Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Gamer-Francis1
Bacchus
Level 62
God Stats
5W - 3L
1,692 SR
Queue Stats
71W - 67L
1,477 Elo+
Party 3
Nike
Nike
ShiroWolff-
Nike
Level 80
God Stats
2W - 1L
1,449 SR
Queue Stats
11W - 8L
1,433 Elo+
Party 1
Hachiman
Hachiman
Theangrypatato07
Hachiman
Level 91
God Stats
9W - 5L
1,682 SR
Queue Stats
276W - 254L
1,514 Elo+
Party 3
Hel
Hel
Xshadow_spirit_X
Hel
Level 118
God Stats
4W - 5L
1,196 SR
Queue Stats
170W - 226L
1,450 Elo+
Party 1
Team Averages
Level 87
1,504 SR
1,475 Elo+

VS

Team Averages
Level 80
1,525 SR
1,398 Elo+
Cerberus
Cerberus
Hijano19
Cerberus
Level 69
God Stats
1W - 2L
1,711 SR
Queue Stats
94W - 110L
1,443 Elo+
Party 2
Geb
Geb
JteSouSou-_-
Geb
Level 60
God Stats
13W - 13L
1,416 SR
Queue Stats
108W - 136L
1,362 Elo+
Party 4
Thor
Thor
LemonFlash
Thor
Level 66
God Stats
10W - 15L
1,473 SR
Queue Stats
156W - 175L
1,387 Elo+
Party 2
Neith
Neith
Seleneah
Neith
Level 146
God Stats
3W - 2L
1,697 SR
Queue Stats
381W - 421L
1,423 Elo+
Solo
Chang'e
Chang'e
asakitame
Chang'e
Level 59
God Stats
3W - 7L
1,330 SR
Queue Stats
80W - 106L
1,376 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
10 / 0 / 3
10,317
607
12,707
12,140
6,179
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 1 / 11
8,482
499
5,537
12,668
11,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

13
1 / 3 / 3
8,393
494
9,228
15,257
9,443
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

15
3 / 2 / 4
9,289
546
11,521
11,747
4,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

14
5 / 2 / 8
9,166
539
11,218
10,646
3,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Hijano19
Cerberus
13
2 / 3 / 1
7,865
463
6,311
15,871
16,112
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 5 / 2
6,292
370
3,471
13,556
9,134
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
3 / 3 / 1
7,958
468
5,499
12,667
5,229
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Seleneah
Neith
15
2 / 0 / 1
8,738
514
10,535
10,956
4,569
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
asakitame
Chang'e
11
1 / 9 / 2
7,358
433
7,264
16,591
5,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
20
Kills
8
8
Deaths
20
29
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
10
0
3
11.5
W
1
1
11
6.5
L
Cerberus
Hijano19
Cerberus
2
3
1
0.83
L
0
5
2
0.2
L
3
3
1
1.17
L
Neith
Seleneah
Neith
2
0
1
2.5
W
1
3
3
0.83
W
3
2
4
2.5
W
5
2
8
4.5
L
Chang'e
asakitame
Chang'e
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,211
Damage
33,080
62,458
Taken
69,641
35,791
Mitigated
40,965
19,261
Healing
16,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
12,707
2,650
0
7,362
12,140
6,179
279
3,253
8,611
0
91,542
W
5,537
651
476
3,357
12,668
11,772
50
2,675
9,875
28,651
0
L
Cerberus
Hijano19
Cerberus
6,311
296
0
4,205
15,871
16,112
0
1,187
14,684
53,431
0
L
3,471
320
39
1,154
13,556
9,134
0
3,025
10,531
15,232
0
L
5,499
744
0
4,203
12,667
5,229
0
3,110
9,557
0
49,928
L
Neith
Seleneah
Neith
10,535
3,074
0
3,063
10,956
4,569
0
1,071
9,885
0
75,210
W
9,228
1,247
89
2,697
15,257
9,443
0
5,482
9,767
0
54,487
W
11,521
6,874
0
750
11,747
4,469
178
1,221
10,510
0
80,733
W
11,218
365
972
3,558
10,646
3,928
456
4,021
6,323
59,698
0
L
Chang'e
asakitame
Chang'e
7,264
145
439
3,487
16,591
5,921
0
8,362
8,229
34,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,647
Gold Earned
38,211
500
Minions Killed
421
0
Camps Cleared
0
1,754,498
Distance Traveled
1,525,295
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,317
607
134
8
0
410,109
0
W
Bacchus
8,482
499
42
2
0
355,569
5
L
Cerberus
7,865
463
124
7
0
285,157
1
L
Geb
6,292
370
23
1
0
235,823
1
L
Thor
7,958
468
82
5
0
348,681
2
L
Neith
8,738
514
120
7
0
335,001
1
W
Nike
8,393
494
92
5
0
331,842
2
W
Hachiman
9,289
546
128
8
0
312,183
4
W
Hel
9,166
539
104
6
0
344,795
3
L
Chang'e
7,358
433
72
4
0
320,633
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role