Player Matchup

Fenrir
Fenrir
CynVVS
Fenrir
Level 113
God Stats
0W - 4L
1,262 SR
Queue Stats
72W - 84L
1,390 Elo+
Party 2
Neith
Neith
Deadlymousecidal
Neith
Level 69
God Stats
8W - 7L
1,519 SR
Queue Stats
343W - 380L
1,473 Elo+
Solo
Yemoja
Yemoja
MaskyBoy88
Yemoja
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,138 Elo+
Party 2
Nu Wa
Nu Wa
VenturaTD
Nu Wa
Level 149
God Stats
0W - 2L
1,291 SR
Queue Stats
241W - 291L
1,409 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
bobru1
Morgan Le Fay
Level 37
God Stats
3W - 6L
1,370 SR
Queue Stats
15W - 21L
1,449 Elo+
Solo
Team Averages
Level 75
1,389 SR
1,372 Elo+

VS

Team Averages
Level 80
1,460 SR
1,432 Elo+
Ah Muzen Cab
Ah Muzen Cab
ARC00749
Ah Muzen Cab
Level 76
God Stats
11W - 6L
1,718 SR
Queue Stats
120W - 136L
1,432 Elo+
Party 1
Da Ji
Da Ji
DarkWriting
Da Ji
Level 108
God Stats
3W - 0L
1,348 SR
Queue Stats
173W - 215L
1,497 Elo+
Party 1
Lancelot
Lancelot
Shaydana
Lancelot
Level 89
God Stats
14W - 14L
1,543 SR
Queue Stats
171W - 176L
1,510 Elo+
Solo
Yemoja
Yemoja
Sol4ri
Yemoja
Level 65
God Stats
8W - 4L
1,517 SR
Queue Stats
134W - 158L
1,310 Elo+
Solo
Baron Samedi
Baron Samedi
一乔木一
Baron Samedi
Level 64
God Stats
2W - 2L
1,175 SR
Queue Stats
57W - 56L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
CynVVS
Fenrir
8
0 / 3 / 2
5,518
424
6,312
12,073
4,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 3 / 0
6,421
494
9,280
10,157
3,465
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
MaskyBoy88
Yemoja
8
0 / 6 / 0
5,384
414
1,631
9,469
3,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nu Wa
VenturaTD
Nu Wa
11
1 / 5 / 1
6,483
499
9,999
9,887
3,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
bobru1
Morgan Le Fay
11
0 / 2 / 0
6,583
506
3,936
7,011
2,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ARC00749
Ah Muzen Cab
11
3 / 2 / 6
7,106
547
7,572
13,122
4,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
8 / 2 / 2
7,990
615
9,595
11,061
4,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Lancelot
Shaydana
Lancelot
14
2 / 0 / 1
8,307
639
2,951
6,972
3,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Yemoja
Sol4ri
Yemoja
10
0 / 0 / 8
7,125
548
3,006
7,382
4,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
一乔木一
Baron Samedi
12
6 / 0 / 4
7,844
603
9,928
9,535
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
40
4
Kills
19
19
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
ARC00749
Ah Muzen Cab
3
2
6
3
L
Fenrir
CynVVS
Fenrir
0
3
2
0.33
W
8
2
2
4.5
L
3
3
0
1
L
Yemoja
MaskyBoy88
Yemoja
0
6
0
0
W
Lancelot
Shaydana
Lancelot
2
0
1
2.5
W
Yemoja
Sol4ri
Yemoja
0
0
8
4
L
Nu Wa
VenturaTD
Nu Wa
1
5
1
0.3
L
Morgan Le Fay
bobru1
Morgan Le Fay
0
2
0
0
W
Baron Samedi
一乔木一
Baron Samedi
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,158
Damage
33,052
48,597
Taken
48,072
17,213
Mitigated
21,423
6,489
Healing
21,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
ARC00749
Ah Muzen Cab
7,572
3,143
0
7,175
13,122
4,623
841
1,648
11,474
0
54,783
L
Fenrir
CynVVS
Fenrir
6,312
1,620
0
638
12,073
4,489
0
3,779
8,294
0
35,782
W
9,595
2,788
0
3,534
11,061
4,039
0
3,766
7,295
0
39,154
L
9,280
4,582
0
1,463
10,157
3,465
0
1,905
8,252
0
46,948
L
Yemoja
MaskyBoy88
Yemoja
1,631
612
1,446
833
9,469
3,287
0
2,982
6,487
10,238
0
W
Lancelot
Shaydana
Lancelot
2,951
148
0
2,528
6,972
3,750
630
4,238
2,734
0
56,085
W
Yemoja
Sol4ri
Yemoja
3,006
586
2,876
1,883
7,382
4,483
493
2,285
5,097
17,449
0
L
Nu Wa
VenturaTD
Nu Wa
9,999
2,661
0
725
9,887
3,488
0
4,268
5,619
45,714
0
L
Morgan Le Fay
bobru1
Morgan Le Fay
3,936
414
0
1,384
7,011
2,484
264
0
7,011
46,073
0
W
Baron Samedi
一乔木一
Baron Samedi
9,928
1,346
369
2,777
9,535
4,528
1,036
3,629
5,906
51,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,389
Gold Earned
38,372
308
Minions Killed
375
0
Camps Cleared
0
1,100,553
Distance Traveled
1,276,349
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,106
547
72
6
0
235,808
0
L
Fenrir
5,518
424
47
4
0
258,101
5
W
Da Ji
7,990
615
49
4
0
277,586
2
L
Neith
6,421
494
76
6
0
216,627
3
L
Yemoja
5,384
414
18
1
0
182,102
0
W
Lancelot
8,307
639
127
10
0
284,461
1
W
Yemoja
7,125
548
32
2
0
231,033
3
L
Nu Wa
6,483
499
76
6
0
213,872
4
L
Morgan Le Fay
6,583
506
91
7
0
229,851
2
W
Baron Samedi
7,844
603
95
7
0
247,461
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role