Player Matchup

Morgan Le Fay
Morgan Le Fay
Gritus8
Morgan Le Fay
Level 156
God Stats
15W - 17L
1,548 SR
Queue Stats
341W - 386L
1,453 Elo+
Solo
Lancelot
Lancelot
L-A-R-K-O-
Lancelot
Level 159
God Stats
4W - 5L
1,374 SR
Queue Stats
288W - 439L
1,384 Elo+
Party 1
King Arthur
King Arthur
XXATOMICTOAST
King Arthur
Level 146
God Stats
3W - 7L
1,486 SR
Queue Stats
97W - 129L
1,388 Elo+
Party 1
Team Averages
Level 154
1,469 SR
1,408 Elo+

VS

Team Averages
Level 93
1,464 SR
1,429 Elo+
Da Ji
Da Ji
HsmRetro
Da Ji
Level 80
God Stats
5W - 4L
1,758 SR
Queue Stats
23W - 28L
1,402 Elo+
Solo
Hercules
Hercules
LMXdeadshot6071
Hercules
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 249L
1,431 Elo+
Party 2
Merlin
Merlin
Punisher183
Merlin
Level 127
God Stats
2W - 3L
1,136 SR
Queue Stats
198W - 239L
1,455 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Gritus8
Morgan Le Fay
19
1 / 3 / 6
14,110
613
13,431
17,295
9,239
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lancelot
L-A-R-K-O-
Lancelot
19
3 / 3 / 4
14,538
632
20,840
23,315
18,423
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

King Arthur
XXATOMICTOAST
King Arthur
20
3 / 2 / 3
14,831
645
12,059
26,060
30,640
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
HsmRetro
Da Ji
7
1 / 3 / 0
10,555
459
3,095
9,305
3,457
Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
20
3 / 2 / 4
14,064
611
13,962
24,802
33,237
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Merlin
20
3 / 2 / 3
14,329
623
26,407
15,566
8,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
14
7
Kills
7
8
Deaths
7
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Gritus8
Morgan Le Fay
1
3
6
1.33
L
Da Ji
HsmRetro
Da Ji
1
3
0
0.33
W
Lancelot
L-A-R-K-O-
Lancelot
3
3
4
1.67
L
Hercules
3
2
4
2.5
L
Merlin
3
2
3
2.25
W
King Arthur
XXATOMICTOAST
King Arthur
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,330
Damage
43,464
66,670
Taken
49,673
58,302
Mitigated
44,783
16,606
Healing
7,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Gritus8
Morgan Le Fay
13,431
2,323
155
4,526
17,295
9,239
931
7,928
9,367
63,762
0
L
Da Ji
HsmRetro
Da Ji
3,095
520
0
0
9,305
3,457
0
3,099
6,021
0
6,763
W
Lancelot
L-A-R-K-O-
Lancelot
20,840
2,085
0
6,349
23,315
18,423
381
9,505
13,810
0
78,246
L
Hercules
13,962
3,080
0
5,161
24,802
33,237
0
6,027
17,961
0
46,230
L
Merlin
26,407
1,843
316
2,471
15,566
8,089
24
4,863
10,398
85,580
0
W
King Arthur
XXATOMICTOAST
King Arthur
12,059
1,189
0
5,576
26,060
30,640
296
9,904
16,156
0
64,250

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,479
Gold Earned
38,948
240
Minions Killed
213
15
Camps Cleared
4
1,299,151
Distance Traveled
951,553
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
14,110
613
82
4
4
381,663
3
L
Da Ji
10,555
459
5
0
1
129,706
2
W
Lancelot
14,538
632
64
3
10
449,131
1
L
Hercules
14,064
611
90
4
0
427,821
1
L
Merlin
14,329
623
118
5
3
394,026
5
W
King Arthur
14,831
645
94
4
1
468,357
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role