Player Matchup

Zeus
Zeus
DeathWhiteVEVO
Zeus
Level 140
God Stats
3W - 1L
1,534 SR
Queue Stats
362W - 351L
1,611 Elo+
Party 1
Shiva
Shiva
fabriluc
Shiva
Level 108
God Stats
3W - 1L
1,489 SR
Queue Stats
109W - 97L
1,576 Elo+
Party 1
Susano
Susano
gekuga15
Susano
Level 154
God Stats
6W - 2L
1,587 SR
Queue Stats
96W - 77L
1,605 Elo+
Party 1
Ymir
Ymir
gustakiller
Ymir
Level 84
God Stats
3W - 2L
1,607 SR
Queue Stats
16W - 11L
1,708 Elo+
Party 1
Neith
Neith
samberpa
Neith
Level 8
God Stats
3W - 0L
1,758 SR
Queue Stats
3W - 1L
1,663 Elo+
Party 1
Team Averages
Level 99
1,595 SR
1,633 Elo+

VS

Team Averages
Level 62
1,578 SR
1,518 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Evassiive
Nox
Level 160
God Stats
81W - 63L
1,634 SR
Queue Stats
368W - 366L
1,459 Elo+
Solo
King Arthur
King Arthur
Flyngmidget123
King Arthur
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 19L
1,491 Elo+
Solo
Ullr
Ullr
PoppinByYeat
Ullr
Level 24
God Stats
7W - 5L
1,758 SR
Queue Stats
14W - 11L
1,637 Elo+
Party 2
Thor
Thor
Steezzyyy
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 5
8,860
805
13,033
7,224
3,197
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
fabriluc
Shiva
15
7 / 2 / 4
8,743
795
10,614
11,398
7,697
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Susano
gekuga15
Susano
14
3 / 4 / 5
8,047
732
7,085
9,698
4,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

15
3 / 0 / 7
8,556
778
8,486
12,024
12,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
samberpa
Neith
15
3 / 1 / 4
8,203
746
7,718
7,638
3,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
14
3 / 3 / 2
8,008
728
12,659
10,020
4,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 2 / 2
7,973
725
4,312
7,504
3,545
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
Flyngmidget123
King Arthur
13
1 / 5 / 3
7,418
674
7,380
11,706
10,095
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

14
2 / 2 / 1
7,540
685
7,180
12,285
5,480
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thor
11
0 / 7 / 0
6,477
589
3,399
13,552
5,779
Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
19
Kills
7
7
Deaths
19
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
3
2
1.33
W
3
0
5
5.5
L
1
2
2
1
L
King Arthur
Flyngmidget123
King Arthur
1
5
3
0.5
L
2
2
1
1.25
L
Thor
0
7
0
0
W
Shiva
fabriluc
Shiva
7
2
4
4.5
W
Susano
gekuga15
Susano
3
4
5
1.38
W
3
0
7
6.5
W
Neith
samberpa
Neith
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,936
Damage
34,930
47,982
Taken
55,067
30,981
Mitigated
29,563
9,389
Healing
4,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
12,659
188
0
1,178
10,020
4,664
0
2,943
7,013
30,133
0
W
13,033
1,956
0
1,786
7,224
3,197
1,387
1,109
6,079
41,764
0
L
4,312
308
0
1,425
7,504
3,545
0
3,642
3,646
26,331
0
L
King Arthur
Flyngmidget123
King Arthur
7,380
902
0
26
11,706
10,095
0
4,538
6,996
0
18,266
L
7,180
2,775
0
1,366
12,285
5,480
0
3,602
8,497
0
21,648
L
Thor
3,399
1,114
0
23
13,552
5,779
0
6,040
7,396
0
7,083
W
Shiva
fabriluc
Shiva
10,614
2,433
0
605
11,398
7,697
396
2,239
8,993
0
30,731
W
Susano
gekuga15
Susano
7,085
2,105
0
2,110
9,698
4,363
627
2,816
6,670
0
18,900
W
8,486
1,741
0
3,148
12,024
12,054
0
4,668
5,805
14,041
0
W
Neith
samberpa
Neith
7,718
2,168
0
1,740
7,638
3,670
639
5,132
2,264
0
25,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,409
Gold Earned
37,416
201
Minions Killed
169
0
Camps Cleared
0
1,088,744
Distance Traveled
1,017,488
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,008
728
35
3
0
218,693
0
W
Zeus
8,860
805
76
7
0
212,608
0
L
Nox
7,973
725
66
6
0
195,791
4
L
King Arthur
7,418
674
24
2
0
187,268
1
L
Ullr
7,540
685
34
3
0
213,951
1
L
Thor
6,477
589
10
1
0
201,785
0
W
Shiva
8,743
795
33
3
0
222,127
1
W
Susano
8,047
732
27
2
0
221,876
0
W
Ymir
8,556
778
15
1
0
210,626
2
W
Neith
8,203
746
50
5
0
221,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role