Player Matchup

Chiron
Chiron
Diamond II
ImOscarKnight
Chiron
Diamond II
Level 119
God Stats
9W - 6L
2,008 SR
Queue Stats
78W - 57L
2,426 MMR
Solo
Horus
Horus
Diamond IV
MisterFlicko
Horus
Diamond IV
Level 126
God Stats
12W - 8L
1,783 SR
Queue Stats
300W - 291L
2,140 MMR
Party 2
Yu Huang
Yu Huang
Diamond V
Sciaphos
Yu Huang
Diamond V
Level 154
God Stats
7W - 5L
1,677 SR
Queue Stats
85W - 74L
2,025 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond III
jonoma01
Tsukuyomi
Diamond III
Level 105
God Stats
4W - 1L
1,755 SR
Queue Stats
126W - 113L
2,121 MMR
Solo
Fenrir
Fenrir
Diamond II
ρeитα
Fenrir
Diamond II
Level 148
God Stats
2W - 5L
1,227 SR
Queue Stats
220W - 245L
2,345 MMR
Party 2
Team Averages
Diamond III
Diamond III
Average Tier
Level 130
1,690 SR
2,212 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,503 SR
1,851 MMR
Morgan Le Fay
Morgan Le Fay
Diamond I
 
Morgan Le Fay
Diamond I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond V
 
Jing Wei
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Diamond V
Khazrag
Erlang Shen
Diamond V
Level 159
God Stats
0W - 1L
1,317 SR
Queue Stats
172W - 151L
2,010 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
Tyraumatized
Baron Samedi
Diamond IV
Level 146
God Stats
1W - 6L
1,493 SR
Queue Stats
307W - 293L
2,107 MMR
Party 1
Ravana
Ravana
Diamond IV
alfiezeroone
Ravana
Diamond IV
Level 144
God Stats
11W - 15L
1,706 SR
Queue Stats
336W - 319L
2,136 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 5 / 9
15,514
575
35,371
26,800
12,681
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

17
1 / 4 / 16
12,650
469
13,676
28,121
38,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Yu Huang
Sciaphos
Yu Huang
20
5 / 3 / 13
15,154
561
32,223
21,676
11,677
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
jonoma01
Tsukuyomi
20
6 / 4 / 14
14,359
532
20,075
23,547
11,995
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fenrir
ρeитα
Fenrir
20
7 / 5 / 6
14,617
541
20,143
35,768
31,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
KaliMercuryBakasura

VS

Bans
AphroditeNemesisUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
20
10 / 6 / 5
15,505
574
31,484
31,234
15,816
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Jing Wei
 
Jing Wei
20
2 / 7 / 5
14,468
536
16,517
33,671
15,202
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Erlang Shen
Khazrag
Erlang Shen
17
1 / 6 / 10
12,161
450
10,713
38,863
54,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Baron Samedi
Tyraumatized
Baron Samedi
20
2 / 6 / 4
13,845
513
16,879
28,148
35,533
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ravana
20
6 / 5 / 6
13,406
497
15,676
19,213
15,105
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
51
30
Kills
21
21
Deaths
30
58
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
10
6
5
2.08
L
Jing Wei
 
Jing Wei
2
7
5
0.64
W
11
5
9
3.1
L
Erlang Shen
Khazrag
Erlang Shen
1
6
10
1
W
1
4
16
2.25
W
Yu Huang
Sciaphos
Yu Huang
5
3
13
3.83
L
Baron Samedi
Tyraumatized
Baron Samedi
2
6
4
0.67
L
Ravana
6
5
6
1.8
W
Tsukuyomi
jonoma01
Tsukuyomi
6
4
14
3.25
W
Fenrir
ρeитα
Fenrir
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

121,488
Damage
91,269
135,912
Taken
151,129
105,717
Mitigated
135,824
37,573
Healing
45,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
31,484
1,342
475
8,787
31,234
15,816
0
13,240
17,994
146,101
0
L
Jing Wei
 
Jing Wei
16,517
12,135
0
12,541
33,671
15,202
2,742
5,007
28,664
0
136,786
W
35,371
17,459
2,448
5,609
26,800
12,681
3,550
5,284
21,505
0
156,478
L
Erlang Shen
Khazrag
Erlang Shen
10,713
5,795
0
9,973
38,863
54,168
0
8,228
30,635
0
38,020
W
13,676
3,790
3,790
6,673
28,121
38,243
132
10,148
17,973
0
29,138
W
Yu Huang
Sciaphos
Yu Huang
32,223
2,190
648
4,872
21,676
11,677
1,869
11,167
10,509
156,620
0
L
Baron Samedi
Tyraumatized
Baron Samedi
16,879
2,728
1,234
7,838
28,148
35,533
0
4,675
23,473
113,709
0
L
Ravana
15,676
3,732
0
4,443
19,213
15,105
0
1,567
17,646
0
110,900
W
Tsukuyomi
jonoma01
Tsukuyomi
20,075
6,778
0
5,080
23,547
11,995
0
6,978
16,569
0
127,774
W
Fenrir
ρeитα
Fenrir
20,143
8,216
0
8,453
35,768
31,121
1,529
18,693
17,075
0
123,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,294
Gold Earned
69,385
704
Minions Killed
724
0
Camps Cleared
0
2,631,309
Distance Traveled
2,416,670
40
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
15,505
574
178
7
0
472,069
7
L
Jing Wei
14,468
536
186
7
0
443,647
5
W
Chiron
15,514
575
161
6
0
505,731
5
L
Erlang Shen
12,161
450
29
1
0
503,381
8
W
Horus
12,650
469
24
1
0
528,205
9
W
Yu Huang
15,154
561
225
8
0
516,013
14
L
Baron Samedi
13,845
513
182
7
0
437,996
2
L
Ravana
13,406
497
149
6
0
559,577
5
W
Tsukuyomi
14,359
532
139
5
0
564,312
4
W
Fenrir
14,617
541
155
6
0
517,048
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role