Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
DrivingM3Nuts
King Arthur
Level 85
God Stats
7W - 6L
1,495 SR
Queue Stats
54W - 37L
1,570 Elo+
Party 1
Eset
Eset
NMAK Kenzo
Eset
Level 87
God Stats
1W - 1L
1,561 SR
Queue Stats
13W - 11L
1,441 Elo+
Party 1
Team Averages
Level 104
1,519 SR
1,504 Elo+

VS

Team Averages
Level 97
1,547 SR
1,528 Elo+
Horus
Horus
BeeKeeper2120
Horus
Level 99
God Stats
1W - 2L
1,533 SR
Queue Stats
25W - 18L
1,596 Elo+
Party 2
Chernobog
Chernobog
HarryLongWand
Chernobog
Level 125
God Stats
1W - 1L
1,705 SR
Queue Stats
75W - 116L
1,362 Elo+
Solo
Baron Samedi
Baron Samedi
Shortstuff08446
Baron Samedi
Level 66
God Stats
1W - 4L
1,402 SR
Queue Stats
32W - 19L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
6 / 2 / 8
10,260
733
11,736
12,873
8,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
DrivingM3Nuts
King Arthur
16
8 / 2 / 5
11,155
797
12,174
19,671
21,479
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
0 / 3 / 12
9,391
671
7,090
5,820
2,088
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 6
9,949
711
9,140
14,177
12,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chernobog
HarryLongWand
Chernobog
8
0 / 4 / 1
7,337
524
1,839
6,757
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
Shortstuff08446
Baron Samedi
16
6 / 5 / 1
10,420
744
8,615
13,783
7,505
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
15
14
Kills
7
7
Deaths
14
25
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
6
2
8
5
L
1
5
6
0.8
W
King Arthur
DrivingM3Nuts
King Arthur
8
2
5
5.25
L
Chernobog
HarryLongWand
Chernobog
0
4
1
0.13
W
0
3
12
2
L
Baron Samedi
Shortstuff08446
Baron Samedi
6
5
1
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,000
Damage
19,594
38,364
Taken
34,717
32,329
Mitigated
22,325
7,975
Healing
7,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,736
2,401
0
2,676
12,873
8,762
878
3,376
9,185
0
36,940
L
9,140
3,415
899
2,047
14,177
12,506
0
4,099
9,820
0
25,080
W
King Arthur
DrivingM3Nuts
King Arthur
12,174
447
186
3,991
19,671
21,479
561
3,907
13,861
0
41,808
L
Chernobog
HarryLongWand
Chernobog
1,839
942
0
359
6,757
2,314
0
419
6,280
0
9,175
W
7,090
788
644
478
5,820
2,088
638
1,315
4,312
30,634
0
L
Baron Samedi
Shortstuff08446
Baron Samedi
8,615
682
1,138
3,116
13,783
7,505
0
2,333
11,207
31,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,806
Gold Earned
27,706
166
Minions Killed
122
6
Camps Cleared
5
698,353
Distance Traveled
556,093
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,260
733
49
4
2
252,331
1
L
Horus
9,949
711
36
3
3
246,950
1
W
King Arthur
11,155
797
60
4
4
234,742
3
L
Chernobog
7,337
524
19
1
0
91,676
0
W
Eset
9,391
671
57
4
0
211,280
1
L
Baron Samedi
10,420
744
67
5
2
217,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role