Player Matchup

Arachne
Arachne
Bronze IV
Ajett98
Arachne
Bronze IV
Level 65
God Stats
4W - 5L
1,488 SR
Queue Stats
15W - 26L
1,329 MMR
Party 1
Freya
Freya
Gold IV
Jorgexld
Freya
Gold IV
Level 160
God Stats
2W - 3L
1,610 SR
Queue Stats
312W - 312L
1,384 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
Jripynega
Cthulhu
Bronze IV
Level 43
God Stats
0W - 2L
1,455 SR
Queue Stats
17W - 47L
1,400 MMR
Party 3
Baron Samedi
Baron Samedi
Bronze IV
RaDoMNATE
Baron Samedi
Bronze IV
Level 63
God Stats
7W - 17L
1,474 SR
Queue Stats
24W - 36L
1,275 MMR
Party 1
Cerberus
Cerberus
Bronze V
Suhdini3441
Cerberus
Bronze V
Level 47
God Stats
0W - 1L
1,316 SR
Queue Stats
20W - 50L
1,361 MMR
Party 3
Team Averages
Bronze II
Bronze II
Average Tier
Level 76
1,469 SR
1,350 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,611 SR
1,405 MMR
Agni
Agni
Silver III
Ericttr
Agni
Silver III
Level 129
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 26L
1,421 MMR
Solo
Fenrir
Fenrir
Silver II
Pancakxs
Fenrir
Silver II
Level 86
God Stats
1W - 1L
1,650 SR
Queue Stats
22W - 21L
1,457 MMR
Party 2
Sobek
Sobek
Gold IV
Zuuckk
Sobek
Gold IV
Level 146
God Stats
2W - 1L
1,462 SR
Queue Stats
37W - 45L
1,350 MMR
Party 2
Osiris
Osiris
Gold IV
jhersondav
Osiris
Gold IV
Level 156
God Stats
5W - 2L
1,673 SR
Queue Stats
311W - 312L
1,422 MMR
Solo
Neith
Neith
Silver III
soulcubefx
Neith
Silver III
Level 144
God Stats
1W - 0L
1,768 SR
Queue Stats
6W - 7L
1,376 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Ajett98
Arachne
20
5 / 9 / 2
12,712
471
19,833
35,203
17,422
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Freya
Jorgexld
Freya
20
4 / 7 / 2
13,276
492
11,118
29,577
15,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Jripynega
Cthulhu
19
3 / 4 / 2
12,751
472
13,415
23,479
28,545
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
RaDoMNATE
Baron Samedi
17
1 / 11 / 5
11,321
419
11,356
19,823
11,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cerberus
Suhdini3441
Cerberus
14
0 / 6 / 3
9,800
363
8,568
29,992
33,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AtlasCliodhnaKali

VS

Bans
AnubisMercuryOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Ericttr
Agni
20
6 / 5 / 13
14,677
544
18,425
18,905
10,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Pancakxs
Fenrir
20
14 / 1 / 15
16,030
594
29,773
33,011
21,173
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
Zuuckk
Sobek
20
7 / 0 / 16
15,676
581
10,477
24,518
36,832
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Osiris
jhersondav
Osiris
20
3 / 4 / 9
14,763
547
22,007
26,784
29,135
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Neith
20
7 / 3 / 9
16,280
603
21,527
14,593
8,351
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
99
13
Kills
37
37
Deaths
13
14
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Arachne
Ajett98
Arachne
5
9
2
0.67
W
Agni
Ericttr
Agni
6
5
13
2.5
L
Freya
Jorgexld
Freya
4
7
2
0.71
L
Cthulhu
Jripynega
Cthulhu
3
4
2
1
W
Fenrir
Pancakxs
Fenrir
14
1
15
21.5
L
Baron Samedi
RaDoMNATE
Baron Samedi
1
11
5
0.32
L
Cerberus
Suhdini3441
Cerberus
0
6
3
0.25
W
Sobek
Zuuckk
Sobek
7
0
16
15
W
Osiris
jhersondav
Osiris
3
4
9
1.88
W
Neith
7
3
9
3.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,290
Damage
102,209
138,074
Taken
117,811
106,581
Mitigated
106,001
31,004
Healing
54,022
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Ajett98
Arachne
19,833
11,366
0
5,603
35,203
17,422
0
5,432
29,531
0
132,001
W
Agni
Ericttr
Agni
18,425
1,269
569
3,204
18,905
10,510
280
8,777
10,128
117,195
0
L
Freya
Jorgexld
Freya
11,118
3,019
0
14,672
29,577
15,849
0
772
28,405
121,862
13,695
L
Cthulhu
Jripynega
Cthulhu
13,415
2,334
852
2,777
23,479
28,545
774
5,932
17,343
88,726
0
W
Fenrir
Pancakxs
Fenrir
29,773
12,893
0
20,174
33,011
21,173
2,326
9,724
23,287
0
161,053
L
Baron Samedi
RaDoMNATE
Baron Samedi
11,356
754
737
2,415
19,823
11,225
0
7,713
12,110
70,967
0
L
Cerberus
Suhdini3441
Cerberus
8,568
504
0
3,948
29,992
33,540
0
9,053
20,619
42,162
0
W
Sobek
Zuuckk
Sobek
10,477
1,490
3,977
11,196
24,518
36,832
693
7,719
16,799
53,698
0
W
Osiris
jhersondav
Osiris
22,007
7,772
0
9,084
26,784
29,135
0
12,917
13,867
0
109,265
W
Neith
21,527
9,306
0
5,818
14,593
8,351
6,431
7,792
6,801
0
170,086

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,860
Gold Earned
77,426
662
Minions Killed
816
0
Camps Cleared
0
2,388,530
Distance Traveled
2,485,673
27
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
12,712
471
155
6
0
523,239
0
W
Agni
14,677
544
155
6
0
444,764
4
L
Freya
13,276
492
196
7
0
433,737
8
L
Cthulhu
12,751
472
119
4
0
494,776
6
W
Fenrir
16,030
594
168
6
0
566,209
6
L
Baron Samedi
11,321
419
118
4
0
422,698
8
L
Cerberus
9,800
363
74
3
0
514,080
5
W
Sobek
15,676
581
69
3
0
568,466
7
W
Osiris
14,763
547
205
8
0
452,421
8
W
Neith
16,280
603
219
8
0
453,813
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role