Player Matchup

Sobek
Sobek
Biomasy
Sobek
Level 10
God Stats
1W - 1L
1,706 SR
Queue Stats
6W - 7L
1,491 Elo+
Party 3
Scylla
Scylla
JonSnowzen2000
Scylla
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,518 Elo+
Party 3
Fenrir
Fenrir
TheCosead13
Fenrir
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 7L
1,791 Elo+
Party 3
Cthulhu
Cthulhu
Waddle786
Cthulhu
Level 40
God Stats
2W - 1L
1,558 SR
Queue Stats
8W - 7L
1,518 Elo+
Party 3
Xbalanque
Xbalanque
zTnTz
Xbalanque
Level 45
God Stats
1W - 1L
1,709 SR
Queue Stats
9W - 6L
1,589 Elo+
Party 3
Team Averages
Level 38
1,595 SR
1,581 Elo+

VS

Team Averages
Level 35
1,491 SR
1,595 Elo+
Thor
Thor
BigSauce16
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,730 Elo+
Party 1
Nu Wa
Nu Wa
Clearific
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,446 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Derrigan
Morgan Le Fay
Level 25
God Stats
0W - 2L
1,341 SR
Queue Stats
6W - 3L
1,691 Elo+
Party 2
King Arthur
King Arthur
Eoshnaf
King Arthur
Level 33
God Stats
1W - 2L
1,390 SR
Queue Stats
3W - 6L
1,381 Elo+
Party 1
Bellona
Bellona
FillyGodOfMilk
Bellona
Level 86
God Stats
1W - 2L
1,724 SR
Queue Stats
9W - 5L
1,727 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Biomasy
Sobek
18
3 / 1 / 24
12,461
1,133
14,125
19,644
35,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

18
2 / 1 / 20
11,693
1,063
21,303
10,777
5,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
18
8 / 3 / 14
11,481
1,044
14,625
19,720
12,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Waddle786
Cthulhu
19
6 / 0 / 24
12,793
1,163
20,060
19,703
33,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Xbalanque
zTnTz
Xbalanque
19
21 / 5 / 11
15,155
1,378
39,708
18,214
10,151
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Team 1 Tickets

262

VS

Team 2 Tickets

47

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 11 / 7
10,420
947
8,461
25,885
12,436
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
Clearific
Nu Wa
16
1 / 7 / 4
10,459
951
18,695
22,359
8,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
Derrigan
Morgan Le Fay
16
3 / 9 / 3
11,005
1,000
19,595
21,356
9,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

King Arthur
Eoshnaf
King Arthur
16
4 / 6 / 2
11,351
1,032
19,849
23,322
22,588
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
2 / 7 / 7
11,309
1,028
14,846
26,733
27,199
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
33
40
Kills
10
10
Deaths
40
93
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
11
7
0.32
W
Sobek
Biomasy
Sobek
3
1
24
15
L
Nu Wa
Clearific
Nu Wa
1
7
4
0.43
L
Morgan Le Fay
Derrigan
Morgan Le Fay
3
9
3
0.5
L
King Arthur
Eoshnaf
King Arthur
4
6
2
0.83
L
2
7
7
0.79
W
2
1
20
12
W
Fenrir
8
3
14
5
W
Cthulhu
Waddle786
Cthulhu
6
0
24
18
W
Xbalanque
zTnTz
Xbalanque
21
5
11
5.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,821
Damage
81,446
88,058
Taken
119,655
96,157
Mitigated
80,573
16,749
Healing
4,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,461
2,641
0
432
25,885
12,436
0
11,855
13,869
0
15,705
W
Sobek
Biomasy
Sobek
14,125
1,903
0
3,680
19,644
35,067
0
10,280
9,364
31,101
0
L
Nu Wa
Clearific
Nu Wa
18,695
7,732
159
1,484
22,359
8,937
0
10,423
11,567
37,110
0
L
Morgan Le Fay
Derrigan
Morgan Le Fay
19,595
3,617
321
1,534
21,356
9,413
0
9,202
11,891
30,377
0
L
King Arthur
Eoshnaf
King Arthur
19,849
2,452
0
290
23,322
22,588
0
11,081
11,871
0
38,907
L
14,846
4,709
0
392
26,733
27,199
0
11,506
13,325
0
28,759
W
21,303
2,241
0
250
10,777
5,432
0
2,083
8,694
39,174
0
W
Fenrir
14,625
4,181
0
5,091
19,720
12,038
0
6,316
13,404
0
29,524
W
Cthulhu
Waddle786
Cthulhu
20,060
1,463
783
1,572
19,703
33,469
0
11,660
8,043
37,619
0
W
Xbalanque
zTnTz
Xbalanque
39,708
24,291
0
5,373
18,214
10,151
0
7,951
10,263
0
67,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,583
Gold Earned
54,544
196
Minions Killed
158
5
Camps Cleared
4
1,040,559
Distance Traveled
991,509
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
10,420
947
25
2
2
187,518
0
W
Sobek
12,461
1,133
20
2
0
201,168
1
L
Nu Wa
10,459
951
33
3
1
187,034
1
L
Morgan Le Fay
11,005
1,000
25
2
0
196,913
5
L
King Arthur
11,351
1,032
35
3
0
210,775
0
L
Bellona
11,309
1,028
40
4
1
209,269
0
W
Scylla
11,693
1,063
45
4
2
210,948
0
W
Fenrir
11,481
1,044
39
4
1
216,554
0
W
Cthulhu
12,793
1,163
30
3
0
243,407
0
W
Xbalanque
15,155
1,378
62
6
2
168,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role