Player Matchup

Neith
Neith
 
Neith
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Dragon1415802
Heimdallr
Level 149
God Stats
1W - 1L
1,815 SR
Queue Stats
170W - 159L
1,399 Elo+
Party 1
Fenrir
Fenrir
GuilleAngel210
Fenrir
Level 65
God Stats
0W - 2L
1,499 SR
Queue Stats
34W - 37L
1,394 Elo+
Party 1
Janus
Janus
Maverickl87
Janus
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
236W - 255L
1,395 Elo+
Solo
Bacchus
Bacchus
SılverFox
Bacchus
Level 121
God Stats
4W - 3L
1,661 SR
Queue Stats
290W - 287L
1,445 Elo+
Solo
Team Averages
Level 100
1,595 SR
1,427 Elo+

VS

Team Averages
Level 88
1,471 SR
1,378 Elo+
Bakasura
Bakasura
 
Bakasura
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
KingArtorius03
Izanami
Level 129
God Stats
3W - 3L
1,433 SR
Queue Stats
43W - 51L
1,398 Elo+
Solo
Athena
Athena
Mega_GamerBr13
Athena
Level 99
God Stats
7W - 4L
1,593 SR
Queue Stats
295W - 415L
1,331 Elo+
Party 2
Bellona
Bellona
Yokai13
Bellona
Level 109
God Stats
3W - 6L
1,330 SR
Queue Stats
550W - 590L
1,433 Elo+
Solo
Poseidon
Poseidon
nearby-music1
Poseidon
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 8L
1,231 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
2 / 0 / 0
9,162
509
5,685
5,600
2,505
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heimdallr
Dragon1415802
Heimdallr
14
0 / 2 / 1
8,002
445
7,876
14,201
5,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 5 / 0
7,030
391
5,011
18,758
8,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
2 / 6 / 0
8,480
471
8,054
12,497
5,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
SılverFox
Bacchus
11
0 / 2 / 0
7,633
424
7,010
16,216
15,557
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
16
3 / 1 / 2
9,239
513
6,153
13,676
6,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

16
1 / 2 / 0
9,631
535
10,237
13,830
5,283
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
1 / 0 / 7
8,779
488
6,617
10,619
10,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Yokai13
Bellona
16
2 / 0 / 3
9,805
545
4,428
11,691
11,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Poseidon
nearby-music1
Poseidon
16
8 / 3 / 3
10,252
570
15,965
11,192
4,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
30
5
Kills
15
15
Deaths
6
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
0
0
2
W
Bakasura
 
Bakasura
3
1
2
4
L
Heimdallr
Dragon1415802
Heimdallr
0
2
1
0.25
L
1
5
0
0.2
W
1
2
0
0.5
L
2
6
0
0.33
W
1
0
7
4.5
L
Bacchus
SılverFox
Bacchus
0
2
0
0
W
Bellona
Yokai13
Bellona
2
0
3
3.5
W
Poseidon
nearby-music1
Poseidon
8
3
3
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,636
Damage
43,400
67,272
Taken
61,008
36,993
Mitigated
39,046
21,714
Healing
18,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,685
2,231
0
2,991
5,600
2,505
1,338
1,059
4,541
0
64,829
W
Bakasura
 
Bakasura
6,153
4,724
0
2,778
13,676
6,788
0
2,303
11,247
0
74,480
L
Heimdallr
Dragon1415802
Heimdallr
7,876
4,328
275
5,697
14,201
5,205
150
993
13,208
0
70,095
L
5,011
910
10
6,220
18,758
8,443
0
6,320
12,338
0
31,949
W
10,237
7,554
0
5,283
13,830
5,283
2,476
1,945
11,885
0
103,071
L
8,054
1,291
0
1,060
12,497
5,283
72
7,883
4,614
76,922
0
W
6,617
1,154
460
2,855
10,619
10,171
39
4,293
6,190
26,185
0
L
Bacchus
SılverFox
Bacchus
7,010
868
341
5,120
16,216
15,557
0
6,327
9,822
24,362
0
W
Bellona
Yokai13
Bellona
4,428
338
0
6,134
11,691
11,920
216
717
10,942
0
72,189
W
Poseidon
nearby-music1
Poseidon
15,965
2,938
0
542
11,192
4,884
250
5,198
5,680
87,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,307
Gold Earned
47,706
443
Minions Killed
635
0
Camps Cleared
0
1,604,704
Distance Traveled
1,818,506
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,162
509
107
6
0
300,919
2
W
Bakasura
9,239
513
133
7
0
411,076
5
L
Heimdallr
8,002
445
99
6
0
305,133
0
L
Fenrir
7,030
391
56
3
0
364,896
4
W
Izanami
9,631
535
174
10
0
338,338
4
L
Janus
8,480
471
153
9
0
295,885
0
W
Athena
8,779
488
44
2
0
378,841
8
L
Bacchus
7,633
424
28
2
0
337,871
4
W
Bellona
9,805
545
150
8
0
364,511
2
W
Poseidon
10,252
570
134
7
0
325,740
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role