Player Matchup

Hercules
Hercules
 
Hercules
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
MykaSonofZeus
Scylla
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,569 Elo+
Solo
Rama
Rama
xNini59220
Rama
Level 126
God Stats
2W - 4L
1,719 SR
Queue Stats
40W - 42L
1,495 Elo+
Solo
Team Averages
Level 87
1,573 SR
1,521 Elo+

VS

Team Averages
Level 104
1,462 SR
1,427 Elo+
Vulcan
Vulcan
Axillturbohisoka
Vulcan
Level 106
God Stats
11W - 17L
1,581 SR
Queue Stats
363W - 517L
1,417 Elo+
Party 1
Gilgamesh
Gilgamesh
Icepsih
Gilgamesh
Level 124
God Stats
1W - 5L
1,422 SR
Queue Stats
117W - 139L
1,496 Elo+
Solo
Medusa
Medusa
denekia
Medusa
Level 81
God Stats
18W - 25L
1,384 SR
Queue Stats
371W - 565L
1,367 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
6 / 0 / 8
10,688
763
9,493
14,655
11,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 1 / 11
10,200
729
8,389
9,825
4,080
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 2 / 6
10,513
751
14,911
10,557
4,590
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 2
8,795
628
11,648
10,949
5,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
Icepsih
Gilgamesh
9
1 / 6 / 1
7,897
564
4,582
16,730
9,252
Medusa
denekia
Medusa
13
1 / 4 / 2
8,200
586
5,315
11,451
5,019
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
16
Kills
3
3
Deaths
16
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
6
0
8
10
L
1
6
2
0.33
L
Gilgamesh
Icepsih
Gilgamesh
1
6
1
0.25
W
3
1
11
8.5
L
Medusa
denekia
Medusa
1
4
2
0.5
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,793
Damage
21,545
35,037
Taken
39,130
20,240
Mitigated
19,415
10,700
Healing
4,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
9,493
2,067
0
5,111
14,655
11,570
925
4,319
10,002
2,735
24,947
L
11,648
2,152
0
2,239
10,949
5,144
0
3,215
7,561
35,817
0
L
Gilgamesh
Icepsih
Gilgamesh
4,582
1,067
173
704
16,730
9,252
0
2,900
13,456
0
8,135
W
8,389
751
0
3,094
9,825
4,080
493
3,867
5,688
55,866
0
L
Medusa
denekia
Medusa
5,315
1,836
47
1,782
11,451
5,019
0
3,373
7,973
0
26,591
W
14,911
12,282
0
2,495
10,557
4,590
1,319
2,934
7,365
0
41,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,401
Gold Earned
24,892
190
Minions Killed
113
10
Camps Cleared
3
792,870
Distance Traveled
684,535
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,688
763
32
2
2
283,023
5
L
Vulcan
8,795
628
67
5
1
229,458
2
L
Gilgamesh
7,897
564
8
1
0
228,564
2
W
Scylla
10,200
729
107
8
6
266,921
5
L
Medusa
8,200
586
38
3
2
226,513
0
W
Rama
10,513
751
51
4
2
242,926
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role