Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
Roi100lel
Bacchus
Level 83
God Stats
5W - 10L
1,402 SR
Queue Stats
264W - 303L
1,430 Elo+
Party 3
Eset
Eset
SuMonk
Eset
Level 26
God Stats
0W - 3L
1,261 SR
Queue Stats
14W - 19L
1,430 Elo+
Party 3
Anhur
Anhur
aitorp28
Anhur
Level 45
God Stats
4W - 6L
1,482 SR
Queue Stats
33W - 34L
1,464 Elo+
Party 2
Chaac
Chaac
iSikWicked
Chaac
Level 138
God Stats
8W - 3L
1,654 SR
Queue Stats
705W - 731L
1,440 Elo+
Solo
Team Averages
Level 84
1,460 SR
1,453 Elo+

VS

Team Averages
Level 98
1,535 SR
1,489 Elo+
Lancelot
Lancelot
ActingYoyo
Lancelot
Level 103
God Stats
31W - 18L
1,655 SR
Queue Stats
202W - 166L
1,594 Elo+
Party 1
Kali
Kali
AdventureTime01
Kali
Level 107
God Stats
2W - 2L
1,222 SR
Queue Stats
59W - 38L
1,573 Elo+
Party 4
Discordia
Discordia
RemBaccus
Discordia
Level 141
God Stats
2W - 1L
1,786 SR
Queue Stats
52W - 46L
1,536 Elo+
Party 4
Chiron
Chiron
UCKYCUTEJIb
Chiron
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 111L
1,229 Elo+
Solo
Geb
Geb
Vexl0
Geb
Level 33
God Stats
8W - 5L
1,510 SR
Queue Stats
60W - 55L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
4 / 3 / 0
6,929
495
8,298
11,329
5,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Roi100lel
Bacchus
9
0 / 0 / 3
6,314
451
4,673
8,275
6,981
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Eset
SuMonk
Eset
12
0 / 0 / 0
6,787
485
4,357
6,016
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Anhur
aitorp28
Anhur
9
0 / 2 / 1
5,728
409
4,304
8,746
2,803
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
11
0 / 5 / 0
6,449
461
3,035
9,181
6,454
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
ActingYoyo
Lancelot
15
8 / 0 / 0
9,422
673
12,733
11,966
7,976
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
2 / 0 / 0
7,260
519
3,296
11,370
5,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
RemBaccus
Discordia
12
0 / 1 / 1
7,114
508
4,535
5,766
2,136
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chiron
10
0 / 2 / 2
6,267
448
5,792
5,356
2,036
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Geb
Vexl0
Geb
9
0 / 1 / 1
6,090
435
2,147
10,219
5,815
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
14
4
Kills
10
10
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
4
3
0
1.33
W
Lancelot
ActingYoyo
Lancelot
8
0
0
8
W
2
0
0
2
W
Discordia
RemBaccus
Discordia
0
1
1
0.5
L
Bacchus
Roi100lel
Bacchus
0
0
3
1.5
L
Eset
SuMonk
Eset
0
0
0
0
W
Chiron
0
2
2
0.5
W
Geb
Vexl0
Geb
0
1
1
0.5
L
Anhur
aitorp28
Anhur
0
2
1
0.25
L
Chaac
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,667
Damage
28,503
43,547
Taken
44,677
24,427
Mitigated
23,696
12,906
Healing
18,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
8,298
1,822
0
3,452
11,329
5,314
0
1,116
10,213
0
60,537
W
Lancelot
ActingYoyo
Lancelot
12,733
4,295
0
7,192
11,966
7,976
810
1,054
10,864
0
73,171
W
3,296
1,341
0
6,359
11,370
5,733
0
958
10,348
0
58,950
W
Discordia
RemBaccus
Discordia
4,535
422
0
1,373
5,766
2,136
418
3,325
1,959
53,260
0
L
Bacchus
Roi100lel
Bacchus
4,673
861
1,879
2,645
8,275
6,981
0
2,011
6,264
14,271
0
L
Eset
SuMonk
Eset
4,357
0
0
1,462
6,016
2,875
0
2,574
3,442
46,814
0
W
Chiron
5,792
2,536
488
1,808
5,356
2,036
0
1,492
3,864
0
40,846
W
Geb
Vexl0
Geb
2,147
404
0
1,173
10,219
5,815
0
1,607
8,612
16,971
0
L
Anhur
aitorp28
Anhur
4,304
2,370
0
1,340
8,746
2,803
0
981
7,765
0
31,002
L
Chaac
3,035
466
0
2,128
9,181
6,454
0
0
9,181
0
38,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,207
Gold Earned
36,153
347
Minions Killed
440
0
Camps Cleared
0
1,309,065
Distance Traveled
1,357,393
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,929
495
96
7
0
311,338
4
W
Lancelot
9,422
673
143
10
0
284,469
3
W
Kali
7,260
519
100
7
0
304,607
0
W
Discordia
7,114
508
107
8
0
254,250
4
L
Bacchus
6,314
451
16
1
0
303,251
4
L
Eset
6,787
485
98
7
0
259,834
5
W
Chiron
6,267
448
73
5
0
216,710
4
W
Geb
6,090
435
17
1
0
297,357
1
L
Anhur
5,728
409
57
4
0
211,075
0
L
Chaac
6,449
461
80
6
0
223,567
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role