Player Matchup

Nox
Nox
FreeloJessic
Nox
Level 160
God Stats
1W - 2L
1,339 SR
Queue Stats
253W - 225L
1,734 Elo+
Solo
Lancelot
Lancelot
Ml-Crozet
Lancelot
Level 40
God Stats
18W - 21L
1,500 SR
Queue Stats
303W - 338L
1,432 Elo+
Solo
King Arthur
King Arthur
SteadyMurder
King Arthur
Level 154
God Stats
2W - 7L
1,329 SR
Queue Stats
295W - 317L
1,603 Elo+
Solo
Team Averages
Level 118
1,389 SR
1,590 Elo+

VS

Team Averages
Level 144
1,618 SR
1,775 Elo+
Ravana
Ravana
BrknCabroken
Ravana
Level 122
God Stats
19W - 3L
1,752 SR
Queue Stats
973W - 250L
1,888 Elo+
Party 1
Bacchus
Bacchus
DismissedMO3
Bacchus
Level 156
God Stats
21W - 27L
1,390 SR
Queue Stats
858W - 996L
1,546 Elo+
Solo
Ra
Ra
Heimdinger01
Ra
Level 153
God Stats
45W - 8L
1,712 SR
Queue Stats
831W - 207L
1,892 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 6 / 5
8,099
623
9,064
13,638
6,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
Ml-Crozet
Lancelot
13
2 / 4 / 2
8,582
660
7,742
10,980
4,913
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
SteadyMurder
King Arthur
12
3 / 6 / 2
8,507
654
8,385
18,371
14,453
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
15
9 / 2 / 6
10,628
818
15,984
10,314
8,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bacchus
DismissedMO3
Bacchus
14
1 / 1 / 15
9,968
767
7,657
18,363
29,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 2 / 8
10,173
783
14,314
11,336
5,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
5
Kills
16
16
Deaths
5
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ravana
9
2
6
6
W
Bacchus
DismissedMO3
Bacchus
1
1
15
8.5
L
0
6
5
0.42
W
6
2
8
5
L
Lancelot
Ml-Crozet
Lancelot
2
4
2
0.75
L
King Arthur
SteadyMurder
King Arthur
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,191
Damage
37,955
42,989
Taken
40,013
25,440
Mitigated
43,277
5,809
Healing
16,716
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
15,984
3,516
0
4,748
10,314
8,762
1,445
2,593
7,557
0
32,683
W
Bacchus
DismissedMO3
Bacchus
7,657
915
441
6,391
18,363
29,125
385
3,154
14,983
20,799
0
L
9,064
775
0
1,606
13,638
6,074
0
5,830
7,352
33,196
0
W
14,314
1,476
2,008
3,128
11,336
5,390
694
3,087
7,646
49,837
0
L
Lancelot
Ml-Crozet
Lancelot
7,742
1,214
0
611
10,980
4,913
574
6,122
4,448
0
21,139
L
King Arthur
SteadyMurder
King Arthur
8,385
327
447
3,145
18,371
14,453
0
9,496
7,870
0
18,787

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,188
Gold Earned
30,769
113
Minions Killed
153
2
Camps Cleared
10
686,757
Distance Traveled
768,117
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,628
818
41
3
2
255,993
2
W
Bacchus
9,968
767
30
2
2
260,813
5
L
Nox
8,099
623
57
4
0
236,265
3
W
Ra
10,173
783
82
6
6
251,311
1
L
Lancelot
8,582
660
34
3
1
241,426
2
L
King Arthur
8,507
654
22
2
1
209,066
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role