Player Matchup

Sol
Sol
LadyLynae
Sol
Level 14
God Stats
1W - 1L
1,714 SR
Queue Stats
2W - 8L
1,212 Elo+
Party 2
Achilles
Achilles
MorbridTV
Achilles
Level 32
God Stats
3W - 3L
1,769 SR
Queue Stats
33W - 33L
1,511 Elo+
Party 2
Ullr
Ullr
jostincj
Ullr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,426 Elo+
Solo
Team Averages
Level 45
1,661 SR
1,383 Elo+

VS

Team Averages
Level 71
1,541 SR
1,454 Elo+
Atlas
Atlas
AcePhoenix21
Atlas
Level 42
God Stats
1W - 3L
1,466 SR
Queue Stats
3W - 12L
1,123 Elo+
Solo
Nemesis
Nemesis
ReportTrevin
Nemesis
Level 107
God Stats
6W - 8L
1,365 SR
Queue Stats
7W - 10L
1,464 Elo+
Party 1
Sol
Sol
TarotMoon
Sol
Level 64
God Stats
20W - 26L
1,793 SR
Queue Stats
40W - 80L
1,774 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 6 / 3
9,753
610
6,798
11,927
5,804
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
MorbridTV
Achilles
14
3 / 3 / 2
11,029
689
15,554
21,055
32,179
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ullr
16
2 / 6 / 3
10,956
685
12,741
20,111
10,488
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 9
11,714
732
7,288
17,158
21,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Nemesis
ReportTrevin
Nemesis
18
11 / 1 / 4
12,727
795
21,841
19,150
11,188
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
1 / 2 / 10
10,625
664
16,638
14,611
6,356
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
38
7
Kills
15
15
Deaths
7
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
3
4
9
1.88
L
2
6
3
0.58
L
Achilles
MorbridTV
Achilles
3
3
2
1.33
W
Nemesis
ReportTrevin
Nemesis
11
1
4
13
W
1
2
10
3
L
Ullr
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,093
Damage
45,767
53,093
Taken
50,919
48,471
Mitigated
39,011
5,039
Healing
15,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,288
3,033
0
2,936
17,158
21,467
234
3,001
14,157
20,688
0
L
6,798
1,535
0
1,003
11,927
5,804
441
3,698
8,229
18,152
1,635
L
Achilles
MorbridTV
Achilles
15,554
1,662
0
2,373
21,055
32,179
26
10,659
10,396
0
30,182
W
Nemesis
ReportTrevin
Nemesis
21,841
8,830
0
5,393
19,150
11,188
711
3,820
15,330
0
77,308
W
16,638
4,690
638
6,297
14,611
6,356
2,413
1,826
12,785
51,760
0
L
Ullr
12,741
6,099
0
1,663
20,111
10,488
1,056
10,046
10,065
79
47,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,738
Gold Earned
35,066
121
Minions Killed
161
2
Camps Cleared
12
814,830
Distance Traveled
895,969
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
11,714
732
13
1
0
284,296
0
L
Sol
9,753
610
28
2
1
258,672
0
L
Achilles
11,029
689
24
2
1
311,800
4
W
Nemesis
12,727
795
79
5
10
328,546
3
W
Sol
10,625
664
69
4
2
283,127
3
L
Ullr
10,956
685
69
4
0
244,358
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role