Player Matchup

Ra
Ra
Masters
ChubbyOstrich
Ra
Masters
Level 126
God Stats
1W - 4L
1,580 SR
Queue Stats
352W - 314L
2,522 MMR
Solo
Chaac
Chaac
Diamond I
Crāsh
Chaac
Diamond I
Level 160
God Stats
1W - 2L
1,605 SR
Queue Stats
217W - 188L
2,457 MMR
Solo
Sylvanus
Sylvanus
Diamond V
Odiesel
Sylvanus
Diamond V
Level 160
God Stats
6W - 6L
1,981 SR
Queue Stats
483W - 496L
2,064 MMR
Solo
Pele
Pele
Diamond II
RayCharger
Pele
Diamond II
Level 159
God Stats
4W - 2L
1,500 SR
Queue Stats
288W - 281L
2,471 MMR
Solo
Anhur
Anhur
Diamond I
Spae
Anhur
Diamond I
Level 160
God Stats
6W - 4L
1,754 SR
Queue Stats
110W - 85L
2,565 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 153
1,684 SR
2,416 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 130
1,659 SR
2,416 MMR
Mulan
Mulan
Masters
Clawraa
Mulan
Masters
Level 128
God Stats
4W - 6L
1,545 SR
Queue Stats
130W - 106L
2,609 MMR
Solo
Loki
Loki
Diamond I
Killerskull21
Loki
Diamond I
Level 160
God Stats
109W - 86L
1,637 SR
Queue Stats
375W - 359L
2,422 MMR
Solo
Vulcan
Vulcan
Diamond IV
MyDiaperFull
Vulcan
Diamond IV
Level 61
God Stats
27W - 19L
1,697 SR
Queue Stats
70W - 45L
2,299 MMR
Solo
Horus
Horus
Diamond IV
Royalty
Horus
Diamond IV
Level 144
God Stats
71W - 55L
1,659 SR
Queue Stats
266W - 248L
2,049 MMR
Solo
Yu Huang
Yu Huang
Masters
hostilepuppy601
Yu Huang
Masters
Level 157
God Stats
20W - 16L
1,759 SR
Queue Stats
697W - 677L
2,698 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,464
638
745
1,607
595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chaac
Crāsh
Chaac
8
0 / 2 / 0
4,080
583
2,930
5,737
3,664
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sylvanus
Odiesel
Sylvanus
5
0 / 1 / 0
3,589
513
1,709
3,749
2,245
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

2
0 / 0 / 0
2,896
414
0
256
68
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
Spae
Anhur
7
1 / 0 / 0
4,126
589
2,497
3,541
1,015
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
KaliRavanaUllrDa Ji

VS

Bans
SusanoShivaJing WeiKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Clawraa
Mulan
9
0 / 0 / 0
4,740
677
2,066
3,875
3,141
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

7
3 / 0 / 0
4,619
660
2,843
4,094
1,111
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vulcan
7
0 / 1 / 0
3,968
567
1,617
2,164
507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
Royalty
Horus
6
0 / 0 / 1
4,130
590
1,251
4,142
1,770
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
8
0 / 0 / 1
4,606
658
1,442
1,871
669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
5
1
Kills
3
3
Deaths
1
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Mulan
Clawraa
Mulan
0
0
0
0
L
Chaac
Crāsh
Chaac
0
2
0
0
W
3
0
0
3
W
Vulcan
0
1
0
0
L
Sylvanus
Odiesel
Sylvanus
0
1
0
0
L
0
0
0
0
W
Horus
Royalty
Horus
0
0
1
0.5
L
Anhur
Spae
Anhur
1
0
0
1
W
Yu Huang
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,881
Damage
9,219
14,890
Taken
16,146
7,587
Mitigated
7,198
6,124
Healing
7,983
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
745
41
80
622
1,607
595
0
742
865
32,786
0
W
Mulan
Clawraa
Mulan
2,066
801
0
1,614
3,875
3,141
0
0
3,875
0
29,982
L
Chaac
Crāsh
Chaac
2,930
624
0
1,353
5,737
3,664
0
0
5,737
0
23,746
W
2,843
1,020
0
2,624
4,094
1,111
0
0
4,094
0
22,020
W
Vulcan
1,617
610
0
250
2,164
507
0
134
2,030
24,781
0
L
Sylvanus
Odiesel
Sylvanus
1,709
773
440
1,622
3,749
2,245
0
1,295
2,386
14,873
0
L
0
0
0
0
256
68
0
0
256
0
1,950
W
Horus
Royalty
Horus
1,251
718
329
2,562
4,142
1,770
0
1,396
2,746
0
8,211
L
Anhur
Spae
Anhur
2,497
1,260
0
2,007
3,541
1,015
0
878
2,587
0
23,328
W
Yu Huang
1,442
254
0
604
1,871
669
0
924
947
36,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,155
Gold Earned
22,063
199
Minions Killed
271
0
Camps Cleared
0
530,164
Distance Traveled
712,950
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,464
638
72
10
0
144,614
3
W
Mulan
4,740
677
63
9
0
130,220
1
L
Chaac
4,080
583
45
6
0
139,039
2
W
Loki
4,619
660
54
8
0
161,674
2
W
Vulcan
3,968
567
57
8
0
133,745
1
L
Sylvanus
3,589
513
27
4
0
100,227
2
L
Pele
2,896
414
4
1
0
32,846
0
W
Horus
4,130
590
19
3
0
156,445
5
L
Anhur
4,126
589
51
7
0
113,438
2
W
Yu Huang
4,606
658
78
11
0
130,866
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role