Player Matchup

Merlin
Merlin
MindfulRevenge
Merlin
Level 154
God Stats
114W - 119L
1,461 SR
Queue Stats
950W - 1,019L
1,444 Elo+
Solo
Jormungandr
Jormungandr
SOS_Massaro
Jormungandr
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 65L
1,404 Elo+
Solo
Nike
Nike
Sadsmile0001
Nike
Level 160
God Stats
1W - 0L
1,709 SR
Queue Stats
41W - 38L
1,556 Elo+
Party 3
Heimdallr
Heimdallr
darkstar_671
Heimdallr
Level 109
God Stats
1W - 0L
1,321 SR
Queue Stats
13W - 15L
1,479 Elo+
Party 3
Bakasura
Bakasura
shadowjcm
Bakasura
Level 36
God Stats
2W - 0L
1,827 SR
Queue Stats
23W - 22L
1,515 Elo+
Solo
Team Averages
Level 101
1,563 SR
1,480 Elo+

VS

Team Averages
Level 64
1,346 SR
1,567 Elo+
Ares
Ares
Hellokityslayers
Ares
Level 132
God Stats
1W - 1L
1,423 SR
Queue Stats
28W - 21L
1,610 Elo+
Party 2
Hou Yi
Hou Yi
Mo1stAvocado
Hou Yi
Level 4
God Stats
0W - 2L
1,290 SR
Queue Stats
1W - 2L
1,482 Elo+
Party 2
Mercury
Mercury
TRIDE98
Mercury
Level 68
God Stats
0W - 1L
1,192 SR
Queue Stats
20W - 16L
1,584 Elo+
Party 1
Ao Kuang
Ao Kuang
dudecoolstuff
Ao Kuang
Level 110
God Stats
0W - 1L
1,325 SR
Queue Stats
7W - 3L
1,603 Elo+
Party 1
Guan Yu
Guan Yu
matt splats
Guan Yu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 1 / 11
12,190
1,108
18,597
8,208
4,491
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
SOS_Massaro
Jormungandr
18
5 / 0 / 8
12,312
1,119
10,986
5,909
7,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 2 / 13
11,602
1,055
11,956
13,616
14,338
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
darkstar_671
Heimdallr
18
3 / 2 / 14
12,045
1,095
16,158
10,737
5,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
shadowjcm
Bakasura
18
6 / 1 / 11
12,127
1,102
13,675
11,054
6,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

284

VS

Team 2 Tickets

100

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 0 / 4
10,793
981
5,251
8,897
7,727
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hou Yi
15
0 / 2 / 0
9,913
901
2,205
6,992
3,489
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mercury
TRIDE98
Mercury
17
1 / 6 / 5
11,595
1,054
14,499
22,320
11,338
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
dudecoolstuff
Ao Kuang
16
5 / 4 / 1
12,021
1,093
16,342
21,245
11,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Guan Yu
matt splats
Guan Yu
16
0 / 7 / 2
10,350
941
4,300
20,133
24,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
18
19
Kills
6
6
Deaths
19
57
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
0
4
2
W
3
1
11
8.5
L
Hou Yi
0
2
0
0
W
Jormungandr
SOS_Massaro
Jormungandr
5
0
8
9
W
2
2
13
4.25
L
Mercury
TRIDE98
Mercury
1
6
5
0.58
W
Heimdallr
darkstar_671
Heimdallr
3
2
14
5
L
Ao Kuang
dudecoolstuff
Ao Kuang
5
4
1
1.38
L
Guan Yu
matt splats
Guan Yu
0
7
2
0.14
W
Bakasura
shadowjcm
Bakasura
6
1
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,372
Damage
42,597
49,524
Taken
79,587
38,657
Mitigated
58,607
11,746
Healing
10,319
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,251
377
0
1,257
8,897
7,727
0
3,420
5,372
13,211
0
W
18,597
694
278
3,401
8,208
4,491
0
4,297
3,911
46,862
0
L
Hou Yi
2,205
1,532
0
0
6,992
3,489
0
1,565
4,911
0
9,574
W
Jormungandr
SOS_Massaro
Jormungandr
10,986
2,884
0
757
5,909
7,889
0
2,612
3,297
26,966
0
W
11,956
1,441
0
3,302
13,616
14,338
0
5,893
7,723
7,159
27,577
L
Mercury
TRIDE98
Mercury
14,499
4,962
0
1,697
22,320
11,338
0
9,803
12,084
0
41,302
W
Heimdallr
darkstar_671
Heimdallr
16,158
9,280
0
2,141
10,737
5,539
0
3,734
7,003
0
37,425
L
Ao Kuang
dudecoolstuff
Ao Kuang
16,342
4,273
91
5,154
21,245
11,373
0
10,747
9,986
29,172
2,989
L
Guan Yu
matt splats
Guan Yu
4,300
1,171
430
1,690
20,133
24,680
0
7,272
12,016
0
17,324
W
Bakasura
shadowjcm
Bakasura
13,675
8,221
0
1,867
11,054
6,400
0
3,656
7,398
0
18,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,276
Gold Earned
54,672
232
Minions Killed
173
14
Camps Cleared
3
1,054,958
Distance Traveled
951,602
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
10,793
981
18
2
1
149,125
0
W
Merlin
12,190
1,108
62
6
3
217,304
0
L
Hou Yi
9,913
901
17
2
0
127,757
0
W
Jormungandr
12,312
1,119
37
3
1
166,951
0
W
Nike
11,602
1,055
64
6
0
208,289
0
L
Mercury
11,595
1,054
60
5
0
243,547
0
W
Heimdallr
12,045
1,095
36
3
6
201,171
0
L
Ao Kuang
12,021
1,093
44
4
2
266,172
0
L
Guan Yu
10,350
941
34
3
0
165,001
0
W
Bakasura
12,127
1,102
33
3
4
261,243
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role