Player Matchup

Horus
Horus
CrypticWizard10
Horus
Level 144
God Stats
19W - 11L
1,955 SR
Queue Stats
71W - 79L
1,452 Elo+
Solo
Medusa
Medusa
Jnx Rio
Medusa
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 83L
1,492 Elo+
Solo
Pele
Pele
Noor9000
Pele
Level 158
God Stats
2W - 4L
1,654 SR
Queue Stats
162W - 145L
1,614 Elo+
Solo
Yemoja
Yemoja
OneJumpMan33
Yemoja
Level 6
God Stats
0W - 5L
1,144 SR
Queue Stats
1W - 10L
1,196 Elo+
Party 2
Yu Huang
Yu Huang
the-L1ON-HEARTED
Yu Huang
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,314 Elo+
Party 2
Team Averages
Level 80
1,551 SR
1,413 Elo+

VS

Team Averages
Level 96
1,590 SR
1,663 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
AzureMidknight
Athena
Level 63
God Stats
8W - 1L
1,764 SR
Queue Stats
44W - 32L
1,813 Elo+
Party 1
Horus
Horus
ChampionBenji
Horus
Level 158
God Stats
6W - 1L
1,818 SR
Queue Stats
61W - 57L
1,683 Elo+
Party 1
Scylla
Scylla
VerreCroix
Scylla
Level 68
God Stats
5W - 3L
1,300 SR
Queue Stats
73W - 63L
1,701 Elo+
Party 1
Janus
Janus
Zanderman264
Janus
Level 46
God Stats
8W - 4L
1,566 SR
Queue Stats
13W - 8L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
5,187
741
2,656
7,173
5,120
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Medusa
Jnx Rio
Medusa
11
0 / 0 / 2
5,449
778
2,625
3,360
1,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Pele
11
2 / 2 / 0
5,451
779
6,294
6,835
3,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
8
0 / 1 / 0
4,567
652
120
1,239
490
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

9
0 / 3 / 0
4,750
679
3,710
5,533
1,993
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
12
3 / 0 / 1
6,005
858
3,957
4,711
1,967
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

10
0 / 0 / 5
5,469
781
1,619
5,640
4,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 1 / 5
5,311
759
4,863
7,780
5,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
VerreCroix
Scylla
14
3 / 0 / 1
6,747
964
5,175
3,033
979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

11
2 / 1 / 4
5,895
842
3,330
3,825
1,095
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
24
2
Kills
8
8
Deaths
2
2
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
3
0
1
3.5
W
0
0
5
2.5
W
0
1
5
2.5
L
0
2
0
0
L
Medusa
Jnx Rio
Medusa
0
0
2
1
L
Pele
2
2
0
1
L
Yemoja
0
1
0
0
W
Scylla
VerreCroix
Scylla
3
0
1
3.5
W
2
1
4
4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,405
Damage
18,944
24,140
Taken
24,989
12,061
Mitigated
13,892
3,213
Healing
5,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
3,957
1,719
0
1,631
4,711
1,967
1,016
467
4,115
0
21,865
W
1,619
314
0
468
5,640
4,059
0
977
4,566
4,392
0
W
4,863
2,191
693
1,930
7,780
5,792
48
1,314
6,199
0
9,300
L
2,656
1,398
250
1,788
7,173
5,120
0
2,805
4,312
0
13,787
L
Medusa
Jnx Rio
Medusa
2,625
1,273
0
645
3,360
1,327
0
1,241
2,057
0
16,675
L
Pele
6,294
720
0
392
6,835
3,131
0
2,901
3,828
0
14,616
L
Yemoja
120
56
23
0
1,239
490
0
577
662
345
0
W
Scylla
VerreCroix
Scylla
5,175
503
0
583
3,033
979
0
218
2,664
30,933
0
W
3,330
362
0
250
3,825
1,095
578
854
2,858
16,866
0
L
3,710
886
0
115
5,533
1,993
0
2,348
3,157
7,919
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,404
Gold Earned
29,427
90
Minions Killed
162
0
Camps Cleared
0
593,926
Distance Traveled
719,682
1
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,005
858
42
6
0
148,305
3
W
Athena
5,469
781
6
1
0
149,924
0
W
Horus
5,311
759
8
1
0
149,073
2
L
Horus
5,187
741
26
4
0
135,062
1
L
Medusa
5,449
778
43
6
0
157,503
0
L
Pele
5,451
779
14
2
0
146,659
0
L
Yemoja
4,567
652
0
0
0
23,222
0
W
Scylla
6,747
964
70
10
0
127,444
3
W
Janus
5,895
842
36
5
0
144,936
1
L
Yu Huang
4,750
679
7
1
0
131,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role