Player Matchup

Lancelot
Lancelot
Elchompi33
Lancelot
Level 58
God Stats
1W - 3L
1,101 SR
Queue Stats
83W - 79L
1,577 Elo+
Party 2
Eset
Eset
Paltita7w7
Eset
Level 108
God Stats
2W - 2L
1,647 SR
Queue Stats
109W - 88L
1,636 Elo+
Party 2
Cthulhu
Cthulhu
llKERTZll
Cthulhu
Level 16
God Stats
4W - 1L
1,783 SR
Queue Stats
6W - 7L
1,393 Elo+
Party 2
Team Averages
Level 61
1,511 SR
1,535 Elo+

VS

Team Averages
Level 86
1,572 SR
1,580 Elo+
Chaac
Chaac
Crazymonkey50
Chaac
Level 143
God Stats
3W - 4L
1,425 SR
Queue Stats
280W - 171L
1,583 Elo+
Party 1
Fafnir
Fafnir
SpummyDay
Fafnir
Level 97
God Stats
3W - 4L
1,395 SR
Queue Stats
109W - 87L
1,509 Elo+
Party 1
Scylla
Scylla
xLeanLuigix
Scylla
Level 17
God Stats
3W - 1L
1,897 SR
Queue Stats
5W - 2L
1,649 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Elchompi33
Lancelot
17
10 / 2 / 2
12,157
810
23,690
15,226
8,109
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

15
2 / 2 / 11
10,316
688
12,186
10,071
4,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
llKERTZll
Cthulhu
15
1 / 4 / 9
10,707
714
9,012
22,572
26,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
8 / 8 / 0
11,519
768
14,892
22,852
12,905
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
SpummyDay
Fafnir
13
0 / 1 / 7
9,744
650
6,797
19,049
23,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
14
0 / 4 / 7
9,363
624
7,369
11,335
3,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
13
Kills
8
8
Deaths
13
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
8
8
0
1
W
Lancelot
Elchompi33
Lancelot
10
2
2
5.5
W
2
2
11
3.75
L
Fafnir
SpummyDay
Fafnir
0
1
7
3.5
W
Cthulhu
llKERTZll
Cthulhu
1
4
9
1.38
L
Scylla
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,888
Damage
29,058
47,869
Taken
53,236
38,857
Mitigated
40,552
10,019
Healing
10,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,892
2,841
0
4,282
22,852
12,905
0
7,207
15,645
0
45,645
W
Lancelot
Elchompi33
Lancelot
23,690
5,880
0
713
15,226
8,109
1,529
3,378
11,758
0
58,717
W
12,186
969
2,308
2,682
10,071
4,629
627
3,557
6,340
41,729
0
L
Fafnir
SpummyDay
Fafnir
6,797
2,708
344
5,296
19,049
23,849
0
7,539
11,510
10,242
0
W
Cthulhu
llKERTZll
Cthulhu
9,012
1,028
1,032
3,284
22,572
26,119
31
7,449
14,706
26,754
0
L
Scylla
7,369
1,335
0
723
11,335
3,798
0
6,576
4,759
29,471
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,180
Gold Earned
30,626
170
Minions Killed
125
10
Camps Cleared
3
879,663
Distance Traveled
840,333
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,519
768
61
4
1
267,651
2
W
Lancelot
12,157
810
77
5
5
322,922
3
W
Eset
10,316
688
61
4
4
257,418
2
L
Fafnir
9,744
650
12
1
0
302,442
0
W
Cthulhu
10,707
714
32
2
1
299,323
7
L
Scylla
9,363
624
52
3
2
270,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role