Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
DeathPersonified
Jormungandr
Level 142
God Stats
3W - 3L
1,484 SR
Queue Stats
38W - 31L
1,391 Elo+
Party 1
Hel
Hel
Honeybee223
Hel
Level 106
God Stats
18W - 15L
1,276 SR
Queue Stats
458W - 520L
1,416 Elo+
Solo
Izanami
Izanami
Kiyonori
Izanami
Level 146
God Stats
1W - 2L
1,449 SR
Queue Stats
38W - 29L
1,460 Elo+
Party 1
Vulcan
Vulcan
PikachuTheThird
Vulcan
Level 128
God Stats
8W - 7L
1,396 SR
Queue Stats
20W - 20L
1,391 Elo+
Party 1
Team Averages
Level 134
1,421 SR
1,431 Elo+

VS

Team Averages
Level 82
1,452 SR
1,464 Elo+
He Bo
He Bo
 
He Bo
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
TheHanarr
Horus
Level 63
God Stats
1W - 1L
1,477 SR
Queue Stats
89W - 90L
1,528 Elo+
Solo
Medusa
Medusa
TwooMinty
Medusa
Level 128
God Stats
0W - 2L
1,282 SR
Queue Stats
142W - 146L
1,517 Elo+
Solo
Ra
Ra
twannyy
Ra
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,276 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
9 / 4 / 8
10,306
606
11,757
14,412
6,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jormungandr
DeathPersonified
Jormungandr
16
7 / 1 / 8
10,496
617
14,178
12,972
10,249
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
0 / 4 / 11
7,997
470
6,834
14,924
11,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Kiyonori
Izanami
15
5 / 1 / 7
9,939
585
12,852
11,548
4,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
1 / 1 / 10
9,047
532
10,578
5,750
2,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
4 / 4 / 2
8,389
493
6,482
13,346
5,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Baron Samedi
 
Baron Samedi
11
0 / 4 / 7
7,750
456
6,537
15,973
12,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
TheHanarr
Horus
13
2 / 6 / 2
7,810
459
4,245
17,357
13,452
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Medusa
TwooMinty
Medusa
12
2 / 4 / 3
7,609
448
6,943
15,116
5,032
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
3 / 4 / 0
9,325
549
8,481
11,043
4,845
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
25
22
Kills
11
11
Deaths
22
44
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
9
4
8
3.25
L
He Bo
 
He Bo
4
4
2
1.25
L
Baron Samedi
 
Baron Samedi
0
4
7
0.88
W
Jormungandr
DeathPersonified
Jormungandr
7
1
8
11
W
0
4
11
1.38
W
Izanami
Kiyonori
Izanami
5
1
7
8.5
W
1
1
10
6
L
Horus
TheHanarr
Horus
2
6
2
0.5
L
Medusa
TwooMinty
Medusa
2
4
3
0.88
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,199
Damage
32,688
59,606
Taken
72,835
35,494
Mitigated
41,690
15,901
Healing
24,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,757
1,703
0
250
14,412
6,755
0
4,931
9,422
0
80,193
L
He Bo
 
He Bo
6,482
202
0
4,048
13,346
5,402
329
5,707
7,639
59,107
0
L
Baron Samedi
 
Baron Samedi
6,537
1,290
2,396
4,718
15,973
12,959
0
6,944
9,029
25,440
0
W
Jormungandr
DeathPersonified
Jormungandr
14,178
5,308
0
2,787
12,972
10,249
1,224
3,253
9,338
75,233
0
W
6,834
614
3,344
5,347
14,924
11,635
292
7,821
7,027
40,021
0
W
Izanami
Kiyonori
Izanami
12,852
7,458
0
3,673
11,548
4,335
4,731
3,168
8,380
0
84,987
W
10,578
2,601
0
500
5,750
2,520
1,336
2,705
3,045
66,638
0
L
Horus
TheHanarr
Horus
4,245
1,623
476
4,252
17,357
13,452
0
9,881
7,476
0
46,844
L
Medusa
TwooMinty
Medusa
6,943
4,238
0
4,418
15,116
5,032
450
5,337
9,779
0
51,889
L
8,481
807
1,199
3,072
11,043
4,845
0
3,721
7,322
82,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,785
Gold Earned
40,883
534
Minions Killed
440
0
Camps Cleared
0
1,721,614
Distance Traveled
1,476,373
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,306
606
106
6
0
381,390
1
L
He Bo
8,389
493
95
6
0
299,016
4
L
Baron Samedi
7,750
456
35
2
0
297,284
6
W
Jormungandr
10,496
617
116
7
0
336,532
4
W
Hel
7,997
470
53
3
0
300,279
0
W
Izanami
9,939
585
136
8
0
335,973
2
W
Vulcan
9,047
532
123
7
0
367,440
8
L
Horus
7,810
459
101
6
0
294,815
1
L
Medusa
7,609
448
75
4
0
297,609
3
L
Ra
9,325
549
134
8
0
287,649
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role