Player Matchup

Sol
Sol
DaddyHadez
Sol
Level 113
God Stats
15W - 5L
1,796 SR
Queue Stats
191W - 114L
1,607 Elo+
Party 1
Hercules
Hercules
KJsMaker
Hercules
Level 129
God Stats
8W - 5L
1,290 SR
Queue Stats
22W - 15L
1,388 Elo+
Party 1
Cthulhu
Cthulhu
jDogDaPURTLE
Cthulhu
Level 147
God Stats
22W - 8L
1,692 SR
Queue Stats
238W - 145L
1,616 Elo+
Party 1
Team Averages
Level 130
1,593 SR
1,537 Elo+

VS

Team Averages
Level 153
1,633 SR
1,633 Elo+
Baron Samedi
Baron Samedi
DWR x SAVIOR
Baron Samedi
Level 142
God Stats
9W - 9L
1,568 SR
Queue Stats
187W - 150L
1,630 Elo+
Party 2
Freya
Freya
L3GITxxFOX
Freya
Level 158
God Stats
0W - 1L
1,778 SR
Queue Stats
258W - 151L
1,716 Elo+
Party 2
Neith
Neith
Plz Thx Np Bye
Neith
Level 158
God Stats
2W - 3L
1,551 SR
Queue Stats
108W - 106L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 6
11,168
745
17,453
12,405
5,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hercules
KJsMaker
Hercules
15
6 / 0 / 3
10,793
720
8,728
12,737
11,402
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
jDogDaPURTLE
Cthulhu
15
0 / 1 / 9
10,024
668
14,048
18,652
22,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DWR x SAVIOR
Baron Samedi
14
0 / 2 / 2
9,469
631
7,776
15,068
13,830
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Freya
14
0 / 3 / 2
9,082
605
12,554
15,431
7,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

12
2 / 4 / 0
9,051
603
8,120
13,834
6,441
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
9
Kills
2
2
Deaths
9
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
DWR x SAVIOR
Baron Samedi
0
2
2
0.5
W
3
1
6
6
W
Hercules
KJsMaker
Hercules
6
0
3
7.5
L
Freya
0
3
2
0.33
L
2
4
0
0.5
W
Cthulhu
jDogDaPURTLE
Cthulhu
0
1
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,229
Damage
28,450
43,794
Taken
44,333
39,319
Mitigated
28,044
16,734
Healing
12,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
DWR x SAVIOR
Baron Samedi
7,776
446
1,123
4,515
15,068
13,830
0
11,815
3,253
30,927
0
W
17,453
7,037
0
7,282
12,405
5,605
1,919
6,643
5,762
85,448
0
W
Hercules
KJsMaker
Hercules
8,728
1,801
0
6,069
12,737
11,402
196
5,820
6,917
1,916
19,593
L
Freya
12,554
4,299
0
4,057
15,431
7,773
0
11,147
4,284
39,938
0
L
8,120
1,725
0
2,970
13,834
6,441
0
9,292
4,542
0
31,004
W
Cthulhu
jDogDaPURTLE
Cthulhu
14,048
1,102
0
3,383
18,652
22,312
306
8,203
10,449
29,166
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,985
Gold Earned
27,602
195
Minions Killed
167
9
Camps Cleared
6
846,385
Distance Traveled
758,979
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,469
631
42
3
3
266,689
3
W
Sol
11,168
745
131
9
9
282,913
5
W
Hercules
10,793
720
22
1
0
273,256
1
L
Freya
9,082
605
70
5
3
265,871
3
L
Neith
9,051
603
55
4
0
226,419
3
W
Cthulhu
10,024
668
42
3
0
290,216
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role