Player Matchup

Artemis
Artemis
Armedstud3nt529
Artemis
Level 10
God Stats
2W - 7L
1,612 SR
Queue Stats
7W - 14L
1,039 Elo+
Party 2
Apollo
Apollo
BLAMEUR
Apollo
Level 31
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,255 Elo+
Solo
Sol
Sol
HippyTrix4856
Sol
Level 42
God Stats
5W - 7L
1,640 SR
Queue Stats
127W - 150L
1,469 Elo+
Solo
Mulan
Mulan
Ramosua
Mulan
Level 119
God Stats
15W - 10L
1,575 SR
Queue Stats
594W - 565L
1,520 Elo+
Party 2
Tyr
Tyr
xzavin2
Tyr
Level 49
God Stats
8W - 10L
1,500 SR
Queue Stats
415W - 414L
1,404 Elo+
Solo
Team Averages
Level 50
1,565 SR
1,337 Elo+

VS

Team Averages
Level 70
1,491 SR
1,387 Elo+
Hel
Hel
Eric1118
Hel
Level 37
God Stats
5W - 6L
1,491 SR
Queue Stats
31W - 58L
1,177 Elo+
Solo
Nemesis
Nemesis
ProdByHellBent
Nemesis
Level 42
God Stats
4W - 3L
1,558 SR
Queue Stats
100W - 97L
1,463 Elo+
Party 1
Yemoja
Yemoja
Tanzaku1hyuga
Yemoja
Level 88
God Stats
3W - 2L
1,379 SR
Queue Stats
178W - 171L
1,481 Elo+
Party 1
King Arthur
King Arthur
TheRiceSurfer
King Arthur
Level 45
God Stats
9W - 12L
1,603 SR
Queue Stats
142W - 154L
1,382 Elo+
Solo
Danzaburou
Danzaburou
trane365
Danzaburou
Level 140
God Stats
2W - 1L
1,422 SR
Queue Stats
114W - 98L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
8,446
402
6,413
9,894
3,918
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Apollo
BLAMEUR
Apollo
14
1 / 5 / 6
8,452
402
11,110
17,826
7,719
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 4 / 4
9,380
447
15,378
18,319
7,976
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mulan
Ramosua
Mulan
14
3 / 5 / 5
9,535
454
17,565
23,869
18,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Tyr
13
3 / 5 / 2
8,515
405
11,863
18,815
21,496
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 3
10,174
484
10,658
13,461
6,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 7 / 11
9,268
441
11,682
20,760
10,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
3 / 1 / 7
10,031
478
11,427
11,970
9,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
TheRiceSurfer
King Arthur
16
5 / 0 / 8
10,780
513
16,651
20,837
31,675
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
trane365
Danzaburou
16
8 / 4 / 6
11,068
527
20,754
21,795
10,053
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
58
12
Kills
23
23
Deaths
13
20
Assists
35
Player
Kills
Deaths
Assists
KDA
L
3
4
3
1.13
L
Apollo
BLAMEUR
Apollo
1
5
6
0.8
W
6
1
3
7.5
L
2
4
4
1
W
1
7
11
0.93
L
Mulan
Ramosua
Mulan
3
5
5
1.1
W
3
1
7
6.5
W
King Arthur
TheRiceSurfer
King Arthur
5
0
8
9
W
Danzaburou
trane365
Danzaburou
8
4
6
2.75
L
Tyr
3
5
2
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,329
Damage
71,172
88,723
Taken
88,823
60,040
Mitigated
67,547
21,756
Healing
30,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,413
3,024
0
1,981
9,894
3,918
231
2,912
6,982
0
45,759
L
Apollo
BLAMEUR
Apollo
11,110
6,206
0
2,142
17,826
7,719
140
4,226
13,600
0
52,856
W
10,658
650
4,150
5,007
13,461
6,082
1,016
589
12,872
66,535
0
L
15,378
5,166
0
5,322
18,319
7,976
0
5,774
12,545
76,406
0
W
11,682
5,811
0
4,552
20,760
10,514
312
3,494
17,266
0
47,112
L
Mulan
Ramosua
Mulan
17,565
1,994
0
10,502
23,869
18,931
0
3,996
19,873
0
81,441
W
11,427
3,379
4,348
3,003
11,970
9,223
2,584
4,338
7,632
66,743
0
W
King Arthur
TheRiceSurfer
King Arthur
16,651
1,775
0
1,490
20,837
31,675
112
3,356
17,481
0
66,850
W
Danzaburou
trane365
Danzaburou
20,754
11,296
0
8,014
21,795
10,053
5,732
3,601
18,194
0
71,065
L
Tyr
11,863
2,116
0
1,809
18,815
21,496
0
5,177
13,638
0
41,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,328
Gold Earned
51,321
438
Minions Killed
469
0
Camps Cleared
0
1,859,197
Distance Traveled
1,857,045
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
8,446
402
72
3
0
367,179
0
L
Apollo
8,452
402
75
4
0
336,184
3
W
Hel
10,174
484
87
4
0
386,913
2
L
Sol
9,380
447
124
6
0
344,630
5
W
Nemesis
9,268
441
68
3
0
379,283
0
L
Mulan
9,535
454
112
5
0
417,446
4
W
Yemoja
10,031
478
92
4
0
345,923
2
W
King Arthur
10,780
513
124
6
0
408,743
2
W
Danzaburou
11,068
527
98
5
0
336,183
0
L
Tyr
8,515
405
55
3
0
393,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role