Player Matchup

Cthulhu
Cthulhu
Benic
Cthulhu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 63L
1,362 Elo+
Party 3
Olorun
Olorun
NooberVN
Olorun
Level 100
God Stats
2W - 7L
1,163 SR
Queue Stats
121W - 131L
1,393 Elo+
Solo
Arachne
Arachne
Tr666-Teddy15
Arachne
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,331 Elo+
Party 2
Apollo
Apollo
foof666
Apollo
Level 41
God Stats
9W - 4L
1,650 SR
Queue Stats
111W - 124L
1,538 Elo+
Party 3
Bellona
Bellona
jakal_mars668
Bellona
Level 98
God Stats
31W - 25L
1,448 SR
Queue Stats
315W - 302L
1,413 Elo+
Party 2
Team Averages
Level 59
1,452 SR
1,408 Elo+

VS

Team Averages
Level 73
1,416 SR
1,431 Elo+
Bacchus
Bacchus
 
Bacchus
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
Inextinguish
Sun Wukong
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Solo
Cliodhna
Cliodhna
SolBayB
Cliodhna
Level 99
God Stats
6W - 7L
1,501 SR
Queue Stats
88W - 78L
1,442 Elo+
Party 1
Scylla
Scylla
Yekralam
Scylla
Level 84
God Stats
1W - 2L
1,080 SR
Queue Stats
8W - 11L
1,307 Elo+
Solo
Jing Wei
Jing Wei
awwad
Jing Wei
Level 124
God Stats
42W - 43L
1,500 SR
Queue Stats
164W - 169L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Benic
Cthulhu
12
4 / 3 / 0
8,068
504
9,276
13,821
10,774
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Olorun
NooberVN
Olorun
14
2 / 4 / 2
8,203
513
5,423
12,757
6,116
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
10
0 / 3 / 0
6,659
416
1,892
12,348
4,580
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
foof666
Apollo
9
0 / 4 / 2
5,872
367
5,363
13,592
4,905
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
14
3 / 3 / 0
8,276
517
6,617
15,761
13,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
12
1 / 2 / 4
7,580
474
6,107
12,317
15,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Inextinguish
Sun Wukong
14
2 / 2 / 2
8,266
517
11,731
12,620
8,392
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cliodhna
SolBayB
Cliodhna
13
1 / 3 / 5
7,834
490
6,561
11,346
5,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Scylla
Yekralam
Scylla
15
10 / 3 / 1
9,831
614
11,283
7,857
2,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jing Wei
awwad
Jing Wei
14
3 / 0 / 3
8,245
515
10,902
11,679
5,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
32
9
Kills
17
17
Deaths
10
4
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
2
4
1.5
L
Cthulhu
Benic
Cthulhu
4
3
0
1.33
W
Sun Wukong
Inextinguish
Sun Wukong
2
2
2
1.5
L
Olorun
NooberVN
Olorun
2
4
2
0.75
W
Cliodhna
SolBayB
Cliodhna
1
3
5
1.17
L
Arachne
0
3
0
0
W
Scylla
Yekralam
Scylla
10
3
1
3.5
W
Jing Wei
awwad
Jing Wei
3
0
3
4.5
L
Apollo
foof666
Apollo
0
4
2
0.25
L
Bellona
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,571
Damage
46,584
68,279
Taken
55,819
40,368
Mitigated
38,450
18,593
Healing
14,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,107
1,570
126
1,859
12,317
15,777
674
3,942
8,375
21,466
0
L
Cthulhu
Benic
Cthulhu
9,276
930
246
3,832
13,821
10,774
115
4,182
9,578
37,161
0
W
Sun Wukong
Inextinguish
Sun Wukong
11,731
2,211
0
2,906
12,620
8,392
360
1,742
10,878
0
51,058
L
Olorun
NooberVN
Olorun
5,423
2,381
133
4,013
12,757
6,116
1,326
4,864
7,585
70,003
0
W
Cliodhna
SolBayB
Cliodhna
6,561
782
0
2,057
11,346
5,752
1,975
2,636
8,710
0
58,350
L
Arachne
1,892
1,457
0
1,522
12,348
4,580
0
774
11,442
0
49,587
W
Scylla
Yekralam
Scylla
11,283
1,458
0
1,439
7,857
2,928
2,125
2,183
5,674
65,917
0
W
Jing Wei
awwad
Jing Wei
10,902
8,734
0
6,409
11,679
5,601
2,515
5,638
6,041
0
65,454
L
Apollo
foof666
Apollo
5,363
3,872
267
3,482
13,592
4,905
716
6,345
7,133
0
26,442
L
Bellona
6,617
1,815
0
5,098
15,761
13,993
0
596
15,151
10,334
47,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,078
Gold Earned
41,756
364
Minions Killed
404
0
Camps Cleared
0
1,481,685
Distance Traveled
1,468,381
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,580
474
28
2
0
266,533
1
L
Cthulhu
8,068
504
52
3
0
314,780
3
W
Sun Wukong
8,266
517
66
4
0
309,477
4
L
Olorun
8,203
513
96
6
0
288,713
5
W
Cliodhna
7,834
490
93
6
0
314,231
3
L
Arachne
6,659
416
86
5
0
309,243
0
W
Scylla
9,831
614
112
7
0
285,595
2
W
Jing Wei
8,245
515
105
7
0
292,545
4
L
Apollo
5,872
367
33
2
0
274,849
0
L
Bellona
8,276
517
97
6
0
294,100
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role