Player Matchup

Anubis
Anubis
Al3x77
Anubis
Level 88
God Stats
31W - 25L
1,572 SR
Queue Stats
202W - 200L
1,524 Elo+
Solo
Yemoja
Yemoja
Dragyatem
Yemoja
Level 120
God Stats
12W - 5L
1,683 SR
Queue Stats
34W - 27L
1,565 Elo+
Party 1
Mercury
Mercury
Moliento
Mercury
Level 149
God Stats
1W - 2L
1,503 SR
Queue Stats
41W - 35L
1,547 Elo+
Party 1
Baron Samedi
Baron Samedi
Rayleigh3
Baron Samedi
Level 155
God Stats
8W - 10L
1,677 SR
Queue Stats
322W - 317L
1,573 Elo+
Solo
Izanami
Izanami
SPACEMOONCAKE
Izanami
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 34L
1,525 Elo+
Party 1
Team Averages
Level 127
1,587 SR
1,547 Elo+

VS

Team Averages
Level 148
1,545 SR
1,534 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Trafalogier
Lancelot
Level 160
God Stats
5W - 5L
1,500 SR
Queue Stats
95W - 80L
1,599 Elo+
Solo
Ullr
Ullr
Verusa
Ullr
Level 158
God Stats
19W - 8L
1,695 SR
Queue Stats
139W - 120L
1,531 Elo+
Solo
Tyr
Tyr
manha77an
Tyr
Level 152
God Stats
24W - 16L
1,529 SR
Queue Stats
181W - 169L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Al3x77
Anubis
9
0 / 3 / 0
5,358
536
3,943
8,733
4,106
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
Dragyatem
Yemoja
7
0 / 1 / 0
4,701
470
913
2,898
2,097
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mercury
Moliento
Mercury
9
0 / 2 / 1
5,254
525
1,597
8,026
2,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Rayleigh3
Baron Samedi
10
1 / 1 / 0
5,789
579
5,487
5,342
3,086
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
9
0 / 0 / 0
5,257
526
1,952
2,842
863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
10
0 / 0 / 2
5,703
570
1,632
4,875
1,656
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Geb
 
Geb
9
1 / 0 / 3
5,682
568
2,321
5,463
3,897
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
Trafalogier
Lancelot
10
3 / 1 / 1
6,238
624
3,484
7,249
2,447
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ullr
Verusa
Ullr
10
3 / 0 / 2
6,156
616
6,437
5,587
1,943
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 1
5,982
598
3,068
8,559
5,776
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
16
1
Kills
7
7
Deaths
2
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
0
0
2
1
W
Geb
 
Geb
1
0
3
2.5
L
Anubis
Al3x77
Anubis
0
3
0
0
L
Yemoja
Dragyatem
Yemoja
0
1
0
0
L
Mercury
Moliento
Mercury
0
2
1
0.25
L
Baron Samedi
Rayleigh3
Baron Samedi
1
1
0
1
L
Izanami
0
0
0
0
W
Lancelot
Trafalogier
Lancelot
3
1
1
3.5
W
Ullr
Verusa
Ullr
3
0
2
4
W
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,892
Damage
16,942
27,841
Taken
31,733
12,711
Mitigated
15,719
10,269
Healing
12,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
1,632
946
0
2,166
4,875
1,656
0
554
4,321
0
40,766
W
Geb
 
Geb
2,321
425
0
1,936
5,463
3,897
0
1,330
4,133
14,705
0
L
Anubis
Al3x77
Anubis
3,943
592
0
4,280
8,733
4,106
0
545
8,188
36,116
0
L
Yemoja
Dragyatem
Yemoja
913
143
387
566
2,898
2,097
0
941
1,957
5,431
0
L
Mercury
Moliento
Mercury
1,597
494
0
1,278
8,026
2,559
0
160
7,866
0
37,530
L
Baron Samedi
Rayleigh3
Baron Samedi
5,487
1,583
111
2,346
5,342
3,086
0
0
5,342
35,428
0
L
Izanami
1,952
1,048
2
1,299
2,842
863
0
675
2,167
0
39,314
W
Lancelot
Trafalogier
Lancelot
3,484
675
0
3,253
7,249
2,447
0
1,882
5,367
0
42,490
W
Ullr
Verusa
Ullr
6,437
2,645
0
1,389
5,587
1,943
0
1,090
4,497
0
42,652
W
3,068
310
0
3,401
8,559
5,776
0
5,487
3,072
0
35,942

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,359
Gold Earned
29,761
284
Minions Killed
343
0
Camps Cleared
0
923,654
Distance Traveled
1,080,636
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
5,703
570
79
8
0
182,553
3
W
Geb
5,682
568
22
2
0
213,000
7
L
Anubis
5,358
536
72
7
0
174,925
4
L
Yemoja
4,701
470
11
1
0
163,432
2
L
Mercury
5,254
525
67
7
0
233,512
3
L
Baron Samedi
5,789
579
58
6
0
159,909
3
L
Izanami
5,257
526
76
8
0
191,876
0
W
Lancelot
6,238
624
92
9
0
260,999
3
W
Ullr
6,156
616
77
8
0
216,563
3
W
Tyr
5,982
598
73
7
0
207,521
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role