Player Matchup

Odin
Odin
Foxhunt42000
Odin
Level 100
God Stats
1W - 0L
1,138 SR
Queue Stats
46W - 42L
1,337 Elo+
Party 2
Sun Wukong
Sun Wukong
HexedPhoenix
Sun Wukong
Level 123
God Stats
2W - 1L
1,659 SR
Queue Stats
80W - 86L
1,383 Elo+
Solo
Terra
Terra
Obito-The-boss
Terra
Level 116
God Stats
1W - 2L
1,270 SR
Queue Stats
177W - 208L
1,345 Elo+
Solo
Hou Yi
Hou Yi
ThtSatanicBoy
Hou Yi
Level 79
God Stats
2W - 0L
1,500 SR
Queue Stats
44W - 41L
1,319 Elo+
Party 2
Neith
Neith
Zeklan
Neith
Level 108
God Stats
5W - 6L
1,599 SR
Queue Stats
354W - 357L
1,375 Elo+
Solo
Team Averages
Level 105
1,433 SR
1,352 Elo+

VS

Team Averages
Level 36
1,536 SR
1,384 Elo+
Ra
Ra
Dumper462
Ra
Level 41
God Stats
1W - 1L
1,711 SR
Queue Stats
76W - 82L
1,408 Elo+
Party 1
Odin
Odin
FoUAnubis
Odin
Level 34
God Stats
2W - 2L
1,379 SR
Queue Stats
154W - 158L
1,394 Elo+
Party 1
Anhur
Anhur
HolyJuan30
Anhur
Level 60
God Stats
2W - 5L
1,346 SR
Queue Stats
213W - 257L
1,444 Elo+
Solo
Lancelot
Lancelot
Lance_Lionheart
Lancelot
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 44L
1,426 Elo+
Party 1
Rama
Rama
MRmarciotti
Rama
Level 17
God Stats
0W - 1L
1,747 SR
Queue Stats
6W - 11L
1,250 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 19
13,834
814
21,074
19,467
24,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sun Wukong
HexedPhoenix
Sun Wukong
18
5 / 6 / 19
12,007
706
18,762
26,005
28,713
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

17
0 / 7 / 19
11,451
674
4,856
26,929
36,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
7 / 1 / 23
12,908
759
19,169
15,750
8,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
Zeklan
Neith
20
11 / 4 / 16
13,211
777
30,643
18,895
11,081
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 6 / 6
10,275
604
19,721
15,247
8,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Odin
16
1 / 8 / 10
9,445
556
5,480
22,081
25,757
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Anhur
19
6 / 7 / 7
11,336
667
15,187
22,345
12,038
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Lancelot
19
7 / 10 / 4
11,355
668
17,702
26,380
15,208
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
1 / 5 / 8
10,028
590
13,989
17,142
9,048
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
53
36
Kills
18
19
Deaths
36
96
Assists
35
Player
Kills
Deaths
Assists
KDA
L
3
6
6
1
L
Odin
1
8
10
0.75
W
13
1
19
22.5
W
Sun Wukong
HexedPhoenix
Sun Wukong
5
6
19
2.42
L
Anhur
6
7
7
1.36
L
Lancelot
7
10
4
0.9
L
1
5
8
1
W
0
7
19
1.36
W
7
1
23
18.5
W
Neith
Zeklan
Neith
11
4
16
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,504
Damage
72,079
107,046
Taken
103,195
109,429
Mitigated
70,566
48,322
Healing
32,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,721
1,530
6,331
4,010
15,247
8,515
0
336
14,911
42,322
0
L
Odin
5,480
732
0
2,864
22,081
25,757
46
887
21,194
0
16,297
W
21,074
2,758
1,490
4,670
19,467
24,260
657
3,302
16,165
0
33,018
W
Sun Wukong
HexedPhoenix
Sun Wukong
18,762
3,360
1,618
8,431
26,005
28,713
853
4,682
21,323
0
35,984
L
Anhur
15,187
7,662
939
6,190
22,345
12,038
0
744
21,601
0
32,080
L
Lancelot
17,702
4,144
1,026
4,824
26,380
15,208
0
1,933
24,447
0
27,013
L
13,989
6,258
1,269
4,848
17,142
9,048
0
956
16,186
0
25,858
W
4,856
863
8,580
8,226
26,929
36,551
75
5,223
21,706
10,193
0
W
19,169
7,459
694
4,647
15,750
8,824
3,743
2,816
12,934
0
40,999
W
Neith
Zeklan
Neith
30,643
11,261
3,408
6,558
18,895
11,081
3,484
3,698
15,197
0
60,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,411
Gold Earned
52,439
149
Minions Killed
135
0
Camps Cleared
0
1,608,380
Distance Traveled
1,444,641
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,275
604
48
3
0
295,153
0
L
Odin
9,445
556
24
1
0
309,865
3
W
Odin
13,834
814
26
2
0
376,672
0
W
Sun Wukong
12,007
706
17
1
0
327,829
0
L
Anhur
11,336
667
27
2
0
271,256
0
L
Lancelot
11,355
668
13
1
0
310,693
0
L
Rama
10,028
590
23
1
0
257,674
1
W
Terra
11,451
674
7
0
0
315,380
0
W
Hou Yi
12,908
759
47
3
0
312,737
0
W
Neith
13,211
777
52
3
0
275,762
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role