Player Matchup

Ymir
Ymir
DarkLordRose
Ymir
Level 31
God Stats
3W - 2L
1,253 SR
Queue Stats
55W - 75L
1,229 Elo+
Party 2
Fenrir
Fenrir
DontDissTris
Fenrir
Level 64
God Stats
9W - 7L
1,521 SR
Queue Stats
41W - 74L
1,302 Elo+
Solo
Medusa
Medusa
IcanRezthat
Medusa
Level 44
God Stats
54W - 70L
1,421 SR
Queue Stats
293W - 388L
1,275 Elo+
Party 2
Cliodhna
Cliodhna
joseluso95
Cliodhna
Level 19
God Stats
5W - 3L
1,480 SR
Queue Stats
14W - 10L
1,370 Elo+
Party 3
Ah Puch
Ah Puch
lambona_vengador
Ah Puch
Level 88
God Stats
5W - 12L
1,296 SR
Queue Stats
368W - 410L
1,357 Elo+
Party 3
Team Averages
Level 49
1,394 SR
1,307 Elo+

VS

Team Averages
Level 68
1,561 SR
1,252 Elo+
Mulan
Mulan
KoldAsH0nke
Mulan
Level 146
God Stats
14W - 6L
1,666 SR
Queue Stats
318W - 350L
1,378 Elo+
Solo
Bakasura
Bakasura
Kunivaa-
Bakasura
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 27L
1,015 Elo+
Party 1
Ra
Ra
Laxative1365
Ra
Level 98
God Stats
1W - 1L
1,803 SR
Queue Stats
52W - 39L
1,466 Elo+
Solo
Danzaburou
Danzaburou
MazingerX69
Danzaburou
Level 49
God Stats
114W - 128L
1,335 SR
Queue Stats
150W - 174L
1,188 Elo+
Solo
Cthulhu
Cthulhu
xBenjumanji
Cthulhu
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 11L
1,212 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 4
9,671
440
4,091
14,808
16,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fenrir
15
1 / 3 / 7
9,676
440
5,787
19,219
13,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Medusa
16
5 / 2 / 2
10,421
474
9,969
10,183
4,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cliodhna
joseluso95
Cliodhna
18
7 / 4 / 1
11,915
542
14,865
20,550
9,203
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
3 / 1 / 3
11,909
541
10,375
10,949
5,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 0 / 4
11,330
515
15,876
17,426
19,642
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bakasura
Kunivaa-
Bakasura
16
4 / 9 / 2
10,215
464
9,465
22,651
9,535
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

16
2 / 4 / 1
10,296
468
8,210
16,947
7,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
MazingerX69
Danzaburou
15
3 / 3 / 1
9,350
425
9,051
13,279
5,413
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
xBenjumanji
Cthulhu
4
0 / 2 / 0
6,266
285
563
3,437
1,333
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
19
18
Kills
11
11
Deaths
18
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
Fenrir
1
3
7
1.5
W
Medusa
5
2
2
3
L
2
0
4
4
L
Bakasura
Kunivaa-
Bakasura
4
9
2
0.56
L
2
4
1
0.63
L
Danzaburou
MazingerX69
Danzaburou
3
3
1
1.17
W
Cliodhna
joseluso95
Cliodhna
7
4
1
1.88
W
3
1
3
4.5
L
Cthulhu
xBenjumanji
Cthulhu
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,087
Damage
43,165
75,709
Taken
73,740
48,631
Mitigated
43,131
17,634
Healing
19,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,091
1,962
0
2,338
14,808
16,096
824
1,605
13,142
27,165
0
W
Fenrir
5,787
1,063
0
3,838
19,219
13,506
0
1,866
17,174
0
80,252
W
Medusa
9,969
5,640
0
1,409
10,183
4,656
3,649
1,316
8,559
0
77,819
L
15,876
2,993
0
11,209
17,426
19,642
1,896
1,411
16,015
0
94,766
L
Bakasura
Kunivaa-
Bakasura
9,465
5,260
0
3,599
22,651
9,535
0
2,567
20,084
0
69,544
L
8,210
668
99
2,056
16,947
7,208
1,036
6,446
10,501
75,096
0
L
Danzaburou
MazingerX69
Danzaburou
9,051
3,162
0
2,447
13,279
5,413
1,228
3,331
9,948
0
63,560
W
Cliodhna
joseluso95
Cliodhna
14,865
4,869
0
6,475
20,550
9,203
3,787
2,021
18,421
0
88,013
W
10,375
719
0
3,574
10,949
5,170
1,533
1,965
8,211
107,405
0
L
Cthulhu
xBenjumanji
Cthulhu
563
81
0
581
3,437
1,333
0
711
2,726
4,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,592
Gold Earned
47,457
561
Minions Killed
522
0
Camps Cleared
0
2,047,891
Distance Traveled
1,637,740
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,671
440
42
2
0
396,370
0
W
Fenrir
9,676
440
102
5
0
425,515
0
W
Medusa
10,421
474
100
5
0
398,823
0
L
Mulan
11,330
515
162
7
0
396,004
1
L
Bakasura
10,215
464
116
5
0
436,976
3
L
Ra
10,296
468
141
6
0
376,052
2
L
Danzaburou
9,350
425
98
4
0
380,378
2
W
Cliodhna
11,915
542
137
6
0
406,122
1
W
Ah Puch
11,909
541
180
8
0
421,061
3
L
Cthulhu
6,266
285
5
0
0
48,330
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role