Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Akkatar
Chaac
Level 51
God Stats
0W - 1L
1,675 SR
Queue Stats
10W - 13L
1,285 Elo+
Solo
Aphrodite
Aphrodite
Hephaisztosz
Aphrodite
Level 120
God Stats
3W - 2L
1,820 SR
Queue Stats
129W - 140L
1,444 Elo+
Solo
Tiamat
Tiamat
bogdiii93
Tiamat
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,538 Elo+
Solo
Achilles
Achilles
itsmevihko
Achilles
Level 104
God Stats
3W - 1L
1,500 SR
Queue Stats
53W - 57L
1,467 Elo+
Solo
Team Averages
Level 106
1,599 SR
1,447 Elo+

VS

Team Averages
Level 104
1,597 SR
1,495 Elo+
Bakasura
Bakasura
 
Bakasura
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Ankins
Bellona
Level 121
God Stats
6W - 1L
1,456 SR
Queue Stats
266W - 267L
1,478 Elo+
Solo
Hel
Hel
BeefcakeBear
Hel
Level 120
God Stats
3W - 1L
1,685 SR
Queue Stats
254W - 254L
1,512 Elo+
Solo
Sol
Sol
Justid3
Sol
Level 60
God Stats
4W - 6L
1,846 SR
Queue Stats
410W - 450L
1,456 Elo+
Solo
Kuzenbo
Kuzenbo
mzkah
Kuzenbo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 57L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
18
11 / 5 / 5
11,138
743
20,468
17,532
8,838
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Akkatar
Chaac
17
3 / 6 / 8
10,492
699
18,077
23,572
20,200
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
Hephaisztosz
Aphrodite
17
0 / 3 / 15
9,768
651
12,265
14,112
8,755
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tiamat
bogdiii93
Tiamat
16
0 / 7 / 10
9,163
611
13,149
14,148
10,702
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Achilles
itsmevihko
Achilles
16
6 / 7 / 9
9,994
666
17,417
24,375
32,216
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
2 / 4 / 15
10,154
677
6,520
16,954
9,936
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bellona
Ankins
Bellona
18
6 / 5 / 14
11,943
796
16,068
20,675
22,921
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
3 / 5 / 14
10,832
722
9,803
17,075
17,710
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sol
20
11 / 4 / 11
12,540
836
25,204
18,138
8,973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kuzenbo
mzkah
Kuzenbo
20
6 / 2 / 21
12,611
841
19,475
27,600
39,638
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
103
20
Kills
28
28
Deaths
20
47
Assists
75
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
11
5
5
2.7
W
Bakasura
 
Bakasura
2
4
15
2.38
L
Chaac
Akkatar
Chaac
3
6
8
1.17
W
Bellona
Ankins
Bellona
6
5
14
2.6
W
3
5
14
2
L
Aphrodite
Hephaisztosz
Aphrodite
0
3
15
2.5
W
Sol
11
4
11
4.13
L
Tiamat
bogdiii93
Tiamat
0
7
10
0.71
L
Achilles
itsmevihko
Achilles
6
7
9
1.5
W
Kuzenbo
mzkah
Kuzenbo
6
2
21
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,376
Damage
77,070
93,739
Taken
100,442
80,711
Mitigated
99,178
42,882
Healing
52,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
20,468
4,179
2,180
11,916
17,532
8,838
751
8,105
9,097
0
28,071
W
Bakasura
 
Bakasura
6,520
4,583
794
4,497
16,954
9,936
3,580
3,877
12,817
0
10,801
L
Chaac
Akkatar
Chaac
18,077
3,960
807
6,332
23,572
20,200
343
16,086
7,336
0
37,603
W
Bellona
Ankins
Bellona
16,068
3,223
1,389
3,385
20,675
22,921
883
5,103
15,349
0
29,134
W
9,803
379
13,485
7,250
17,075
17,710
622
2,713
14,178
27,645
0
L
Aphrodite
Hephaisztosz
Aphrodite
12,265
1,967
8,000
6,688
14,112
8,755
315
9,977
4,055
30,772
0
W
Sol
25,204
9,073
3,252
4,881
18,138
8,973
2,081
2,757
15,243
47,240
0
L
Tiamat
bogdiii93
Tiamat
13,149
1,091
435
1,543
14,148
10,702
0
10,486
3,559
31,128
0
L
Achilles
itsmevihko
Achilles
17,417
3,517
1,722
3,259
24,375
32,216
315
9,828
14,139
0
28,009
W
Kuzenbo
mzkah
Kuzenbo
19,475
6,213
2,359
11,492
27,600
39,638
209
10,964
16,279
31,241
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,555
Gold Earned
58,080
149
Minions Killed
148
0
Camps Cleared
0
1,296,436
Distance Traveled
1,421,853
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
11,138
743
15
1
0
281,718
0
W
Bakasura
10,154
677
31
2
0
287,371
2
L
Chaac
10,492
699
41
3
0
248,923
0
W
Bellona
11,943
796
20
1
0
298,405
1
W
Hel
10,832
722
31
2
0
275,629
0
L
Aphrodite
9,768
651
42
3
0
252,372
0
W
Sol
12,540
836
45
3
0
224,781
0
L
Tiamat
9,163
611
36
2
0
257,032
0
L
Achilles
9,994
666
15
1
0
256,391
1
W
Kuzenbo
12,611
841
21
1
0
335,667
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role