Player Matchup

King Arthur
King Arthur
Da Girth God
King Arthur
Level 129
God Stats
8W - 7L
1,688 SR
Queue Stats
122W - 119L
1,563 Elo+
Party 3
Amaterasu
Amaterasu
Menisqis
Amaterasu
Level 88
God Stats
7W - 6L
1,590 SR
Queue Stats
64W - 66L
1,541 Elo+
Party 3
Ganesha
Ganesha
OneLastCrusader
Ganesha
Level 122
God Stats
26W - 17L
1,621 SR
Queue Stats
106W - 96L
1,559 Elo+
Party 3
Ravana
Ravana
Rhonda IV
Ravana
Level 150
God Stats
7W - 2L
1,615 SR
Queue Stats
217W - 211L
1,584 Elo+
Party 3
Ra
Ra
Yuukimuura
Ra
Level 156
God Stats
4W - 8L
1,593 SR
Queue Stats
161W - 166L
1,537 Elo+
Solo
Team Averages
Level 129
1,621 SR
1,557 Elo+

VS

Team Averages
Level 119
1,375 SR
1,449 Elo+
Zhong Kui
Zhong Kui
DontDoitAnakin
Zhong Kui
Level 148
God Stats
0W - 2L
1,126 SR
Queue Stats
37W - 48L
1,514 Elo+
Solo
Sun Wukong
Sun Wukong
LordShevis
Sun Wukong
Level 109
God Stats
13W - 29L
1,542 SR
Queue Stats
227W - 297L
1,457 Elo+
Party 2
Lancelot
Lancelot
RollinRowland
Lancelot
Level 146
God Stats
0W - 2L
1,207 SR
Queue Stats
39W - 35L
1,510 Elo+
Party 1
Cernunnos
Cernunnos
WonteddocJaCkAl
Cernunnos
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,305 Elo+
Party 1
Cthulhu
Cthulhu
subshells
Cthulhu
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 109L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Da Girth God
King Arthur
19
4 / 1 / 6
11,477
717
13,788
15,778
18,146
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
Menisqis
Amaterasu
19
6 / 5 / 4
12,209
763
8,803
17,726
15,453
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
0 / 2 / 13
11,456
716
10,186
18,604
23,610
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ravana
Rhonda IV
Ravana
19
2 / 1 / 5
11,715
732
16,125
12,246
7,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

19
1 / 3 / 6
11,345
709
15,748
15,571
8,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DontDoitAnakin
Zhong Kui
19
5 / 3 / 5
12,013
751
21,175
21,933
15,519
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Sun Wukong
LordShevis
Sun Wukong
18
3 / 4 / 7
10,962
685
8,471
17,835
16,392
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Lancelot
RollinRowland
Lancelot
18
1 / 0 / 6
10,644
665
7,546
16,454
7,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cernunnos
WonteddocJaCkAl
Cernunnos
20
3 / 0 / 5
11,755
735
9,475
9,484
4,821
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cthulhu
subshells
Cthulhu
16
0 / 6 / 7
10,124
633
17,691
22,210
17,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
42
13
Kills
12
12
Deaths
13
34
Assists
30
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Da Girth God
King Arthur
4
1
6
7
L
Zhong Kui
DontDoitAnakin
Zhong Kui
5
3
5
2.5
L
Sun Wukong
LordShevis
Sun Wukong
3
4
7
1.63
W
Amaterasu
Menisqis
Amaterasu
6
5
4
1.6
W
0
2
13
3.25
W
Ravana
Rhonda IV
Ravana
2
1
5
4.5
L
Lancelot
RollinRowland
Lancelot
1
0
6
4
L
Cernunnos
WonteddocJaCkAl
Cernunnos
3
0
5
5.5
W
1
3
6
1.33
L
Cthulhu
subshells
Cthulhu
0
6
7
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,650
Damage
64,358
79,925
Taken
87,916
73,481
Mitigated
62,451
17,425
Healing
19,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Da Girth God
King Arthur
13,788
795
0
625
15,778
18,146
0
7,196
8,214
276
39,998
L
Zhong Kui
DontDoitAnakin
Zhong Kui
21,175
2,186
0
9,426
21,933
15,519
1,488
5,278
16,655
61,280
0
L
Sun Wukong
LordShevis
Sun Wukong
8,471
962
0
3,427
17,835
16,392
209
5,313
12,522
0
27,317
W
Amaterasu
Menisqis
Amaterasu
8,803
3,127
234
3,781
17,726
15,453
1,069
7,894
9,600
0
25,908
W
10,186
159
0
1,866
18,604
23,610
323
8,569
9,509
26,776
0
W
Ravana
Rhonda IV
Ravana
16,125
4,508
0
2,853
12,246
7,892
1,246
6,649
5,402
0
61,275
L
Lancelot
RollinRowland
Lancelot
7,546
871
0
1,077
16,454
7,738
46
5,784
10,670
0
40,058
L
Cernunnos
WonteddocJaCkAl
Cernunnos
9,475
4,634
0
2,964
9,484
4,821
844
2,919
6,565
0
45,864
W
15,748
1,325
3,357
4,709
15,571
8,380
1,344
6,927
8,334
66,216
0
L
Cthulhu
subshells
Cthulhu
17,691
1,927
1,565
1,193
22,210
17,981
0
6,916
15,294
44,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,202
Gold Earned
55,498
323
Minions Killed
338
0
Camps Cleared
0
1,687,146
Distance Traveled
1,666,804
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,477
717
50
3
0
350,795
5
L
Zhong Kui
12,013
751
100
6
0
315,128
4
L
Sun Wukong
10,962
685
36
2
0
318,844
0
W
Amaterasu
12,209
763
54
3
0
318,582
2
W
Ganesha
11,456
716
5
0
0
330,146
0
W
Ravana
11,715
732
103
6
0
369,753
1
L
Lancelot
10,644
665
61
4
0
401,760
3
L
Cernunnos
11,755
735
88
6
0
341,223
0
W
Ra
11,345
709
111
7
0
317,870
2
L
Cthulhu
10,124
633
53
3
0
289,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role