Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Davinchi8
Nox
Level 128
God Stats
2W - 2L
1,544 SR
Queue Stats
262W - 253L
1,522 Elo+
Solo
Artemis
Artemis
Dome24
Artemis
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
79W - 83L
1,483 Elo+
Solo
Yu Huang
Yu Huang
LordBaryy
Yu Huang
Level 144
God Stats
5W - 7L
1,592 SR
Queue Stats
197W - 215L
1,563 Elo+
Solo
Awilix
Awilix
Luk3Th3N00b
Awilix
Level 83
God Stats
2W - 4L
1,379 SR
Queue Stats
565W - 607L
1,492 Elo+
Solo
Team Averages
Level 106
1,503 SR
1,512 Elo+

VS

Team Averages
Level 112
1,565 SR
1,579 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
 
Merlin
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
WoohW
Kuzenbo
Level 36
God Stats
4W - 0L
1,696 SR
Queue Stats
144W - 34L
1,777 Elo+
Party 1
Lancelot
Lancelot
xMonsTeR972
Lancelot
Level 160
God Stats
26W - 22L
1,512 SR
Queue Stats
474W - 388L
1,609 Elo+
Party 1
Danzaburou
Danzaburou
伊莎贝尔拉蝶
Danzaburou
Level 137
God Stats
5W - 6L
1,617 SR
Queue Stats
129W - 129L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
16
5 / 4 / 1
9,911
826
11,068
16,332
10,909
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
1 / 7 / 7
9,190
766
10,818
13,077
6,695
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Dome24
Artemis
16
2 / 4 / 4
8,955
746
11,648
16,546
7,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Yu Huang
LordBaryy
Yu Huang
16
1 / 3 / 3
8,823
735
10,796
9,617
4,616
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Awilix
15
1 / 5 / 2
8,373
698
8,078
16,767
12,052
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
17
7 / 2 / 10
10,527
877
12,032
15,563
14,867
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
 
Merlin
16
2 / 2 / 9
9,686
807
13,849
9,210
4,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Kuzenbo
WoohW
Kuzenbo
17
6 / 3 / 14
10,667
889
9,586
20,349
32,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lancelot
xMonsTeR972
Lancelot
19
6 / 2 / 13
10,722
894
14,659
16,503
9,195
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
17
2 / 1 / 9
9,975
831
10,657
12,324
6,439
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
78
10
Kills
23
23
Deaths
10
17
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
5
4
1
1.38
W
Sun Wukong
 
Sun Wukong
7
2
10
6
W
Merlin
 
Merlin
2
2
9
3.25
L
1
7
7
0.64
L
Artemis
Dome24
Artemis
2
4
4
1
L
Yu Huang
LordBaryy
Yu Huang
1
3
3
0.83
L
Awilix
1
5
2
0.4
W
Kuzenbo
WoohW
Kuzenbo
6
3
14
4.33
W
Lancelot
xMonsTeR972
Lancelot
6
2
13
6.25
W
Danzaburou
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,408
Damage
60,783
72,339
Taken
73,949
42,131
Mitigated
68,085
9,000
Healing
16,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
11,068
2,139
0
2,542
16,332
10,909
0
4,360
11,628
0
28,332
W
Sun Wukong
 
Sun Wukong
12,032
1,449
0
2,805
15,563
14,867
1,594
3,770
11,657
0
36,169
W
Merlin
 
Merlin
13,849
878
0
375
9,210
4,658
258
1,741
7,413
39,955
0
L
10,818
749
0
478
13,077
6,695
434
3,879
9,052
41,775
0
L
Artemis
Dome24
Artemis
11,648
6,190
0
2,690
16,546
7,859
488
5,457
10,929
0
39,718
L
Yu Huang
LordBaryy
Yu Huang
10,796
1,233
0
500
9,617
4,616
34
2,745
6,782
33,879
0
L
Awilix
8,078
1,968
0
2,790
16,767
12,052
0
5,958
10,513
0
22,152
W
Kuzenbo
WoohW
Kuzenbo
9,586
2,666
0
3,701
20,349
32,926
132
7,398
12,643
21,167
0
W
Lancelot
xMonsTeR972
Lancelot
14,659
3,017
0
5,707
16,503
9,195
695
4,522
11,824
0
42,702
W
Danzaburou
10,657
3,752
0
4,231
12,324
6,439
3,375
3,420
8,798
0
40,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,252
Gold Earned
51,577
268
Minions Killed
281
0
Camps Cleared
0
1,238,793
Distance Traveled
1,352,995
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,911
826
44
4
0
281,405
2
W
Sun Wukong
10,527
877
65
5
0
294,540
3
W
Merlin
9,686
807
61
5
0
223,988
3
L
Nox
9,190
766
61
5
0
243,233
4
L
Artemis
8,955
746
57
5
0
221,222
0
L
Yu Huang
8,823
735
77
6
0
226,941
4
L
Awilix
8,373
698
29
2
0
265,992
2
W
Kuzenbo
10,667
889
17
1
0
261,499
0
W
Lancelot
10,722
894
72
6
0
309,533
0
W
Danzaburou
9,975
831
66
6
0
263,435
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role