Player Matchup

Charybdis
Charybdis
JovialBacchus0
Charybdis
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 39L
1,366 Elo+
Solo
Cerberus
Cerberus
OgMamaCoco
Cerberus
Level 41
God Stats
3W - 2L
1,744 SR
Queue Stats
225W - 154L
1,552 Elo+
Party 2
He Bo
He Bo
SheLxvesUs
He Bo
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 28L
1,397 Elo+
Party 2
Team Averages
Level 52
1,581 SR
1,438 Elo+

VS

Team Averages
Level 84
1,451 SR
1,472 Elo+
Artemis
Artemis
bearking55
Artemis
Level 14
God Stats
4W - 2L
1,652 SR
Queue Stats
4W - 4L
1,540 Elo+
Party 1
Vamana
Vamana
edgy_gnome
Vamana
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 79L
1,414 Elo+
Party 1
Sol
Sol
westcoastasian
Sol
Level 104
God Stats
0W - 2L
1,201 SR
Queue Stats
31W - 27L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
JovialBacchus0
Charybdis
19
3 / 7 / 9
14,672
772
18,954
17,900
11,193
Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
OgMamaCoco
Cerberus
19
8 / 5 / 9
15,502
816
11,838
30,877
42,735
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

He Bo
18
5 / 8 / 7
13,065
688
15,179
16,179
7,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
bearking55
Artemis
17
4 / 8 / 7
12,768
672
11,309
15,323
5,633
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vamana
edgy_gnome
Vamana
17
10 / 4 / 9
14,841
781
19,323
29,142
30,463
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
6 / 5 / 10
14,065
740
20,368
18,002
8,059
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
46
16
Kills
20
20
Deaths
17
25
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Charybdis
JovialBacchus0
Charybdis
3
7
9
1.07
W
Cerberus
OgMamaCoco
Cerberus
8
5
9
2.5
W
He Bo
5
8
7
1.06
L
Artemis
bearking55
Artemis
4
8
7
0.94
L
Vamana
edgy_gnome
Vamana
10
4
9
3.63
L
6
5
10
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,971
Damage
51,000
64,956
Taken
62,467
61,760
Mitigated
44,155
10,221
Healing
15,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
JovialBacchus0
Charybdis
18,954
8,482
829
1,391
17,900
11,193
2,081
4,806
13,094
0
73,930
W
Cerberus
OgMamaCoco
Cerberus
11,838
714
568
7,433
30,877
42,735
375
9,121
21,756
31,593
0
W
He Bo
15,179
625
0
0
16,179
7,832
630
5,513
10,666
51,368
0
L
Artemis
bearking55
Artemis
11,309
6,191
0
482
15,323
5,633
102
8,753
6,570
0
28,853
L
Vamana
edgy_gnome
Vamana
19,323
7,152
937
9,305
29,142
30,463
1,033
8,817
19,354
0
36,650
L
20,368
7,203
0
4,591
18,002
8,059
1,273
9,737
8,265
70,909
5,358

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,239
Gold Earned
41,674
202
Minions Killed
167
7
Camps Cleared
10
948,255
Distance Traveled
988,966
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
14,672
772
107
6
2
305,853
4
W
Cerberus
15,502
816
37
2
1
320,472
5
W
He Bo
13,065
688
58
3
4
321,930
4
L
Artemis
12,768
672
47
2
2
275,310
2
L
Vamana
14,841
781
29
2
0
370,283
4
L
Sol
14,065
740
91
5
8
343,373
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role