 Elo+
Hel
Hel
 
Hel
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
DeppiBunniess
Chang'e
Level 71
God Stats
3W - 6L
1,573 SR
Queue Stats
4W - 6L
1,566 Elo+
Party 2
Medusa
Medusa
Faze_box_monkey
Medusa
Level 86
God Stats
1W - 1L
1,685 SR
Queue Stats
65W - 70L
1,377 Elo+
Party 2
Bakasura
Bakasura
Pyro73091
Bakasura
Level 139
God Stats
38W - 42L
1,419 SR
Queue Stats
174W - 170L
1,345 Elo+
Solo
Vulcan
Vulcan
kryptonianbatman
Vulcan
Level 54
God Stats
1W - 2L
1,474 SR
Queue Stats
15W - 18L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
13
2 / 3 / 3
8,252
550
7,112
10,626
4,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 7
7,949
530
3,826
15,471
11,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
7 / 0 / 1
8,859
591
5,448
10,940
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
1 / 2 / 2
8,691
579
5,819
10,155
4,227
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Danzaburou
senorcasta
Danzaburou
12
3 / 2 / 6
7,770
518
8,483
8,122
3,519
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
1 / 1 / 0
7,733
516
3,924
7,291
2,451
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
11
0 / 3 / 3
6,575
438
6,489
11,460
4,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 6 / 2
7,153
477
10,152
13,604
4,770
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bakasura
Pyro73091
Bakasura
12
3 / 3 / 1
7,330
489
3,125
13,491
5,237
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
3 / 4 / 1
7,603
507
7,960
10,254
4,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
16
Kills
9
9
Deaths
17
19
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
1
0
1
W
Merlin
2
3
3
1.17
L
Chang'e
0
3
3
0.5
L
2
6
2
0.5
W
3
2
7
3.25
W
7
0
1
7.5
L
Bakasura
Pyro73091
Bakasura
3
3
1
1.17
W
1
2
2
1
L
3
4
1
0.88
W
Danzaburou
senorcasta
Danzaburou
3
2
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,688
Damage
31,650
55,314
Taken
56,100
28,366
Mitigated
20,885
12,018
Healing
21,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,924
109
43
3,777
7,291
2,451
661
0
7,291
52,626
0
W
Merlin
7,112
1,037
0
2,488
10,626
4,734
986
5,515
4,899
69,069
0
L
Chang'e
6,489
729
1,048
4,689
11,460
4,044
364
3,270
8,190
41,189
0
L
10,152
5,115
0
3,296
13,604
4,770
297
2,245
11,359
0
37,866
W
3,826
318
392
3,789
15,471
11,812
21
4,154
10,804
29,151
0
W
5,448
1,672
0
1,184
10,940
4,074
0
1,551
9,389
0
57,765
L
Bakasura
Pyro73091
Bakasura
3,125
2,726
36
5,779
13,491
5,237
0
1,108
12,383
0
34,737
W
5,819
923
0
2,217
10,155
4,227
761
4,599
5,556
0
59,264
L
7,960
2,208
0
2,815
10,254
4,383
172
4,315
5,939
51,854
0
W
Danzaburou
senorcasta
Danzaburou
8,483
3,832
0
1,948
8,122
3,519
1,173
1,934
6,052
0
48,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,521
Gold Earned
36,394
479
Minions Killed
384
0
Camps Cleared
0
1,372,437
Distance Traveled
1,382,966
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,733
516
97
6
0
300,044
7
W
Merlin
8,252
550
110
7
0
254,187
4
L
Chang'e
6,575
438
64
4
0
271,044
0
L
Medusa
7,153
477
61
4
0
278,039
3
W
Cerberus
7,949
530
66
4
0
270,757
2
W
Pele
8,859
591
92
6
0
345,685
1
L
Bakasura
7,330
489
85
6
0
264,493
1
W
Loki
8,691
579
122
8
0
284,843
2
L
Vulcan
7,603
507
77
5
0
269,346
2
W
Danzaburou
7,770
518
89
6
0
216,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role