Player Matchup

Ra
Ra
Baghity
Ra
Level 158
God Stats
1W - 1L
1,112 SR
Queue Stats
93W - 102L
1,513 Elo+
Party 1
Xing Tian
Xing Tian
DiiMaa
Xing Tian
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
176W - 107L
1,600 Elo+
Solo
Thanatos
Thanatos
HowUdoDiz
Thanatos
Level 141
God Stats
38W - 29L
1,568 SR
Queue Stats
65W - 62L
1,547 Elo+
Solo
Rama
Rama
SacredPug
Rama
Level 158
God Stats
1W - 0L
1,539 SR
Queue Stats
104W - 100L
1,593 Elo+
Solo
Bellona
Bellona
TJONBaghity
Bellona
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,261 Elo+
Party 1
Team Averages
Level 149
1,444 SR
1,503 Elo+

VS

Team Averages
Level 89
1,606 SR
1,520 Elo+
King Arthur
King Arthur
Izulian
King Arthur
Level 158
God Stats
0W - 1L
1,676 SR
Queue Stats
76W - 62L
1,582 Elo+
Solo
Apollo
Apollo
MTJE
Apollo
Level 100
God Stats
6W - 5L
1,546 SR
Queue Stats
168W - 192L
1,562 Elo+
Solo
He Bo
He Bo
Nxtp_cronictime2
He Bo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,449 Elo+
Solo
Lancelot
Lancelot
Turtleboy1mil
Lancelot
Level 28
God Stats
9W - 7L
1,638 SR
Queue Stats
188W - 183L
1,519 Elo+
Solo
Cabrakan
Cabrakan
sajikun
Cabrakan
Level 71
God Stats
1W - 3L
1,671 SR
Queue Stats
55W - 72L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 2 / 8
10,728
975
13,762
8,644
4,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Xing Tian
DiiMaa
Xing Tian
17
6 / 1 / 18
9,698
882
18,222
12,246
9,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Thanatos
HowUdoDiz
Thanatos
16
9 / 1 / 12
9,611
874
11,226
8,249
4,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
16
6 / 2 / 16
9,486
862
12,447
9,096
4,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
TJONBaghity
Bellona
15
4 / 4 / 15
8,981
816
8,154
14,060
12,983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Izulian
King Arthur
15
4 / 5 / 4
9,119
829
10,193
19,456
18,480
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
MTJE
Apollo
15
0 / 3 / 3
7,862
715
2,440
10,890
4,840
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
4 / 8 / 2
9,008
819
7,825
12,083
4,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lancelot
Turtleboy1mil
Lancelot
15
2 / 8 / 2
8,240
749
10,426
17,426
7,901
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cabrakan
sajikun
Cabrakan
14
0 / 7 / 7
7,855
714
6,737
16,001
18,009
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
28
31
Kills
10
10
Deaths
31
69
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
W
Xing Tian
DiiMaa
Xing Tian
6
1
18
15
W
Thanatos
HowUdoDiz
Thanatos
9
1
12
15
L
King Arthur
Izulian
King Arthur
4
5
4
1.2
L
Apollo
MTJE
Apollo
0
3
3
0.5
L
4
8
2
0.63
W
Rama
6
2
16
7
W
Bellona
TJONBaghity
Bellona
4
4
15
2.88
L
Lancelot
Turtleboy1mil
Lancelot
2
8
2
0.38
L
Cabrakan
sajikun
Cabrakan
0
7
7
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,811
Damage
37,621
52,295
Taken
75,856
36,437
Mitigated
54,218
17,699
Healing
9,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,762
1,214
2,352
2,766
8,644
4,668
1,390
2,274
6,370
55,701
0
W
Xing Tian
DiiMaa
Xing Tian
18,222
1,639
0
642
12,246
9,412
118
2,860
9,386
33,140
0
W
Thanatos
HowUdoDiz
Thanatos
11,226
2,733
0
6,603
8,249
4,901
982
2,947
5,302
0
22,601
L
King Arthur
Izulian
King Arthur
10,193
1,418
0
3,366
19,456
18,480
0
7,409
11,526
0
24,317
L
Apollo
MTJE
Apollo
2,440
1,068
0
1,382
10,890
4,840
315
4,446
6,193
0
28,743
L
7,825
224
0
295
12,083
4,988
0
4,240
7,536
21,386
0
W
Rama
12,447
8,543
0
2,111
9,096
4,473
3,530
2,366
6,730
0
32,874
W
Bellona
TJONBaghity
Bellona
8,154
1,916
428
2,797
14,060
12,983
230
3,793
10,267
0
22,811
L
Lancelot
Turtleboy1mil
Lancelot
10,426
1,155
0
1,668
17,426
7,901
0
6,717
10,260
0
24,930
L
Cabrakan
sajikun
Cabrakan
6,737
961
0
2,558
16,001
18,009
0
7,147
8,357
11,000
396

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,504
Gold Earned
42,084
262
Minions Killed
162
0
Camps Cleared
0
1,302,525
Distance Traveled
1,085,176
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,728
975
118
11
0
283,617
3
W
Xing Tian
9,698
882
38
3
0
277,051
4
W
Thanatos
9,611
874
32
3
0
285,210
2
L
King Arthur
9,119
829
30
3
0
244,533
2
L
Apollo
7,862
715
48
4
0
215,897
1
L
He Bo
9,008
819
35
3
0
191,687
0
W
Rama
9,486
862
38
3
0
209,547
1
W
Bellona
8,981
816
36
3
0
247,100
2
L
Lancelot
8,240
749
39
4
0
250,852
0
L
Cabrakan
7,855
714
10
1
0
182,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role